Rivals of Aether

Rivals of Aether

Chaos 0 (SSL)
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Update: 19 Jul, 2024 @ 12:41am

v1.8

Update: 15 Jul, 2024 @ 2:46pm

v1.8

i fixed a crash with the death effect whoops

Update: 8 Jul, 2024 @ 12:35am

v1.7

General:
= Pratfall offset fixed to match Double jump offset

N-ground:
- Active time decreased (10 -> 5)

D-ground:
= Rising hitbox angle altered (80 -> 90)
= Chaos now has to touch the ground before acting again on whiff. (Endlag time increased 10 -> 12, no longer clamps vspeed)
= Whifflag fixed
- Horizontal drift speed now clamped while Chaos is in the air during dtilt.

N-air:
- Startup time increased (7 -> 10)
- Active time decreased (10 -> 5)

F-air:
- Landing hitbox size shrunk to no longer hit behind Chaos

B-air:
+ Hitpause scaling increased (0.8 -> 1)
= Hit sound changed to be stronger sounding

Update: 9 Jun, 2024 @ 1:16am

v1.6

i just added the new SSL hud stuff and changed the knockback dust

Update: 28 May, 2024 @ 2:32pm

v1.5

General:
= Air friction decreased (0.07 -> 0.05)
= Renamed Chaos in the victory screen to just "Chaos 0"
= Updated preview art
= Updated knockback dust effect
+ Added new death effect
+ Victory background now gets colored with alts

F-ground:
+ Attack can now be held with the C-stick aswell

U-ground:
= Animation fixed to have proper timings for the attack itself and the whifflag

U-air:
+ Chaos' hand is now trancendent

D-air:
= Added sourspot hitbox that sends enemies up
+ Attack can now be transitioned to D-tilt with the C-stick aswell
- Hitbox size decreased (width: 80 -> 72 | height: 96 -> 78)
- Sweetspot knockback scaling decreased (0.6 -> 0.55)

B-air:
= Animation fixed to have proper timings for the attack itself and the whifflag
+ Knockback scaling increased (0.7 -> 0.85)

Update: 10 Aug, 2022 @ 2:41pm

v1.4

General:
= Added unique dust effects (credit to Floral qua Floral for the original code)
= Removed compatibility with the SSL hud buddy cuz Chaos has his own hud

D-ground:
= First hitbox now no longer has hit particles

Update: 29 Jun, 2022 @ 1:01pm

v1.3

N-ground:
= Angle altered (40 -> 361)
- Damage decreased to match N-air (8 -> 7)
- Base knockback decreased (8 -> 7)
- Knockback scaling decreased (0.9 -> 0.7)
- Added whifflag

N-air:
- Reverted base knockback from the previous patch (8 -> 7)
- Reverted knockback scaling from the previous patch (0.9 -> 0.7)
- Added whifflag

D-air:
= Removed effect pixels from the hurtbox
= Fixed issue where the falling hitbox wouldn't be destroyed when chaos is on the ground
- Added move cooldown at the end of the attack to prevent spam (30) (cooldown also applies from D-ground)
- Startup increased (window 1 length: 10 -> 16)

Update: 29 May, 2022 @ 4:19am

v1.2

General:
- Knockback adjust increased (0.7 -> 0.95)
+ Jump speed increased (10 -> 11.5)

F-ground:
= Sucking will now only go to the center of the mouth when players are right in there already, otherwise there's a horizontal suck that keeps people's vsp in tact

N-air:
+ Base knockback increased (7 -> 8)
+ Knockback scaling increased (0.7 -> 0.9)

U-air:
+ The height gained from the attack is now consistent (hsp = 8 | vsp = -20)

F-air:
- Landing lag increased (6 -> 12)
+ Added landing hitbox

D-air:
+ The move is now jump cancellable after 15 frames from when chaos is in the ball form

B-air:
- Base knockback decreased (8 -> 7)
- Knockback scaling decreased (0.9 -> 0.7)

Update: 13 May, 2022 @ 9:39am

v1.1

General:
= Air friction fixed (0.3 -> 0.07) (fix the values written on the SSL template plz)
+ Walk/dash speed increased (2 -> 3)

N-ground / N-air:
+ Last window duration decreased (14 -> 10)

U-ground:
+ Last window duration decreased (10 -> 6) (not including whifflag)

F-ground:
+ Last window duration decreased (14 -> 8) (not including whifflag)

U-air:
= Chaos can no longer fastfall while using the attack (he's stuck in place anyways)

D-air:
+ Last window duration decreased (14 -> 10) (not including whifflag)

B-air:
+ Last window duration decreased (12 -> 8) (not including whifflag)

Update: 8 May, 2022 @ 10:46am

whoops