Arma 3
Ba'Y J'Kaara Armoury
Showing 11-20 of 30 entries
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Update: 26 Jul, 2022 @ 12:25am

(Re)Retexture Gue'vesa Uniform & Armor;
Retexture Pathfinders;
Retexture Breachers;
Rename items for better readability;

Update: 21 Jul, 2022 @ 11:05pm

Retexture Backpacks (Breacher & Pathfinder);
Retexture Chimera;
Retexture Trojan;
Retexture Rail Rifle;
Retexture Drones;
Retexture Hammerhead;
Retexture Devilfish;
Fix Drone Reattachment script from TIOW (:wink: TIOW :wink:);
Fix Drone Init script from TIOW to offset based on drone type;

Update: 21 Jul, 2022 @ 10:58pm

Hotfix #1

Update: 21 Jul, 2022 @ 10:58pm

Update: 15 Jul, 2022 @ 9:17pm

Retexture Leman Russ(es);
Retexture Pulse Repeater;
Fix Pulse Pistol;
Balance Ion Cannon;
Fix Tau Headsets colours;
Retexture Taurox Prime;
Fix Gue'vesa Kasrkin Alt Helmet;

Update: 14 Jul, 2022 @ 6:36pm

Add Pulse Repeater, thanks Vior'lans!;
Rename Commissar to Commandant;

Update: 11 Jul, 2022 @ 10:22pm

Add Tau recon drone, servo skull as UAVs;
Add hammerhead railgun;
Add Ion Rifle;
Add Locke Bolter;
Fix ethereal uniform rvmat and textures;

Update: 10 Jul, 2022 @ 2:11am

Add ethereal pauldrons, uniform and helmet;
Edit gue'vesa stormtrooper brace;
Add new retextured attachments;
Restructure folders (1/2);

Update: 7 Jul, 2022 @ 12:51pm

Add proper shas'ui pauldrons for command and medical;
Fix the medical red to a darker shade;
Fix the armor values for a new round of testing;
Fix the commissar uniform and vest;

Update: 5 Jul, 2022 @ 5:27pm

Add lots of headset variations for regular, fire/earth/water caste 'ui and medical to name a few