Garry's Mod

Garry's Mod

[ArcCW] [FIXED!!!] NEW UPDATEx2! Quake Champions Rocket Launcher and Super Shotgun
Showing 1-6 of 6 entries
Update: 6 Jan, 2023 @ 10:42pm

Replaced my hook with "SWEP.BottomlessClip" No idea why it took me this long to actually do that. The "no reload" system of the guns will be less janky.

Also, I put the guns in a new category that I'll be using for all my ARCCW sweps going forward. They'll all be in one convenient category.

Update: 7 Oct, 2022 @ 8:42pm

Added ammo specific to the quad barrel shotgun. Super shotgun incendiary, slugs, sabot, etc. Also added a comfy grip just for fun.

Update: 9 Aug, 2022 @ 11:28pm

Quick fix to the missile 2.0 showing an error

Update: 9 Aug, 2022 @ 3:21am

-new rocket system: Quake missile 2.0- rockets will now damage combine air forces, such as the gunship and the chopper

-rocket fuze timer, mostly to prevent suicides by rocket. The blunt impact is lethal to most enemies.

-rocket attachments: old rockets in case you preferred how it used to work, and a version of the new rockets affected by gravity that could be used by other rocket launchers that are compatible with the "ammo_rpg7_rocket" accessory slot, along with one that doesn't have a fuze because why not?

Update: 6 Aug, 2022 @ 1:22am

Added a line of code that prevents the shotgun from creating small explosions.

It's definitely a bug, not a feature.

Update: 6 Aug, 2022 @ 12:19am