Counter-Strike 2

Counter-Strike 2

Pyramid
Showing 1-10 of 21 entries
< 1  2  3 >
Update: 8 Oct, 2022 @ 7:26am

-Added Clipping to A site steps, and B site steps
-Added extra 3d skybox models to fix the old barren one
-Made ladder in canal going into a apps extend to the length of the rope
-Added extra light fixture in the entrance from mid to B up the slope
-Made ladder on A solid and fixed the alignment of the ladder brush
-Slightly optimized parts of the map not rendered
-Fixed some things not extending below the water in canal
-Blocked off the secondary roof below the other roof outside A apps in mid
-Added lights behind the fence in the hallway between t spawn and B also added white paint decals on the wall to help improve visibility
-Brightened up lights below the bridge in mid
-Removed an invisible prop that had collision next to the dumpster in mid below the bridge
-Optimized props in view of the player but not accessible
-Added paint on the diagonal wall that connects pyramid tunnels and B site
-Brightened up most lights around the map
-Added light in pyramid tunnels
-Added easter egg
-Added lights to dark spots on B, in the back hall near B, and in the ct building
-Removed the bad looking sand line in the back hall near B and removed the displacement mound of sand with a better looking decal one
Added area portals to pyramid tunnels
-Fixed multiple plants that were dark due to self shadows
-Changed some satellite dish props on rooftops to higher res versions
-Added details to roof of old T stairs
-Raised pyramid tunnels wood beams a bit higher
-Reduced intensity of Pyramid tunnels light sprites
-Moved some props to align with the floor
-Raised a small pit near T spawn in the ground to blend better
-Fixed bottom clipping of Mid house stairs
-Removed broken rugs hanging on a (removed entirely will add stuff back when redesigning A site)
-Fixed a hole in the floor near t spawn
-Moved hanging wires on B site to not interfere with gameplay
-Shortened bush on B site

Update: 6 Oct, 2022 @ 11:26pm

-Fixed water texture in underpass using cheap water due to visleafs problem
-Moved CT spawn closer to B to fix timings

Update: 6 Oct, 2022 @ 9:54pm

Fixed Minimap Bombsites being the wrong lettering.

Update: 4 Oct, 2022 @ 10:30pm

-Cleaned up the minimap (again)
-Expanded bombsite B plantable area to align with the new floor texture

Update: 29 Sep, 2022 @ 7:35pm

-Cleaned up the minimap, and added a transition for the tunnels to only appear when in the tunnels like Nuke B site
-Fixed the bomb timer and round time not working
-Moved CT Spawns back to fix timings in mid (might need moving again)

Update: 19 Sep, 2022 @ 10:51pm

-Fixed multiple clipping issues
-Fixed pixel sightline on the doorway in mid house
-Added 10 more spawns for casual modes supporting 15 a side, 5 main spawns are always spawned in 5v5
-Fixed several thin holes in the floor (likely from moving to hammer++)
-Removed the tarp with ladder on A and replaced it with a simpler prop and ladder
-Rearranged a wooden support on the A side of the canal
-Moved large palm tree between ct spawn and A to be further away than where players play on the heaven walkway
-Blocked off part of old CT Spawn to simplify map layout
-Changed times to 3 min round timer and 1 min bomb timer
-Added foliage back to B flowerbed
-Changed textures of B Site floor
-Removed minibus prop under the bridge
-Replaced cover under bridge

Update: 18 Sep, 2022 @ 2:33am

-Moved the project over to Hammer++ from Hammer
-Attempted to fix broken custom water texture (Will work on fixing more later)
-Removed car on the mid bridge
-Closed a hole under the tunnels water
-Added textures to more of temples nodraw walls allowing you to see where grenades will bounce off
-Fixed a see through texture on the stairs in Mid House
-Changed clipping on the chain fences near T Spawn to be more accurate to the model (may change clipping to allow you to get on top of the fences instead of being block completely off)
-Lengthened the grates on each end of the canal to fix a nodraw texture being visible
-Fixed B site roof bugged visibility when viewed from underneath
-Fixed multiple clipping issues and bugs (Thanks R4Z3ROS!)

Update: 16 Sep, 2022 @ 2:39pm

Attempted to fix broken water texture, working on fixing other stuff in the meantime

Update: 16 Sep, 2022 @ 4:19am

Fixed multiple clipping issues (Thanks R4Z3ROS!)
Fixed a stuck spot on B between the palm tree and the wall
Attempted to fix molotov bug in Mid House on the Oil/Gas tank through the ceiling
Fixed broken shadow on the lowest barbed wire part of the wall
Removed doormat in Mid House
Added Water Reflections
Added stairs going all the way up house
Replaced the wood beams and broken floors in house
Extended top floor to meet at the stairs
Fixed clipping on the stairs at house
Changed the wood window in house to be sunken into the wall as well as added decal
Added Clipping to the wood in the canal to stop people from falling through the middle
Closed the garage door in CT spawn
Changed the water texture
Changed the ramp entrance to B by closing off the confusing hollow part directly straight from Pyramid tunnels.
Decorated the wall that closed the hollow part along with adding a prop for cover
Changed props exiting pyramid tunnels allowing for a silent drop
Removed the short palm trees that allowed players to be hidden from view when stood on top of them
Closed invisible holes on roofs nodraw textures to allow for better grenade bounces and not getting lost
Added texture to the roof wall in gardens that allowed for an unintended view through the wall when boosted
Added texture to the temple roof (may revert if laggy)
Removed some extra wood trims to the canal side of mid house
Removed more dust cloud particles from CT spawn
Removed Some Cluttered cover in the halls that connect gardens and B site
Removed most distracting foliage on the flowerbed near B (will prob add back some less distracting/obstructing foliage/flowers)
Removed most overhang foliage over B site that obstructed vision (may add back)
Removed palm tree on the right side of the lane going down to canals
Changed flower bed texture
Fixed floating chain link fence near T spawn
Fixed Floating plant near T spawn

Update: 14 Sep, 2022 @ 7:21pm

-Fixed multiple boost/glitch spots
-Added clipping along the B site roofs and atop the telephone poles
-Changed 2D skybox texture
-Adjusted lighting to be more even, less harsh and better looking