Garry's Mod

Garry's Mod

ARC9 Weapon Base
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Update: 19 Jul @ 4:50pm

  • Localization changes: MuzzleVelocity and EntityMuzzleVelocity are not real stats and have been completely removed (use ShootEntForce instead)
  • Use PLAYER:IsSprinting() to check if player is sprinting in addition to existing checks, to support addons that call PLAYER:DisableSprint() etc.
  • Implement SWEP:CustomAmmoDisplay() to show bottomless clip properly on custom HUDs like D/GL4
  • Adjust stat cache to not cache beyond the same tick. This was causing issues on move/recoil related stats that update very frequently.
  • Move-related stats now only consider horizontal velocity. This prevents jumping from bouncing your crosshair due to SpreadMove, notably.
  • Improved melee lunging and backstab behavior.
  • Aim assist won't lock onto NPCs considered allied by IsFriendEntityName. Notably, this fails on hostile rebels, but idc.

Update: 28 May @ 11:36am

another fix for timers, sorry

Update: 28 May @ 4:30am

fix timers broked

Update: 27 May @ 11:45am

Advanced camo now applied to individual models, not once per texture. allows coloring multiple same attachments or ones that use same texture, like handguards
Toggleable/advanced camo atts now save more reliably
Shoot and explosions sounds now can be heard on whole map in multiplayer (for explosions this requires update for each weapon pack :/)
More up to date chinese loc by WhatUziname7
Secret arc9_vm_adsstyle console command
Reverted change that made some scope reticles look incorrect
Variable zoom scopes don't get reset each time some attachment gets toggled
Converted ogg files to wav in base to reduce stutters
Fixed randomly missing trigger sounds in multiplayer

Changes about customization menu:
- rotation is smoothed now
- dragging with middle mouse button rotates gun in another axis
- mouse4/5 buttons now act like page up/down in browser - goes back and forward through selected attachment and folders
- pressing e while hovering attachment now toggles it or changes its camo slot (shift+e to change toggle in opposite direction)

Update: 14 May @ 10:42am

  • Added arc9_indoorsound ConVar to control indoor check trace count, and cache results more aggressively. This should reduce frame drops while shooting.
  • Added Doves International stickers
  • Reset presets options now always show in spawnmenu
  • Removed scraping sounds from shell effects
  • Tweaked shell/magazine effect behavior
  • Fixed UBGL camera behavior
  • Fix inverting screen for holding breath
  • Fix ReloadTime not affecting DropMagazineTime
  • Fix camera multipliers on older CamCoolView guns
  • Fix LODs
  • Updated localization files

Update: 26 Apr @ 2:30pm

little fix for tpik near wall
tpik holster offset affect passive holtype too
minor localization changes
shell ejection stuff

Update: 15 Apr @ 6:40am

super awesome tpik 2:
- elbows don't go wacky anymore, no more weird flipping and bone breaking just because hand got to close to body (THANKS TO MR. uzelezz !!!)
- works on any playermodel with any wrists (THANKS TO MR. uzelezz !!!)
- proper weapon positioning when using custom player animation mods like xdr/wos csgo/l4d/payday2; ability to set own offset for holster
- near-wall offset
- see other patchnotes for all tpik changes made past month

fixed incorrect damage on range math
hints no longer all caps when language is russian (but still is for lcd hud)

Update: 12 Apr @ 7:20am

Physbullets now fallback to hitscan bullets on close range!
Advanced camos: can choose on each attachment individually and added bunch of params choosable per camo. Only supported on certain EFT atts and guns for now.
Physbullets disabled by default on shotguns, enable in settings if you want.
Fixed broken recoil and scopes on eft guns when having low framerates
Better integration with relaxtakenotes' Leaning mod (Less annoying nearwall thing)
More realable head movement for tpik on reloads
Autoreload works corrcetly on eft guns now
Icons might look bit blurrier, but aren't as aliased as before

Some error fixes

Update: 3 Apr @ 2:18am

fixed broken damage multiplier woops
fixed no customization menu with cl_drawhud 0
restored Use as npc weapon option

Update: 2 Apr @ 11:27am

minor tpik fixes