Barotrauma

Barotrauma

Combat Overhaul Legacy
Showing 111-120 of 158 entries
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Update: 14 Mar, 2024 @ 12:18pm

- minor bug fixes of shotguns and acid nades

Update: 10 Mar, 2024 @ 3:26am

- fixed locked variations of harpoon guns and syringe guns spawning in abandoned outpost tags (they also used on pirate subs by devs)
- adjusted outpost security loadouts to be less deadly when it comes to using shotguns
- minor adjustments to talents to fix descriptions and such
- huge perfomance fix for Fire Cannon
- updated shooting range and targets (again)

Update: 8 Mar, 2024 @ 3:51am

- fixed incorrect slipsuit sprite error
- fixed and updated target practice humans

Update: 7 Mar, 2024 @ 7:38am

- Updated Human.xml and Husk.xml as per Unstable changes

Update: 5 Mar, 2024 @ 12:34pm

- added stunner tags to some police weapons (thanks Draconis13)
- actually fixed acid nades to be good (thanks UberPendragon)

Update: 5 Mar, 2024 @ 10:28am

- added ability to fire ancient weapon from sturmfaust
- made outpost clowns and ALL husk cultists more varried and deadly

Update: 3 Mar, 2024 @ 2:00pm

- fixed adrenaline and battle analgesic

Update: 1 Mar, 2024 @ 10:57am

- backported adrenaline rush effects from unstable
- fixed lag in harpoon and flamer_co items

Update: 1 Mar, 2024 @ 10:05am

- removed spawns of easter egg items on names
- did preparations for new update, mainly new suit animations and setting up of target="this" everywhere where it wasnt defined
- removed spawns of murza
- updated suits to their version on unstable

Update: 29 Feb, 2024 @ 10:05am

- hotfix for overpowered stuff and incorrect ID's. Now they are removed.