Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

SOTH - Sin Reviver (Version 2.8522) 1.9.20 Update
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Update: 16 May, 2024 @ 3:23pm

Real update of 2.301

Update: 16 May, 2024 @ 3:20pm

Sin Reviver 2.301 Update

Main goal: Making Enlighten Double Slash and Enlighten Earthquake not drop so hard in combo, but still make it drop-able by D.I.ing down or up.

When Reviver is HurtAerial or HurtGrounded, Sins will be parry-able.
Radiant Slash: Updated Hitstun to 19 from 14 (to adjust with Enlighten Sun new start ticks)
Enlighten Sun: Starting distance for attack will be further from Reviver (does not increase range). Starting distance will default to normal if in combo!
Heaven Awaken: Movement start tick begins at 5 from 2. Movement increases further if in combo!
Enlighten Double Slash : Adjusted cross knockback to 3.5 from 5.0, adjusted DIR Y to -1.5 from -2.0
Enlighten Earthquake : Adjusted cross knockback to 4.0 from 5.0 - 8.0

Update: 13 May, 2024 @ 4:22am

Sin Reviver 2.3 Update

Main Goal
To make adjustments or remove to abilities which proved too powerful during tournament, making change to safely abilities which makes opponent wary of attacking Sins, and to ensure opponent have a better time D.I. away from combos.

Adjustments
  • Opponent killing/hurting a Sin by projectile will give opponent normal benefits by half. Free Cancel not included.
  • Opponent killing a Sin when they are attacking will gain additional benefits.
  • Update HP benefit to 6 from 2

  • Radiant Slash: Updated IASA to 16 from 13
  • Enlighten Slap: Homing Projectiles Speed, Accel and Turn decreased
  • Enlighten Blessing: Removed grab. Blessing now generates Heaven Stacks by 2 for 30 (temporary change, will update better if need be)
  • Enlighten Sun: Updated Cross hitbox start tick to 13 from 8, and hitbox size decreased. Hitbox on Reviver no longer exist
  • Enlighten Dance: Decreased range of teleport.
  • Enligthen Double Slash: Cross hitbox knockback updated to 5 from 3.5. Guard break is gone
  • Enlighten Earthquake: Cross hitbox Dir Y updated to -1.5 from -3
  • Heaven Awaken (Ground): Movement force tick updated to 2 from 0
  • Heaven Awaken Up: Second time usage, no knockdown
  • Sin Forward Slash: Hitstun for this attack will decrease by 1 for each hit during combo. (max 8). Hitstun does not decrease if under the effect of Enlighten Rain or Sinful Mode.
  • Sin Big Slash: Hitstun for this attack will decrease by 2 for each hit during combo (max 10). Hitstun does not decrease if under the effect of Enlighten Rain or Sinful Mode.
  • Sin Shield: Homing Projectiles Speed, Accel and Turn decreased
  • Sin Block: Sin cannot move from spot, player sets Melee Parry Timing for Sin for parry instead of auto parry. Melee Parry Timing cannot be under 6f. (will add movement on buff stage phase)

Bug Fix
Fix bug where Sin Reviver gains super meter instead of opponent when Sin are defeated.

Update: 2 May, 2024 @ 4:44am

Sin Reviver update 2.224

Sky Drown: Updated Start Tick to 15 from 12. Stack Tick decreases by 3 if in combo.

Update: 30 Apr, 2024 @ 9:46pm

Sin Reviver Update 2.223
Realize that the previous update had more changes added. Will mention those as well.

Forbid Jump Slash: Updated Damage to 50 from 30
Aerial Swing: No longer sends opponent Aerial
Whirlwind: Minimum Damage from last attack updated to 0 from 20
Enlighten Sun: Increase Knockback if opponent is 80 distance close to Reviver
Enlighten Double Slash: Increase Damage if Reviver is not using the move option of the attack.
Enlighten Earthquake: Increase Damage if Reviver is not using the move option of the attack.
Enlighten Angel: (Facing Right) Dir NW attack hit height is considered a High
Forsaken Wind: Amount of hits Sin can take during attack is updated to 2 from 3. Spin ends updated to 45 ticks from 60 ticks.
Heaven Envy Nectars Hope: Super Cost has been updated to 3 from 2 and IASA updated to 15 from 12, however during combo, cost of Super is reduced to 1 and IASA is reduced to 10.
Revive The Sins: IASA updated to 15 from 20

Update: 28 Apr, 2024 @ 10:54am

Sin Reviver update Version 2.222

Fix bug where Reviver can summon above the max limit of Sins (4) by using Enlighten rain and time it with other methods.

Update: 23 Apr, 2024 @ 2:26pm

Sin Reviver Update 2.221
There was a complaint, fixing it up. With added stuff I was saving for after the tournament but don't feel like reverting.

Adjustments:
Super Fall: Added back, new icons
Enlighten Slap: (Facing Right) Dir E hitstun updated to 23 from 34. Dir SE hitstun updated to 24 from 34 with the victim hitlag updated to 23 from 18
Enlighten Angel: (Facing Right) When using Dir W, and NW, if Reviver lands without hitting the opponent in Neutral, Landing Recovery becomes 5f. No longer reset momentum during Dir W. Dir W active frame and drop frames updated to 9f from 11f
Sin Forward Slash: Hitting a block opponent while Reviver is facing the opposite way of the Sin pushes the opponent towards the Reviver
Sin Big Slash: For mid hitbox only, hitting a block opponent while Reviver is facing the opposite way of the Sin pushes the opponent towards the Reviver

Update: 20 Apr, 2024 @ 2:45pm

Sin Reviver Update 2.22

Main Objective:
Continuing to give benefits for hurting or killing Sins.
Giving all the Enlighten Abilities Action UI Data for other options
Reduce pressure game during Neutral and Combo

Opponent super meter for them hitting a Sin updated to 16 from 5
Sins will not increase Heaven Stacks when interrupted or disappearing
Sins interruption time updated to 50 from 40 ticks
All Heaven Awaken attacks will only cause one Hard Knockdown on the first hit per combo, additional hits will be normal knockdown.

Heaven Awaken (Aerial): Is now D.I. able
Heaven Awaken Down: Is now D.I. able
Enlighten Earthquake: During movement option, hitbox width is reduced.
Enlighten Angel: Distance for teleporting to opponent when HurtAerial has updated to 70 from 200, but will be 200 after first hit. 8way Action UI Data added, with two attacks. One meant for combo strings, the other to advance though air, which each attack based off distance of the opponent.
Summon Sin: Requirement for half spawn time for Sins is updated to having less than 1 Sins from 2.
Sin Big Slash: Knockback for mid hitbox updated to 13 from 12
Heaven Envy Nectars Hope: Updated name. Super Cost updated to 2 from 3
Heaven Pride Sky Drown: Plus Frame updated to 3 from 4. Updated to normal Knockdown from Hard Knockdown

Bug Fix: Player should now be able to use Sins when a Sin dies almost before the interruption

Update: 20 Apr, 2024 @ 2:44pm

Ignore this

Update: 16 Apr, 2024 @ 5:01pm

Sin Reviver Version 2.21 Update
Main Goal:
1. Ensure Enlighten Attacks have a higher chance of landing their hit after using their appropriate Normal Attack.
2. Increases Revivers mix-ups so they can better their chances in an RPS situation with more choices within Enlighten Abilities.
3. Ensure damage average is around 5000 damage based on opponent’s burst charge from 0 to max. (Example, opponent burst *no parry* do 5000 damage before burst comes back. D.I. semi optimal)

=====

Damage Adjustments for most attacks. Would give out table of those changes but forgot to type it down.

Foot Stomp: Start tick to 7f from 8f
Enlighten Slap: Plus Frames updated to 1 from 2. Action UI Data changed to 8way. Default setting is shooting a projectile. Horizontal selection attacks mid, while Diagonal selection attacks low. Low attack does not attack aerial and on hit opponent will be set to HurtAerial
Enlighten Rain: 8way Action UI Data added. Placement for Rain can now be moved on the left or right of the opponent
Enlighten Earthquake: 8way Action UI Data added. Default to earthquake. Horizonal selection moves attack forward with quicker attack, but earthquake and guard break removed and plus frame adjusted to 1.
Summon Sin: Requirement for half spawn time for Sins is updated to having less than 2 Sins from 1.
Sin Big Slash: Knockback for mid hitbox updated to 12 from 10
Sin Shield: Projectile immunity end frame updated to 21 from 16
Heaven Envy Nectars Hope: Updated name. Super Cost updated to 3 from 2