Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

SOTH - Sin Reviver (Version 2.8522) 1.9.20 Update
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Update: 11 Apr @ 3:52pm

Sin Reviver 2.8522

Fixed issue where killing Sins reduce opponent's overheal to their max HP.

Update: 9 Feb @ 7:29am

Sin Reviver 2.8521 Update

Fixed issue where Together UI did not disable buttons of non existing Sins.

Update: 9 Feb @ 6:53am

Sin Reviver 2.852 Update

Enlighten Blessing:
Fixed issue where ability could not be used during "Together Now" or "Sinful Mode"

Together Now
Fixed issue where pressing hold while blocking will activates the UI for "Together Now"

Update: 8 Feb @ 9:12pm

Sin Reviver 2.851 Update

Together Now:
Fixed issue where holding block for next turn allows “Together Now” effect to be active.

Follow:
Reduced the speed of Sin following the opponent

Update: 29 Jan @ 9:07am

Sin Reviver 2.85 Update

Knockback and hitstun adjusted for certain attacks. Sin Damage updated for certain attacks.

Player
Damage Taken Modifier updated to 1.05 from 1.00

Sins
Update the stun when player is hit to 5 from 3. Heaven Stack reduction when Sin is killed updated to 100 from 200. For each Sin on the field, increase the player's attacks hit stun by 1. Fixed issue where Sin Label was visible when Sin spawn.

Summon Sin
IASA increasing in Neutral based on Sin count updated to 3 from 2

Surprise Attack
Heaven Stack cost updated to 500 from 400

Together Now
Heaven Stack cost updated to 500 from 400

Enlighten Blessing
Fixed issue where laser did not trigger when player is in Landing position

Enlighten Ray
Holy Ray's projectiles when opponent is away updated to start at 30 ticks from 10 ticks.

Follow
When following the opponent, the Sins will travel faster. Distance for being immune to projectiles and hit cancel while following the player updated to 200 from 160.

Sin Forward Slash
Active hit updated to 11f from 10f. Speeds up by 1 tick if Sin is following, opponent is hurt, or Rain debuff is applied

Sin Big Slash
Speeds up by 2 ticks if Sin is following, opponent is hurt, or Rain debuff is applied. (already in effect but now following does it as well)

Sin MultiSlash
No longer does chip damage unless under Rain Debuff

Forsaken Wind
Super Cost updated to 3 from 2

Heaven Pride Sky Drown
Now applies Rain Debuff on hit for 125 ticks

Update: 29 Dec, 2024 @ 11:29am

Sin Reviver 2.8 Update:

Damage and knockback have been adjusted.

Sin:
Will gain 5 damage added to all attacks for each Sin out instead of gaining 20 damage added for having 4 Sins out. Distance where Sins will disappear if too far away from player updated to 250 from 500. During neutral, using Sin Forward Slash, Sin Big Slash, Sin Multi Slash, and Sin Shield will set the Sin’s HP to 1. When player gets hit, Sins attacking using the basic commands will receive hitlag for 3 ticks and Sins will now ALWAYS be parriable no matter what tick.

Homing Projectiles
Duration for projectile’s lifetime updated to 160 from 300. Tick where projectile is parriable updated to 80 from 120 ticks

Enlighten Free Cancel:
IASA during combo updated to 8f from 10f

Follow:
IASA during combo updated to 8f from 16f. Sins projectile and hit cancel immune distance updated to 160 from 130. Cannot be controlled by opponent.

Summon Sin:
IASA during combo is updated to 12f no matter the distance or how many Sins are out. Removed toggle to have Sin follow player. There is no longer a limit of how many can follow.

Enlighten Ray
Rain Debuff lingering from being near distance updated to 20 from 10 ticks

Enlighten Rain
IASA during combo updated to 10f from 14f. Movement speed increases if opponent is in hurt state. Life time updated to 120 from 90. Rain Debuff lingering updated to 20 from 10 ticks

Enlighten Dance:
Travel distance increased, but attack time increased based on distanced traveled. On hit, opponent will be hurt aerial

Enlighten Blessing:
During combo, IASA updated to 10f from 16f. Casting time for Sin to summon laser in neutral updated to 40 from 50. No longer summons Sin.

Together Now:
Cost updated to 400 from 600. Can no longer use extra options when using a Defense ability.

Sin Forward Slash:
No longer does chip damage if opponent is not under Rain Debuff. Hitstun loss on combo hit updated to 5 from 3

Sin Big Slash
Hitstun loss on combo hit updated to 7 from 5

Forsaken Wind
Updated shield for spinning to 3 from 2

Sinful Mode:
Now cost 4 super meters additional on having max Heaven Stacks

Update: 7 Dec, 2024 @ 8:39am

Sin Reviver Update 2.71

Enlighten Earthquake:
Damage Proration on close hit updated to 0 from -1

Sin Slap:
Increased hitbox

Update: 1 Dec, 2024 @ 6:31am

Sin Reviver 2.701 update

Sins:
Sins will also slap their Reviver if they are switched to damage both players.

Update: 21 Nov, 2024 @ 5:01am

Sin Reviver Update 2.7

Rain Debuff:
Rain duration will not be overwritten if the duration is higher.

Enlighten Ray:
Projectile can now move faster. Plus frame updated to 0 from 1. Certain effects happen based on XYPlot.

Update: 11 Nov, 2024 @ 5:48am

Fixed issue where hitting Holy Ray during explosion will cause it to explode again.