RimWorld

RimWorld

Museums
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Update: 20 Jul, 2024 @ 4:44am

The Museums 2.0 Update
**Important notice for those updating:** Your 1x1 and 1x2 display cases will still exist and their contents are safe. But you won't be able to build new 1x1 or 1x2 cases. Only the new 1x1 linked display case can be built from this point onward and I heavily encourage removing and re-building your existing display cases because a future update MAY destructively remove those old display cases!

The features:
- **Linked display buildings**
Display buildings themselves have been completely changed: They now link similar to walls, so you can build massive display rows that blend seamlessly.

- **Multi-Item displays**
You can now display multiple items in a display case instead of only being able to put a single item in.

- **New editor UI**
The new multi-item display logic comes with a new fully fledged UI editor where you can even use your mouse and scroll wheel to move and scale the selected items.

- **Unlocking displayable item restrictions**
Using the **NightmareCore mod settings** you can now remove a lot of the restrictions on which items can be displayed. I originally only intended "resources" to be displayable, but there were a lot of requests to lift these restrictions. You still won't be able to display some of the more "exotic" types of things, like pawns due to various issues. I also cannot guarantee that displaying modded non-resources works as intended, so use this setting with caution!

- **Revamped installation logic**
Instead of having to target a specific pawn to do your install or remove jobs for display cases, you can now just designate the target object and any pawn assigned to hauling will take care of it.

- **Watchable glass walls**
There was no reasonable way of implementing watchable anomalies, due to the very strict checks of entity rooms to keep them safe, so instead you can now build special glass walls that can be watched. Comes in a normal cheap and an expensive reinforced variant to suit the needs of a containment facility! For the time being these are only horizontal/vertical, you cannot build glass corners.

- **Smooth update**
I tried by best to make the updating experience as smooth at possible, if you experience any issues, please do report them so that I can take this feedback into consideration for future updates. This update involves a major update to the NightmareCore framework, so it's uncharted territory in terms of stable updating for me. Feedback is highly appreciated.
- There are ecactly 4 planned errors on loading a save in this format: "Could not load reference to Verse.ThingDef named Blueprint_Museums_DisplayCase_Small". These pop up because the old display buildings are still functionally in the game, but cannot be built anymore, which prevents some automatically generated things from generating in the new version.

Update: 10 Jun, 2024 @ 6:17am

minor change: disable ticking for display buildings

Update: 9 Jun, 2024 @ 12:56am

change: allow empty fossil display stands to be watchable

Update: 28 May, 2024 @ 11:05am

fix: pawns ignore allowed areas when performing tours

Update: 28 May, 2024 @ 9:13am

fix: descriptions not ending with period
chore: add more information to making a museum tutor

Update: 11 May, 2024 @ 2:53pm

feat: tutor messages for museum logic

Update: 11 May, 2024 @ 6:43am

feat: meditation functionality for pedestals and display cases

Update: 9 May, 2024 @ 2:31pm

fix: ellit archeology museum room role overwriting museums room role (preventing proper touring logic from firing)
chore: compile DeepStorage assembly for 1.5

Update: 5 May, 2024 @ 1:58pm

fix: same watch cell can be added multiple times
fix: buildings with size 3x3 or more cannot be watched
fix: solo touring job for museums without watchable buildings

change: limit watch cells to a max radius defined in the watch comp properties
minor change: draw watch cell edges in light blue to easier discern different cell edge effects
minor feature: click sound when using watch-cell gizmos

mod-support: ~Vanilla Taxidermy (Continued)
mod-support: Fantastic Collectables
mod-support: RimCards (Continued)
mod-support: Armor Racks
mod-support: Vanilla Furniture Expanded - Art
mod-support: EGI: Holograms and Projectors
mod-support: Ultima: Artisan's Guild
mod-support: Pawns Paint! Restored (Continued)
mod-support: tribal jewelry

Update: 30 Apr, 2024 @ 1:29am

fix: potential NRE on saving museum sign without a selected graphic