RimWorld

RimWorld

479 ratings
Museums
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.792 MB
28 Mar, 2024 @ 9:11am
15 Jul @ 2:34pm
32 Change Notes ( view )

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Museums

In 2 collections by NightmareCorporation
Museum Compatbility
30 items
Aquariums! Compatibility
10 items
Description
Intro
Have you ever wanted to show off some of the cool stuff your colonists have found or made?
Love the reliquaries and relics from Ideology but can't be compelled to invest months of in-game time to retrieve a single relic?
Museums is the mod for you.

Features
- Fence-like buildings to restrict access to pawns
- Signs with different icons
- Display-buildings and pedestals that can display multiple resources
- Room role: Museum
-> Requires at least one watchable building and a museum gathering spot
- Joy logic for solo-touring a museum
- Gatherings for colonists to go on a guided tour
-> Work like parties, triggered randomly with a random organizer
- Watchable Buildings
-> Supported buildings have new gizmos, with which you can define positions from which pawns may look at that building whilst on a museum tour

To display items you simply use the gizmos while having the target display case selected. Click the "Install displayable item" button and select a valid displayable item and a job assigned to Haul work will take care of it.


Mod Support:
You can use this collection to subscribe to all mods that are supported by Museums and work well in a museum setting! Be aware that a lot of mods implement display buildings that are very redundant.
Makes buildings watchable:
- Weapon racks from Aelannas Weapon Racks
- Paintings from Roo's Painting Expansion
- Display cases from Display Cases (Continued)
- Aquariums from Aquariums!
- Aquariums from Aquarium (Continued)
- Fish buildings from [MUS]捕鱼装饰 FishingDecorative
- Shelves and boxes from Bill Doors' Display Shelves
- Extra shelves from Bill Doors' Extra Display Stands
- Pliths from Adaptive Storage - Neolithic
- Paintings from Pawns Paint! Restored (Continued)
- Treasures from Treasures
- Paintings and tapestry from Ultima: Artisan's Guild
- Hologram projectors from EGI: Holograms and Projectors
- Statues, Plinths and Obelisks from Vanilla Furniture Expanded - Art
- Armor Racks from Armor Racks
- Display and trophies from RimCards
- Miniature animals from Fantastic Collectables
- Mounted heads from Vanilla Taxidermy (Continued)
- Pawn statues from Pawns on Display
- Storage buildings from [sbz] Neat Storage

Makes items displayable
- Jewelry from Jewelry
- Jewelry from Tribal Jewelry
- Various items from Treasures
- Various items from Fantastic Collectibles

Use Glass resource for display case recipe
- ReBuild: Doors and Corners
- Glass+Lights

Misc
- Add learning effects for children from Biotech

Deeper integrations:
El's Archeology
- Removes built-in museum logic
- Make displays watchable

Hospitality
- Allow special guided guest tour through Museum Gathering Spot
- When joining a guided tour, guests donate some of their silver in a nearby donation box.

Biomes! Fossils
- Removes built-in museum logic
- Make various museum-related buildings watchable

Vanilla Factions Expanded - Empire
- Removes galleries
- Change galleries quests and requirements to be museum-related instead

Feel like there is a mod missing in this list? Tell me and I'll try to integrate it!

Personal note
There are a few mods out there that implement museums as a part of their features, but they don't work together well and I personally love guided museum tours, that's why this mod exists. Consider supporting your local museums financially (It's tax deductible!)

GitLab link[gitlab.com]
Popular Discussions View All (1)
3
15 Jul @ 5:24am
SOS 2 bug
Cruel Moose
391 Comments
Smiley Face Killer 17 Jul @ 9:43pm 
Can we get an option to have buildings be "watchable" start toggled off?
Every single storage container I put down is watchable and I'd love to be able to not have to deal with that. I completely understand that's definitely not top priority. Just want to put it out there
NightmareCorporation  [author] 17 Jul @ 3:11pm 
I've heard back from at least 3 users that the latest version fixes the gravship landing issues.

Anyone still experiencing issues needs to make sure they are running version 1.2.1 of Museums.
NightmareCorporation  [author] 16 Jul @ 12:00am 
@The Dirty Bean
So I assume the fix I have pushed is not working? Some feedback would be useful, even if I understand that you just want the game to work. But I can't fix a bug I don't have logs for.
The Dirty Bean 15 Jul @ 9:56pm 
@Izmonster and @david slop I love you. Removing museums fixed my game. I was about to crash out
NightmareCorporation  [author] 15 Jul @ 2:38pm 
@david slop
@Izmonster
Okay, initially I blamed an issue with steam workshop items updating, but you were indeed correct. I have pushed another fix (v1.2.1) that hopefully fixes your issue. If you still run into problems, please provide me with a HugsLog so I can analyze the problem.
david slop 15 Jul @ 11:07am 
having the same issue as Izmonster, having any museum related buildings on my gravship causes the ship to never land.
Izmonster 15 Jul @ 10:59am 
Vanilla expanded framework updated as well recently which I'm also using. Apart from that only your own nightmare core.
Izmonster 15 Jul @ 10:55am 
Your latest update seems to have bricked the gravship landing sequence, removing museums fixed it
NightmareCorporation  [author] 15 Jul @ 5:19am 
I have fixed the contents being lost in NightmareCore v2.0.7.

If you are running into issues within a short time of this post, ensure that your NightmareCore mod has been updated to that version. Steam is weird with its updating, so you MIGHT be pulling a new version of Museums before NightmareCore, which will have the issue of despawning your displayed items.

I have also added various new QoL features like using the new draw style (circles, lines, etc.) and adapting all gizmos to allow for changing the watch cells when you have multiple buildings selected.
Guineatown20806 15 Jul @ 4:25am 
Ah okay, I didn't know the issue was buildings are moving that aren't supposed to move. I wouldn't mind though if it takes a bit for the issue to be fixed. I mean who could possibly visit your Gravship in space to view your Museum or Aquarium. It is important that it doesn't crash though. For the time being just DON'T open a Museum or Aquarium in Space. XD