Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Spellblade [0.10.5]
Showing 1-8 of 8 entries
Update: 23 Apr @ 12:48pm

New specials, balance changes and fixes!

# 0.10.5 #NEW # Added a new Fire Special, Overload # Added a new Ice Special, Snap # Added a new Shock Special, Tri-Knee, Tri-Axe, Tri-Dive # UPDATES # Decreases maximum charge from 1000 to 750 # Updated Memoria # Memoria is now disabled by default at the start of a turn # Updated Ice Rune # Reduced freeze threshold from 400 to 399 # Basically the same, but the tiny bit of combo scaling can make you miss the freeze by 1. This is a hack to avoid that, so won't be reflected in the codex. # Updated Ruin Shot # Increased damage from 15 to 30 # Updated Ruin Strike # Increased damage from 30 to 40 # Increased minimum damage from 15 to 20 # Updated Bolt (Ground and Air) # Increased attack frame from 4 to 5 # Increased damage from 40 to 60 # Increased air sweetstop damage from 60 to 75 # Updated Lunge # Incresased hitstun from 13 to 15 # Increased Plus Frames from 0 to 2 # Updated Skate # Increased chip damage of both hits from 1.0 to 2.0 # Updated Spike # Increases hitstun from 10 to 12 # Updated Wildfire # Slightly increased grounded arc per dart # Updated Flourish # No longer self-interruptible # Reduced plus frames from 3 to 2 # Updated Lion's Claw # No longer resets momentum # Updated Boost # Now reversible in combo # Updated Skewer # Now only hits matching grounded state # Changed armor starting frame from 4 to 6 # Updated Glacial Spike # No longer self-interruptible # Updated Prepare: Break # Now has some forward momentum # Updated Javelin # Reduced animation length from 16 to 14 # Adjusted hitbox size # Updated Thunderstrike # No longer resets momentum # Now applies forces while active # Reduced teleport frame from 18 to 14 # Reduced sword speed from 25 to 18 # Adjusted hitbox size # Sword now travels until frame 11 # Now applies some of the momentum from the sword when teleporting # Using upwards variant now requires and consumes (if in air) an air option # Sword now stops travelling if it hits an opponent # FIXES # Fixed Memoria being stuck as active when you don't have the meter for it # Fixed Memoria spells flipping incorrectly when on the right hand side # Fixed Prepare stance not interrupting correctly and causing a framekill # Fixed solid Glacial Spike not reversing correctly

Update: 30 Aug, 2024 @ 12:25pm

Various fixes and updated Cold Snap to be more usable.

# 0.10.2 # UPDATES # Updated Cold Snap # Now interrupts on opponent turn from frame 9 onwards # Now has backdash iasa only when not flipped # FIXES # Fixed a prediction issue with Ruin # Fixed Extra UI while in Surge: Rune not functioning correctly # Fixed Icebind causing a crash

Update: 12 Aug, 2024 @ 12:51pm

Just a small fix that has a big impact!

# 0.10.1 # FIXES # Fixed Wait not being available in a stance

Update: 10 Aug, 2024 @ 5:39pm

A major balance patch is here! Featuring new moves, a shock passive, UI updates reworks, and tons of other changes! Thanks to everyone for the feedback, especially Ace of Shades, Smallslab, Wex and LxLegacy for the testing and feedback!

# 0.10.0 # NEW # Added Cross, replacing Gale Kick # Is a sword move, so has a Ruin Strike toggle # Intention is to have an air juggle move that doesn't overlap uppercut # Added Prepare: Break # Guard break move for Prepare to make RPS more interesting # Reworked Skybound # Removed startup attack, now a DP with variants # Increased hitstun of spin hitboxes by +1 # Level 2 and 3 are block punishable # Now has 3 levels, can pick which to use depending on curent charge # Level 3 is only usable once per combo # Level 1 is a single spin with no invulnerability, costing 100 charge # Level 2 is two spins with invulnerability at startup (with initiative), costing 400 charge # Level 3 is three spins with invulnerability throughout (startup requires initiative), costing 700 charge # Reworked Icebind # Now has 3 levels, can pick which to use depending on current charge # Level 3 is only usable once per combo # Level 1 travels 100 units and has normal freeze damage, costing 100 charge # Level 2 travels 200 units and has double freeze damage, costing 400 charge # Level 3 travels 300 units and will instantly freeze, costing 700 charge # Reworked Storm Chaser # Now has 3 levels, can pick which to use depending on current charge # Level 3 is only usable once per combo # Level 1 is the slowest, with no armor, costing 100 charge # Level 2 is slightly faster, with projectile armor while travelling, costing 400 charge # Level 3 is the fastest, with hyper armor while travelling, costing 700 charge # Reworked Omnislash # Now a Level 5 super # Sends downwards with knockdown # Much higher damage # Added a bar to player info representing rune passives # When in Surge: Rune, all passive bars display # All elemental specials now apply relative elemental passive on hit # REMOVED # Removed Gale Kick # Replaced by Cross, as it was overlapping with Uppercut too much # UPDATES # Sounds across all moves have been updated # Updated Fire Rune # Burn can no longer kill the opponent # Burn now deals 1 damage per 3 ticks instead of 2 per 5 ticks # Updated Ice Rune # (actually) reduced freeze duration from 100 to 60 # Ice now decays when Spellblade is hit # Ice is now affected by combo scaling # Updated Shock Rune # Added a passive for Shock # When full, creates a delayed explosion on the opponent # Decays quickly when in neutral # Updated Memoria # No longer an selectable move # Now stores your last used spell automatically after casting # Updated Extra UI text colour # Getting hit while using a spell will now cancel the storing of said spell # Updated Ruin Shot # Now applies current elemental passive on hit # Updated Bolt # Tweaked Hit Cancel strings # Updated Uppercut # Reduced hitbox size # Updated Slide # Can no longer hit cancel into Dash. # Updated Lunge # Increased damage from 80 to 100 # Updated Overhead # Now called Helmsplitter # Updated hit sound # Updated Skate # First hitbox hit now has knockdown # First hitbox is now cancellable # Second hitbox hits OTG # No longer disables collisions on hit # No longer has armour between hits # Updated hurtbox frame data to match animation # Updated Dive # Can no longer block cancel # Increased block plus frames from 0 to +2 # Updated Blink Dart # Getting hit now deletes blink dart # Now homes on the opponent a little # If the object it's stuck to gets disabled, now fizzles. # Updated Teleport # interrupts at 8f when in combo # Updated Sunsetter # No longer endless # Falling hitbox is now cancellable # Now land cancels into Sunsetter Landing # Changed hitbox size # Changed landing knockback direction # Changed momentum for initial jump and fall # Added slight push forward to start of move # Increased falling attack hitstun from 10 to 18 # Increased landing attack hitstun from 14 to 20 # Reduced landing animation length from 25 to 15 # Added first hit unique animation for Ruin Strike # Updated Lion's Claw # Increases IASA from 15 to 24 # Increased launch frame from f0 to f3 # Increased redirect frame from f8 to f11 # Reduced redirect speed from 1.5x stregnth to 0.75x # Updated Blazing Step # Increased block plus frames from 0 to +2 # No longer resets momentum # No longer requires minimum charge to use # Now has "Apply Forces No Limit" # Updated Flourish # Now has drag on hit # Reduced startup from 10 to 8 # On whiff, only does a single spin instead of the full three # Updated Skewer # Increased damage from 110 to 180 # Updated Icerang # Has a new toggle for "Curve" that enables angular movement # Updated Chilling Step # No longer resets momentum # No longer requires minimum charge to use # Now has "Apply Forces No Limit" # Updated Glacial Spike # Now can be hit by opponent melee attacks # Now grants projectile free cancel when hit # Now affecte by gravity when "Solid" is toggled # Updated Prepare: Cancel # Increased iasa from 4 to 10 # Now interruptable on opponent's turn # Updated Javelin # Can now bounce on the ground (up to 2 times) # Updated Flash Step # No longer resets momentum # No longer requires minimum charge to use # Now has "Apply Forces No Limit" # Updated Haste # Now costs an air option in neutral # Updated Hustle # Increased charge gain from 100 to 200 # FIXES # Fixed being able to launch further than intended with Haste # Memoria Projectiles with direction now flip based on facing direction # Fixed not being able to reverse next move after Skybound # Fixed Fire Passive not applying damage ratio when using Surge: Rune # Fixed Prepare not skipping startup time when used through Storm Chaser # Fixed Wildfire darts not flipping correctly # Fixed whirlpool's sprite colour being replaced with rune colour # Fixed passives being applied when hitting a non-fighter object # Fixed being able to cancel/reset memoria once activated

Update: 2 Jun, 2024 @ 3:38pm

A new balance patch is here! A big thank you to Ace of Shades, SmallSlab, Wex and LxLegacy for the amazing balance feedback and testing!

# 0.9.5 # NEW # Added a new Ice rune movement, Cold Snap # UPDATES # Codex updated # Updated Ice Rune # Increased freeze threshold from 375 to 400 # Updated Ruin Shot # Increased block plus frames from -1 to 0 # Now 10 iasa out of combo # Updated Boost # Now usable in Rune: Fire # Now usable in Surge: Rune # Updated icon # Now usable while grounded # Now beats backdash # Decreased launch time from f7 to f5 # Increased charge cost from 150 to 200 # Reduced gravity application from f15 to f10 # Now has Next State On Hold On Opponent Turn # Updated Haste # Now usable in Surge: Rune # Dash timing changed from f0-f3 to f2-f5 # Updated physics application of momentum, now has less jank # Can no longer chain hastes together # Increased charge cost from 50 to 75 # Decreased speed of slide when land-cancelling # Updated Overcut # Increased damage from 50 to 70 # Reduced block plus frames from +3 to +1 # Reduced damage proration from +1 to 0 # Increased victim hitlag from 4 to 5 # Increased Ruin Strike victim hitlag from 3 to 4 # Updated Uppercut # Increased hitstun from 13 to 18 # Increased Ruin Strike hitstun from 19 to 23 # Increased block plus frames from 0 to +1 # Updated Slide # Increased hurtbox height # Decreased hitbox height # Updated Overhead # Increased hitstun from 14 to 18 # Increased Ruin Strike hitstun from 19 to 24 # Increased Damage Proration from -1 to 0 # Updated Skate # Reduced first hit knockback from 3.0 to 1.5 # Updated Shock # Now called Bolt # Anim length increased from 10 to 15 # Sweetspot proration reduced from 2 to 1 # Updated Gale Kick # Adjusted strings to allow moves from the ground # Updated Wingbeat # Reduced block plus frames from +3 to +2 # Reduced IASA from 26 to 24 # Increased first hitbox histun from 12 to 20 # Increased second hitbox hitstun from 20 to 24 # Updated move strings to include grounded moves # Updated Blink Dart # Now unparriable # Updated Teleport # Now costs an air movement # When no air movements are available, can throw another dagger # Updated Whirlpool # Reduced activation time from 30f to 20f # Updated Spike # No longer parriable # Now pushes opponent inwards when blocked # Reduced block plus frames from +2 to 0 # Increased anim length from 18 to 19 # Updated Skybound # Now uses Ruin Shot as followup # Updated Lion's Claw # Now costs an air movement when used in the air # Updated Wildfire # Increased dart speed from 12 to 14 # Increased dart lifetime from 12 to 14 # Reduced spread from 25 to 15 # Increased anim length from 13 to 16 # Updated Blazing Step # increased launch frame from 1 to 2 # Updated Icebind # No longer interacts with projectiles # Getting hit while active now destroys the chain # Now applies ice passive effects on sword hit (at 1.5x value) # Now uses Ruin Shot as followup # Updated Skewer # Animation timing now correctly matches hitbox # Updated Frostrang # Increased anim length from 13 to 15 # No longer parriable when returning # Updated Chilling Step # Increased launch frame from 1 to 2 # Updated Glacial Spike # Not longer hits OTG # No longer parryable (unless solid) # Updated Storm Chaser # Instead of an attack, now puts you into Prepare stance instantly # Now uses Ruin Shot as followup # Updated Prepare: Slash # Increased hitbox frame from 3 to 4 # Decreased minimum dash distance # Increased anim length from 15 to 20 # Updated Javelin # Increased anim length from 13 to 16 # Updated Flash Step # increased launch frame from 1 to 2 # Updated Surge: Fire # Reduced Knockback from 8 to 5 # Decreased hitstun from 20 to 18 # Decreased hitlag from 10 to 4 # Decreased victim hitlag from 10 to 8 # Hitbox no longer disables collision # Updated Surge: Ice # Reduced knockback from 8 to 5 # increased Hitstun from 16 to 22 # Decreased hitlag from 10 to 4 # Decreased victim hitlag from 10 to 8 # Decreased Grounded lift from 10 to 7 # Decreased aerial lift from 7 to 5 # Hitbox no longer disables collision # Updated Surge: Shock # Updated animation slightly # Reduced knockback from 10 to 7 # Increased hitstun from 18 to 20 # Decreased hitlag from 10 to 4 # Decreased victim hitlag from 10 to 8 # Hitbox no longer disables collision # FIXES # Fixed Hustle being unusable while in a rune # Fixed Ruin Strike applying rune effects when whiffing # Fixed Icebind projectile getting destroyed, soft-locking spellblade # Fixed not being able to use a move when you have the exact amount of charge # (hopefully) fixed stances not applying correctly in specific situations

Update: 28 May, 2024 @ 10:10am

Mostly fixes of glaring issues!

# 0.9.1 # Minor changes to codex entries # UPDATES # Updated Haste # No longer able to flip # Now interrupts at 10f (5f while in combo) # No longer has backdash penalty # Updated Spike # Can no longer chain into itself # FIXES # Fixed Surge: Rune not correctly working with elemental specials # Fixed Freezing or Burning the opponent when using Boost

Update: 27 May, 2024 @ 9:15pm

Thumbnail update

Update: 27 May, 2024 @ 7:13pm

# 0.9.0 # Steam release! # Spellblade now has full Character Codex support! # NEW # Added Ruin Strike # A variant of Ruin Shot that is used with sword moves # Intended to increase damage and hitstun on moves when enabled # Automatically picks Ruin Shot or Strike depending on selected move # Has unique animation and properties for each sword move # Is an animation cancel on whiff # Added a new Fire special, Blazing Step # Added a new Fire special, Flourish # Added a new Ice special, Chilling Step # Added a new Ice special, Skewer # Added a new Shock special, Flash Step # Added a new Shock special, Thunderstrike # Added a unique super block animation # UPDATES # Increased Gravity from 0.5 to 0.6 # Reduced Ground Friction from 2.5 to 2.0 # Increased Max Fall Speed from 8 to 10 # Rune updates # Increased maximum charge from 750 to 1000 # Now reduces charge based on damage taken # Updated spell cost calculation to include seperate groups in hitboxes # Updated Memoria # Now allows you to override existing stored spells # Updated Ruin Shot # Now supports Ruin Strike, automatically selected with supported moves # Reduced anim length from 10 to 5 # No longer has dynamic iasa based on combo or not # Now has 15 Minimum damage (Both shot and strike) # Updated Bolt # Reduced damage from 50 to 40 # Modified hitbox (closer and wider) # Updated Shock # Now renamed to Bolt # Added priority to sweet spot hitbox # Reduced main hitstun from 24 to 12 # Increased sweet spot hitstun from 16 to 18 # Updated Overcut # Reduced damage from 60 to 50 # Removed second hitbox # Changed hitbox size # Changed knockback direction # Changed launch direction # Reduced hitlag from 7 to 4 # Updated Uppercut # Reduced damage from 80 to 60 # Reduced hitstun from 16 to 13 # Reduced hitlag from 9 to 6 # Updated Lunge # Increased anim length from 23 to 27 # Reduced damage from 90 to 80 # Reduced hitstun from 16 to 13 # Increased hitlag from 4 to 9 # Updated Overhead # Reduced damage from 90 to 70 # Reduced hitstun from 16 to 14 # Updated Sunsetter # Reduced landing damage from 70 to 50 # Reduced mid-air hitstun from 16 to 10 # Reduced landing hitstun from 16 to 14 # Changed landing knockback # Changed hitbox shapes # Easier to hit while falling, harder to hit on landing # Increased hitlag of landing hitbox from 4 to 10 # Updated Slide # Friction now disabled until frame 6 # Updated Skate # Hyper armor changed to invulnerability on initiative # invulnerability frames changed from 9-18 to 10-16 # Updated Blink Dart # Can now influence teleport location using DI # Updated Spike # Can no longer chain the move with itself # Updated Skybound # Removed minimum cost # Increased damage per spin from 50 to 60 # Increased minimum damage per spin from 20 to 40 # Increased maximum number of spins from 5 to 6 # Reduced startup time from 6 to 3 # Reduced time before first spin from 18 to 15 # Increased grounded launch from 8 to 9 # Increased aerial launch from 4 to 5 # Updated Icebound # Reduced spawn tick from 8 to 6 # Increased max length from 250 to 300 # Increased travel time from 10 to 12 # Updated Storm Chaser # Reduced startup time from 6 to 4 # Reduced minimum travel time from 8 to 4 # Reduced maximum travel time from 16 to 10 # Reduced attack startup time from 6 to 2 # Updated Wildfire # Now reduces cost when projectile is created # Updated Frostrang # Now bounces off the ground into enlarged state if small # Now reduces cost when projectile is created # Updated Javelin # Now reduces cost when projectile is created # Updated Glacial Spike # Now has a UI toggle for "solid" # Causes projectile to collide with objects and explode early # Changed animation # Can now be saved with Memoria # Reduced Hitbox size # Launch time reduced from 12 to 8 # Anim length reduced from 24 to 16 # Now deletes other projectiles # Can now be destroyed by other hitboxes while active # Updated Prepare # Is now Interruptable on opponent's turn when holding. # Reduced Swipe's histun from 16 to 11 # Reduced player hitlag from 9 to 4 # Updated Surge: Fire # Hitbox is no longer Always On. # Updated Surge: Ice # Changed knockback direction # FIXES # Fixed Ruin Shot not reducing charge correctly # Fixed Blink Dart causing a crash when colliding with a non-projectile object # Fixed particles not being rotated for Javelin # Fixed Memoria Extra UI button showing icon of recently cast spell # Fixed special aura overriding existing auras