Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombies | Weaponry Overhaul v0.84.7
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Opdatering: 4. juli kl. 8:50

Hi everyone, just a small update this time around:

- Added slamshot animation for Pack-A-Punched Trench Gun

- Added classic skin for AK74u

- Tweaked some audio

- Tweaked some damage values for various weapons

Please let me know of any issues.

Opdatering: 21. nov. 2024 kl. 6:35

- Modified Death Machine pickup announcer vox

- Adjusted reload volumes

- Swapped scope on Pack-A-Punched EM2

- Modified Lewis Gun audio

- Modified M1 Garand audio

- Modified P38 audio

- Modified some weapon materials

Opdatering: 20. nov. 2024 kl. 14:16

- Adjusted WAW M1911 model, pose position and turn sway limits

- Fixed a minor issue with left hand clipping the Double-Barrelled Shotgun barrel during empty-reload

- Improved the Death Machine inspect animation

- Added "Death Machine" announcer vox on Death Machine pickup (will improve later)

- Generally increased volume of reloads

- Improved Grease Gun materials

- Improved Thompson M1A1 materials

- Improved audio of Thompson M1A1

- Improved audio of M1927

- Improved audio of Sten

- Improved audio of Chauchat

- Improved audio of M1 Garand

- Improved audio of SVT-40

- Improved audio of M1A1 Carbine

- Improved audio of Luger

Opdatering: 17. nov. 2024 kl. 10:15

- Reduced view sway on WWII M1911 + PAP variant

- Fixed alignment of projectile with ADS reticle of WWII M1911 PAP

- Added new reticle textures for various PAP scopes

- Increased ammunition for SPAS 12 + PAP variant

- Enabled gibbing on SPAS 12 + PAP variant

- Removed scope from SPAS 12 PAP variant

- Removed scope from Stakeout PAP variant

- Removed scope from SCAR H PAP variant

- Removed scope from M16 PAP variant

- Improved PAP audio of M16

- Improved materials of M16

- Fixed audio of SCAR H occasionally being much too loud

Opdatering: 16. nov. 2024 kl. 12:51

- Fixed a bug with Type 2 fire rate being much too slow due to a typo

- Modified the aesthetics of various materials used by weapons throughout the mod, mainly metals in WWII guns

Opdatering: 16. nov. 2024 kl. 10:26

- Re-animated WWII M1911 poses (non-dualwield only)

- Edited WWII M1911 model to be slightly chunkier

- Disabled Annihilation on Scattergun again due to issues with zombie animations / gibbing

- Improved some weapon / Pack-A-Punch audio

- Modified NPC shot volumes to hopefully resolve issues with certain gunshots being much too loud in multiplayer

Opdatering: 13. nov. 2024 kl. 11:51

- Improved Death machine animations, kick and turning sway

- Improved MP5K model, textures and animations to be more similar to BO1

- Modified SVT-40 audio and fire rate

- Improved C96 audio

- Improved Thompson audio

- Improved FAMAS audio

- Improved Commando audio

- Improved Uzi audio

- Improved Trench Gun audio

- Improved Scattergun audio

- Added gibbing / annihilation to the Scattergun

- New audio for SPR-208, using sounds that incorporate the BOII Ballista firing audio

- Tweaks to SPR-208 hipfire animation, kick and rate of fire (temporary placeholder)

- Tweaks to SPR-208 PAP properties

- Added scope to PAP G11

- Removed scope from PAP MP5K

- Improved visuals of various weapon reticles

Opdatering: 10. nov. 2024 kl. 17:53

- Updated M1911 animations and idle pose

- Updated Ray Gun animations + fixed various animation bugs with the Ray Gun

- Overhauled Ray Gun visual effects and improved materials (audio improvements to follow later)

- Added Pack-A-Punch camo to Ray Gun Mark II

- Added All0utWar's Perk Return Script (no refunds enabled)

- Set perk limit back to classic 4-perk cap

- Reduced the health pool for Hellhounds

- Re-implemented Zombie voices from WAW, BO, BOII

- Added Death Machine

- Fixed inspect animation not triggering for some diggable / pod weapons

- Updated stats of all diggable / pod weapons

- Improved wall chalks of various weapons

- Added custom Black Ops 1 style textures to Teleporters and Zombie Armbands (thanks again to Overlord for producing the original textures that I used as a basis)

- Revised Pack-A-Punch effects for most launchers and special weapons

- Reverted Gobblegum first-purchase cost to 500 points

- Re-implemented SCAR H + improved audio / grenade launcher FX

- Removed AN94 while I work on improvements

- Fixed visual bugs with shells during Stakeout reload animation

- Converted non-PAP PM63 animations to open-bolt (PAP to follow later)

- Improved iron sights of various weapons

- Improved visuals of Crossbow materials

- Improved audio mixing for the vast majority of weapons across the mod (mainly just didn't get around to doing some semi-auto rifles) (Big thank you to SpencerJ for his assistance with testing this aspect of the mod)

- Replaced gunshot audio with custom shots for various guns

- Updated Pack-A-Punch firing audio for most weapons

- Slightly increased / decreased ammunition reserves for various box weapons

- Increased ammunition reserves of most Pack-A-Punched weapons

- Improved sound effects for various launchers

- Massively increased explosion damage to non-player entities (explosives and Ray Gun are now effective up to and exceeding round 35 - this will likely be toned down later, especially once PhD is introduced)

- Improved explosion FX for all explosives

- Added alternate explosion FX for PAP weapons (missile trails to follow)

- Added alternate trail for PAP grenades / bolts

- Added specialized PAP for C96

- Changed some Pack-A-Punch weapon names

- Added Black Ops 1 styled AUG scope reticle

- Modified FOV for various weapons

- Adjusted fire rate for various standard / PAP weapons

I wasn't keeping paper notes on these last couple of patches, so anything else I remember, I'll update the change notes with.

Opdatering: 13. okt. 2024 kl. 8:29

- Rebuilt mod for all languages (I forgot)

- Modified some gunshot tails

Opdatering: 13. okt. 2024 kl. 1:11

Hello everyone,

This patch took a lot longer than expected, and includes a lot of minor fixes and tweaks that I didn't write down as I made them, so I'm going to omit full patch notes for this update.

This is primarily an audio patch that touches almost every gun in the mod.

I know there are still more improvements needed.

It also includes many tweaks, balancing changes, improvements to animations and models, and bug fixes.

I've also made the decision to remove some weapons. Many of them will be returning once I've had time to improve their audio, but some of the less interesting / popular ones won't. Removing them in the meantime allowed me to focus on other areas.