Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombies | Weaponry Overhaul v0.84.7
1,782 Comments
Bichosaurio 16 Jul @ 5:42pm 
pls add ppsh from ww2
Baisec 14 Jul @ 9:41am 
its the bo3 kino with the OG flags with those symbols, its apart of the mod
Ocelot 13 Jul @ 9:33pm 
what map is on his screen that shows the swasticas? cause thats not black ops 3 kino
Bichosaurio 11 Jul @ 8:10am 
gorov krovi with ww2 guns feels so good man i love it :jug:
Baisec 9 Jul @ 3:11pm 
i gotta ask, first - hope everything is well - can we expect more updates in the near ish future?
MarBl  [author] 9 Jul @ 2:11am 
:)
Baisec 5 Jul @ 2:15pm 
LETS GO MINI UPDATE
Momonk 4 Jul @ 3:51pm 
Gravy 11 Jun @ 1:56pm 
Not sure if its the mod which causes this, but the box goes away forever when I get the Teddy Bear .
KEle1141231131 30 May @ 2:21pm 
can you add a option for no perk limit
shotgun_daddy 11 May @ 12:14am 
is it possible to add the circle iron sights on the scar to make it more like the original, also could u replace the bo3 trip mines with the mw19 claymore
Chris_::;[NOR] 10 May @ 2:38am 
Please add an option to enable original Zombies SFX to the corresponding maps - that would really feel like you're playing an upgraded OG version of the old maps. The BO3 and CW zombie SFX sounds like clowns running a show in the town center - it's stupid.
HORNY OBAMA 9 May @ 4:09am 
@MarBl I don't know if this is the goal of the mod or not, but I'd love to see the Origins original HUD as well and possibly PhD making a return in some way maybe through a side ee on the maps that it was on. You could do a side ee for the perk bottle power up, switch out Widow's for PhD or just add it in addition. I think this mod would sky rocket this way. Everyone misses the full nostalgia!
MarBl  [author] 1 May @ 3:31am 
Thanks so much everyone for all your bug reports and requests. I have some things in my own life preventing me from working on the mod for now, but it's coming to a head. I'll be back in action soon, though I'll likely be working on my actual games before I return to Zombies Overhaul. It's hard to explain, but I have had an incredibly stressful time recently. I'm so very grateful for everyone who has continued to support me and the project.
NovaPoiint 30 Apr @ 5:51pm 
Do you plan on adding phd on the appropriate maps?
Zug 30 Apr @ 10:07am 
Incredible mod. The access to somewhat period appropriate guns on shadows and the other maps really amps up immersion and atmosphere. Idk if it’s a deliberate exclusion or just something you haven’t had the time to make work, but the removal of double pap really balances the game and makes bo3 an actually challenging and strategic experience

A bug I found is that when you ride the dragon on Gorod, and you already have a pack a punched gun, once you arrive at the house, your ammo is taken away. Also the Tommy gun wallbuy is invisible on origins but I’m sure the chalks are really finicky to get working. Would recommend putting the stick grenades on shadows instead of the hand grenades. Really incredible mod
Baguette 29 Apr @ 11:19pm 
I absolutely love this mod! it really brings me back to playing Blacks Ops 1 on 360 with my brother. A few things, i believe would help the classic feeling and design principles from the original Bo1 maps, would be removing the wonderfizz from the maps that didn't originally had it. And adding Phd Flopper to the Bo1 maps that included it.

I love the work and hope to see more from you soon!
Uvea 28 Apr @ 11:49pm 
holy shit this is amazin
MarBl  [author] 26 Apr @ 2:04am 
Thanks so much everyone and the reason why there is no "perfect" mod for everyone is because 1. It takes significant time to make this mod and 2. I have particular tastes and enjoy creating new things, not just repeating the past.

However, I am always open to suggestions, but I can't make promises about whether I'll act on them or when I'll do it.

I have a lot of things pulling me in different directions right now!
dovahsnipes7 24 Apr @ 4:59pm 
Great mod but why is there no boomhilda? It ruined my Origins run when I packed the masuer and it was a different weapon entirely :(
meowworld 22 Apr @ 9:07pm 
viewmodel fov adjustment would be cool. where it is at 90 fov is too small for my tastes and the bo3 weapons at that fov are just fine
kobibi3000 16 Apr @ 4:19pm 
unfathomably goated
♥♥♥♥♥ Gaming 16 Apr @ 3:56pm 
Is there a bug where box doesnt spawn on kino with his mod ?
Corbech 10 Apr @ 6:59pm 
Is there any way I can get a list of what guns are on which map? I wanna do a PaP challenge on some of them.
wywy 2 Apr @ 5:49pm 
MarBI the mod feels so great because you take your time to make it they way that it is and everyone playing the mod notices the attention to detail. I think taking you time making sure everything feels current is the right path vs rushing something out that feels incomplete like 98% of the bo3 workshop.
MarBl  [author] 1 Apr @ 10:23pm 
Hi WyWy, anything I reasonably CAN make a menu option, I plan to. If, when my options menu arrives, it is missing something, like weapon kits, it will simply be because it wasn't reasonable for me to do.

The point is, I'm not holding back features intentionally due to how I personally feel Zombies "Should" be - just constrained by what I know how to do, what the mod is capable of expanding to support based on it's current structure, and what I actually have time to implement! :'(
MarBl  [author] 1 Apr @ 10:21pm 
Hi Baisec,

Almost certainly this year! Other projects have just kicked into main production and are moving out of preproduction - I expect very rapid progress from here as the foundation is extremely solid for what I'm trying to accomplish. Weaponry Overhaul is a constant presence in my mind and I want to do right by all the amazing people who have stayed invested in it, so rest assured the only thing keeping me away from it is time. Not that I couldn't quickly throw updates together, but that's just not how I work. I stay up all night listening to audio clips on loop until they are right. Hand painting over textures, straightening edges on misshapen meshes.. I would rather do it right or not do it at all, you know?

John, please let me know if you still need assistance, and if so, I am more than happy to help.
Bum Farto 28 Mar @ 3:14pm 
This mod is amazing but it keeps crashing on Kino at like round 7 every time. Not sure what to do.
wywy 20 Mar @ 7:04pm 
Hello I was wondering if the mod would ever get a feature to add repacking for bullet mods I am not a fan of the bo3 weapons but, i really like the gobblegum and bullet mods for high rounds on the old waw maps so you could run bullet boost.
Baisec 14 Mar @ 12:38pm 
hope you are well and that your other projects are going good. Can we expect you to start working on this mod soon/at some point this year?
KEle1141231131 14 Mar @ 4:34am 
@MarBi ok
MarBl  [author] 14 Mar @ 1:54am 
Hi Dalek,

That's honestly the furthest thing from my mind, but I'll certainly test it out and if it seems viable I'll see what I can do . HIGHLY doubt the engine can load both at once, so I'd need to cut the mod down most likely. Best option is likely for me to release a lite version that only includes the fan favourite weapons while maintaining custom map compatibility, then keep this branch for the core maps.

Hi KEl, yes there is :) I know I've not made any moves for a while but these are all things I have planned. Just be aware that I'm not in any rush to make the changes I have planned because I'm simply working on projects I deem more "important" - making this mod is fun for me, not work! I'm looking forward to coming back, for sure.
KEle1141231131 11 Mar @ 10:32am 
@MarBI is there a why you can add a option to have a no perk limit or
tw13 8 Mar @ 6:59am 
please try and get die rise compatibility please
MarBl  [author] 4 Mar @ 3:45pm 
One hundred percent, I have a very particular idea for how the HUD for this mod should look, I just haven't had the free time to work on it just yet this year! The HUD is just one of many improvements that I still have to do before I consider the mod to be "1.0" :)
djshredss 4 Mar @ 6:58am 
nice mod i rlly like the remastered guns from the original games but is there a thought of possibly a bo1 and a WaW hud too with the option to pick whichever hud before loading in regardless of the map?
MarBl  [author] 3 Mar @ 1:48pm 
Try unsubscribing, launching the game, then quitting, resubscribing, and launching again :)
Tuneless 3 Mar @ 12:56pm 
hey it wont load when i select the mod any help?
MarBl  [author] 3 Mar @ 11:36am 
Hi everyone, thanks so much for the kind words! Sorry I've been absent, my motherboard and RAM both died simultaneously and it was hell to troubleshoot, replace the parts and fix. Don't worry - the mod survived ;)
shotgun_daddy 25 Feb @ 9:12pm 
bo2 double pack would be cool to have, the python doesn't sound like the bo1 version
Disappearing Guy 24 Feb @ 2:50am 
Concole commands doesnt work
easy 23 Feb @ 11:08pm 
this is what zombie chronicles should have been
KEle1141231131 21 Feb @ 9:37am 
Is there no perk limit with this mod
Bruce Campbell-N-Furter 15 Feb @ 7:39am 
God - you've come so far and so has this mod and this has been my go-to for who knows how long, you're smashing it dude. I'm loving the environmental enhancements and other bits to atmosphere and I'm wondering if it's possible (it's minor) to add Nazi Zombie models into Gorod along with the Soviets? Always found it weird that a map in Stalingrad solely had you killing Red Army zoms but that's beside the point. I appreciate that progress on the mod is ready when it's ready, I just think it would be a cool QOL feature <3
MarBl  [author] 12 Feb @ 11:58pm 
Awh, thank you so much everyone! Really makes my day.

Feedback heard on the Gewehr - pretty much all weapons are in-between major audio overhauls atm (it's what I was working on for last patch, among some other things like reskinning weapons such as AK74U to look like the BO1 variants)

Really pleased to hear everyone is having a good time because personally, I still consider the uploaded version a very rough estimation of what I want to achieve for the final mod. I have a lot of polish and features that I want to include before I'm satisfied with it!

I just need the right time to get back into working on it. I have several major projects running that have been eating up all my free time pretty much since December last year, which is the only reason updates have paused.

I'm taking notes on feedback and bugs, still, and have a rough idea of the areas I need to focus on.
Vikrant 12 Feb @ 11:21pm 
This mod is excellent and easily one of the most fleshed out BO3 mods I've ever seen, and is probably the single best weapons mod in the game. I really appreciate the attention to detail, but if I could make one request, it's that you change the firing sound of the Gewehr 43 to the one from World at War, since a lot of us who played multiplayer and didn't want to use the MP40 have a lot of nostalgia for that particular gun. Also the firing sound just sounds really satisfying. Again, thank you for your exemplary work. I fucking love this mod.
Cora 12 Feb @ 5:20pm 
this mod is the best thing ever
MarBl  [author] 6 Feb @ 1:50am 
Not just yet, I'm afraid!
Gunslinger 4 Feb @ 9:39am 
Are custom maps compatible with this mod?
MarBl  [author] 30 Jan @ 2:24am 
Thanks so much, I'm glad you liked it! Sorry about Boomhilda :<