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https://youtu.be/N4wPGXOQw80
A bug I found is that when you ride the dragon on Gorod, and you already have a pack a punched gun, once you arrive at the house, your ammo is taken away. Also the Tommy gun wallbuy is invisible on origins but I’m sure the chalks are really finicky to get working. Would recommend putting the stick grenades on shadows instead of the hand grenades. Really incredible mod
I love the work and hope to see more from you soon!
However, I am always open to suggestions, but I can't make promises about whether I'll act on them or when I'll do it.
I have a lot of things pulling me in different directions right now!
The point is, I'm not holding back features intentionally due to how I personally feel Zombies "Should" be - just constrained by what I know how to do, what the mod is capable of expanding to support based on it's current structure, and what I actually have time to implement! :'(
Almost certainly this year! Other projects have just kicked into main production and are moving out of preproduction - I expect very rapid progress from here as the foundation is extremely solid for what I'm trying to accomplish. Weaponry Overhaul is a constant presence in my mind and I want to do right by all the amazing people who have stayed invested in it, so rest assured the only thing keeping me away from it is time. Not that I couldn't quickly throw updates together, but that's just not how I work. I stay up all night listening to audio clips on loop until they are right. Hand painting over textures, straightening edges on misshapen meshes.. I would rather do it right or not do it at all, you know?
John, please let me know if you still need assistance, and if so, I am more than happy to help.
That's honestly the furthest thing from my mind, but I'll certainly test it out and if it seems viable I'll see what I can do . HIGHLY doubt the engine can load both at once, so I'd need to cut the mod down most likely. Best option is likely for me to release a lite version that only includes the fan favourite weapons while maintaining custom map compatibility, then keep this branch for the core maps.
Hi KEl, yes there is :) I know I've not made any moves for a while but these are all things I have planned. Just be aware that I'm not in any rush to make the changes I have planned because I'm simply working on projects I deem more "important" - making this mod is fun for me, not work! I'm looking forward to coming back, for sure.
Feedback heard on the Gewehr - pretty much all weapons are in-between major audio overhauls atm (it's what I was working on for last patch, among some other things like reskinning weapons such as AK74U to look like the BO1 variants)
Really pleased to hear everyone is having a good time because personally, I still consider the uploaded version a very rough estimation of what I want to achieve for the final mod. I have a lot of polish and features that I want to include before I'm satisfied with it!
I just need the right time to get back into working on it. I have several major projects running that have been eating up all my free time pretty much since December last year, which is the only reason updates have paused.
I'm taking notes on feedback and bugs, still, and have a rough idea of the areas I need to focus on.