Call of Duty: Black Ops III

Call of Duty: Black Ops III

ETERNAL ABYSS
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Update: 28 Dec, 2024 @ 5:14am

V1.1.1:

- Added a failsafe onto the co-op version of the lockdown trap
- Added VFX/SFX on the door that needs to be opened in co-op lockdown trap
- Cleaned up Well of Souls looping sound upon leaving the layer
- Adjusted how laststand is checked when downed in co-op

Update: 27 Dec, 2024 @ 8:20am

Version 1.1.0:

New Feature: Stigmatist-Mode
- Activated at the start, enables hardcore version of the experience, including:
* Zombies have more health
* Players spawn without Quick Revive
* All Respawn Statues are disabled
* Layer 3 Gongs are randomized
* All soul boxes require more souls
* Two of the strongest weapons disappear from the loot
* Bossfight has different soundtrack/visuals

Weapons:
- Three new weapons; Spring-14 Rifle, Typewriter-27 SMG and Olympus Shotgun
- New grenades; Ghostflame Grenades (replaces regular grenades, given at start of each layer)
- Golden Stechkin; Decreased firerate and damage, increased range
- No Land Beyond; Adjusted ADS values
- RPD; Renamed to Deg-Saw to fit with other weapons
- W1887; Increased range, renamed to Term-18
- Gravedigger's Shovel; Disabled lunge animation
- Replaced stock knifing assets with new ones
- Added slide animations on all weapons
- Added new audio for actions like starting a reload and getting a headshot

Perks:
- New Perks; Electric Burst Upon Reload, Extra Primary Weapon, Melee Damage Up (with this Damage Up -> Bullet Damage Up)

Voice Acting:
- Both Head of the Church and Calling of Nerthus now have new voice actors and more dialogue put in

Layer 1 Adjustments:
- Overall adjustments to the objectives to make them clearer and with more flair

Layer 2 Adjustments:
- Added a completion sound once a Lever Puzzle is solved
- Second Totem now spawns a Reaper

Layer 3 Adjustments:
- Hitting first Gong twice no longer counts as wrong input
- The metallic Gong hit sound has been adjusted so it's easier to deduce what order to hit the Gongs in
- Improved visuals/sounds on Blood Stairs
- Wind Geysers no longer rotate the camera to a weird direction
- Nerthus statue has extra interaction now with the mask it is holding

Layer 4 Adjustments:
- New boss added: Shadow Stalker
- Each basin is now covered with red flowers to make them stand out better
- Added a completion sound once all basins are filled
- Reaper count now matches player count in this layer

Surface Adjustments:
- Added more entrances from the sides and adjusted terrain
- Added ability to mantle onto the stone brick platforms
- Improved visuals on the holy lava floor

AI Adjustments:
- Fixed zombie health scaling between layers
- Reduced Reaper's knockback radius and lowered health
- Fixed the hitbox on the Reapers (which also enables headshot multipliers) and also added hitmarkers
- Improved Reaper's SFX/VFX

Bossfight Adjustments:
- Increased bosses health in solo and on 3+ players
- Health is also now global, so fight cannot be trivialized by damaging all plates equally
- Improved SFX/VFX, now includes more sounds and effects overall, also updated bosses textures

Overall Adjustments:
- Adjusted what kinds of Reward Boxes there are in Layers 2, 3 and 4
- Adjusted clipping across all layers
- Added more detail overall, especially Layer 4, Treasury and Surface
- Improved overall UI in certain places
- Added a timer on the scoreboard
- Picking up Gravedigger's Shovel no longer causes a stutter
- Added new zombie models for layers that were only re-using Graveyard models
- Added a loadingscreen image

Update: 9 Sep, 2024 @ 10:58pm

Version 1.0.0:
- Release Edition

Update: 9 Sep, 2024 @ 10:37pm

Beta Version, Testing

Update: 9 Sep, 2024 @ 9:42pm

Alpha Version, Testing

Update: 9 Sep, 2024 @ 7:14pm

Pre-Alpha Version, Testing