Sea Power

Sea Power

Jane's Fleet Command Redux
Showing 1-10 of 22 entries
< 1  2  3 >
Update: 22 Feb @ 7:09pm

Thank you for your bug reports, I have identified an issue with Chinese Special Forces, CVBG Norwegian Sea and Pacific Pirates which caused a mission loss upon destroying an enemy. This is an issue introduced with the latest patch and will require a fix from the devs.

As a temporary fix, I have disabled the loss condition on these missions. You will be able to play and complete the missions but you are unable to lose them.

Thanks again for your feedback.

Please unsubscribe and resubscribe if you do not see the changes.

Update: 21 Feb @ 7:22pm

A big thank you to the devs for linking my mission pack in the change notes, and a very warm welcome to everyone who has come here via that!

New Mission: * Iraqi Strike

I've kept the distances in this mission accurate to Jane's but I feel like there may be a tad much downtime so I may compress the distances in the future to speed the overall mission up. As always your comments with feedback are appreciated.

Please unsubscribe and resubscribe if you do not see the changes!

Update: 16 Feb @ 7:22pm

Balance changes:
* Chinese Special Forces
- Updated briefing image

*** Nominated for an Oscar
- The mission is now much harder, worthy of its three stars
- Randomized spawn location for the Oscar
- Polished mission to include a briefing, objectives, etc
- Fixed mission starting centered on air base

As always, please leave comments with your feedback. I'd like to know if I made this mission difficult to the point of being un-fun.

Please unsubscribe and resubscribe if you do not see the changes!

Update: 25 Dec, 2024 @ 9:11pm

New Mission: * Chinese Special Forces

With each new mission I release, I learn more about mission design; both in game-play and in polish. With this release I will be taking a pause from creating new missions. Instead, I will return to already released missions and bringing them to the same level of polish as my most recently released missions. This means creating briefings, adding objective tracking etc.

Hopefully by the time I finish doing that, we will be into the new year and will have new units and mechanics to play with.

As always please leave a comment with your feedback. A very happy holidays!

Please unsubscribe and resubscribe if you do not see the new mission!

Update: 19 Dec, 2024 @ 6:39pm

New Mission: ** Bugs and Drugs

This mission is longer than anything else I've released, expect 60-90 minutes playtime. This mission also makes use of features I have not used before so please let me know what you think! I plan on eventually revisiting all my older missions to implement things like objectives and intel messages so that all missions are of the same quality.

A big thank you to iblank for their help with testing this mission. Another big thank you to the wonderful community in the scenario-discussion channel on the modding discord for all their help and knowledge.

Please unsubscribe and resubscribe if you do not see the new mission!

Update: 30 Nov, 2024 @ 7:11pm

Fixed uploaded files

Update: 30 Nov, 2024 @ 7:07pm

Added Workshop tag

Update: 30 Nov, 2024 @ 7:06pm

Added Workshop tag

Update: 28 Nov, 2024 @ 5:18pm

New mission: ** Iranian Attack

There are some minor changes compared to Jane's. To help with with an increased number of enemies compared to the original mission, I have given the player an additional destroyer as part of their fleet. I felt the mission pacing was too slow when sticking to the original enemy amounts.

Balance changes:
* CVBG Norwegian Sea
- Updated messages with new formatting

* Pacific Pirates
- Minor changes to aircraft routes

Please unsubscribe and resubscribe if you do not see the new mission!

Update: 20 Nov, 2024 @ 9:40pm

Balance changes:
* Pacific Pirates
- Changed frigate to USS Curts