Echo Point Nova

Echo Point Nova

Fitantall
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Update: 6 Mar @ 12:14pm

Removed shadows, deleted some spawns floating outside the zone where there used to be island. Added some more spawns inside the city. Temporarily removed harrier and big mech spawns since sometimes they cause lag spawning on a structure. Swapped some metal materials on a bunch of buildings to chill out reflections in case it's related. Removed shadows should do the bulk of performance boost rn. In general this zone by design is just too big. It's cool but performance wise just might not be feasible. Worst case senario, I may have to scale the city down more.

Update: 5 Mar @ 8:18pm

Added ammo barrels, fixed spawn settings, fixed texture offset on everything, add more spawn points, changed bonus scan a bit, scaled down the outer parts of the city just a bit. Removed all point lights for frame sake. Seriously there were far too many. Added shadows back in. Performance is way better now, but if it still sucks I could removed shadows again. Added them back in because I did a bunch stuff to improve performance allowing for some shadows. Also think the high texture offset could've been related to the performance dropping. Idk. City is in much better shape now. Also updated this zone in the roguebeta branch but there shouldn't be a any conflicts on main branch that I'm aware of.

Update: 25 Jan @ 2:38pm

Updated bonus scan to be less punishing. Updated spawn settings to hopefully make mechs spawn more. Also added airship again, but lemme know if it's causing problems.

Update: 22 Jan @ 7:53pm

Did a lot of playtesting to fix the spawn and scan settings. Scans are now much more eventful but with performance in mind. Also sprinkled some mechs in there to tear the place up.

Update: 21 Jan @ 8:02pm

Updated scan settings again. 15 kill count, 15 units active. Removed some point lights.

Update: 21 Jan @ 7:51pm

Removed shadows, updated scan settings again. There should be more enemies to fight, but not swarms. Challenge scan is also changed a bit.

Update: 21 Jan @ 7:36pm

Updated scan settings to better fit the city. Kill count for both scans is 10, and only 3 enemy units can exist at one time. So you're sort of just hunting down 10 units. Might change it again but this works for the moment.

Update: 21 Jan @ 8:10am

Scaled down island bounds.

Update: 31 Dec, 2024 @ 11:41pm

Updated with normal and challenge scans. These are first spawn placements. Some areas will be less occupied than others until I add more spawns.

Update: 31 Dec, 2024 @ 3:56pm

Updated with better point lights. Performance should be fine. There are a few instances of stuff on a couple tracks and turn walls. I'll fix it next time.