DayZ
MA Pirate Treasure
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Update: 3 Jun @ 8:49am

- Added Hidden Treasure (only Chernarus for now)
- Fixed some null pointers
- Updated translations

ADMINS
- New "HiddenTreasure.json" in your servers config folder! Check "README" in mods "Extras > hidden treasure" folder!

Update: 17 May @ 2:14pm

- If Chest has been looted (empty), event will end 5 minutes later
- Map will now be deleted if config setting is active
- Added CZ No-Fly-Zone Mod support
- Added Custom Zombie support

ADMINS:
- Check "CZNoFlyZones.json" in mods "Extras" folder!
- A new "ZombieConfig.json" will be created after update. Check mods "Extras" folder for instructions!

Update: 1 May @ 2:44am

- The key will now be ruined dynamically, depending on the number of chests
- Key lifetime is now hard coded to match event lifetime
- Added loot item randomizer for treasure chests
- Added logs for key unlock action (Player ID)

ADMINS:
- Loot randomizer is optional, config will still work without the new option!
- If you want to use it, please read the RANDOMIZER files in the mod folder!
- You can delete the key from your types if you want!

Update: 15 Apr @ 2:48pm

Added Sakhal support
Added a treasure chest key (read new)
Added a new config option
Updated types files (key and sakhal)

ADMINS: Check README file in mod folder for new config option!

NEW PVE STYLE EVENT
New config option: "TreasureChestIsLocked": 0,
If this is set to 1 and a player starts a new event, a key is created in the players inventory
This key will open the chest so that other players can't "steal" the loot
The key will be ruined after 2 uses (for double chest events)
Other players can still get to "your" chest with a damaged key from a previous single chest event
So it's technically not impossible for somebody else to get the loot, but it's very unlikely
The chest can be opened, but it can't be locked again afterwards

Update: 4 Apr @ 10:59am

- Added GPS tracking. Receiver can be used to track spawn locations
- Added more config options (new settings, own treasure chests...)
- Added 1 new spawn location for each map (???)
- Added more translations: italian, portuguese

ADMINS: NEW TreasureConfig IN MOD FOLDER. FOLLOW INSTRUCTIONS INSIDE THE FILE!

Update: 23 Mar @ 3:54am

- Added DeerIsle support (types in extras folder)
- Added to config: "EnableShipIsSmoking": 1
- Added translations: russian, spanish, french
- Changed treasure map: 4:3 instead of 16:9 format
- Changed hint notifications

IF YOUR TreasureConfig.json DID NOT UPDATE AUTOMATICALLY, YOU CAN ADD "EnableShipIsSmoking": 1 YOURSELF!

NOTE: DeereIsle treasure map is not the newest version. Does not matter for this mod.
KNOWN ISSUES: Zombies sometimes do not move correctly on DeerIsle.

Update: 19 Mar @ 6:24am

- ADDED NAMALSK SUPPORT

Update: 17 Mar @ 3:57am

1.0 TEST VERSION

Update: 8 Mar @ 3:14pm