Squad
[KOTH] King Of The Hill
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Update: 20 Apr @ 5:32pm

v1.1.7
- Improved server error logging
- Sub-faction layer updates (amphib / land sea faction variants for MSV)
- Experimenting with name tag visibility
- Fixed floating ladders - Mestia
- Fixed heli spawner - Mestia, Kohat
- Teleport into non-driver's seat for MSV

Update: 18 Apr @ 9:15pm

V1.1.6

- Added validity check for Json fields to prevent crashing
- Added Driver Kill Assist
Driver earns an assist for actions by Gunner. For every suppression and enemy/vehicle reward earned by Gunner, driver will earn assist rewards equal to half.
- Fixed repeat wormpool re-buy issue (Removed M4 from M16 Wormpool family)

Update: 18 Apr @ 3:20pm

V1.1.5

- Fixed shader compilation error for shadow mesh material
- Fixed "cannot replicate tmaps" error on server
- In fixing that, purchase functions were completely reworked.
- Fixed json object crashes
- Fixed MSV crash
- Added Engineer (Shovel) perk
When perk is equipped, it will remove the regular shovel from your inventory and Engineer Shovel will be added to your perk slot. Will reset when perk is unequipped.
- Fixed zone breaking on map roll

Update: 17 Apr @ 10:14pm

Update: 17 Apr @ 8:36pm

V1.1.4
- Updated default configs
- Server crash fix for 80+ players
- Json objects fixes (thank you Stepan for all your help with everything. Your hard work is greatly appreciated!! ??
- Fix skin shadow defaulting to recruit shadow
- Added level up sfx
- Fixed squad list opens when you create squad, while alive
- Updated welcome board discord link to our new link: www.discord.gg/kingofthehill ??
- Transport Reward Rework:
- Drivers are now rewarded for $1/m of transport distance, unclamped. Must remain in drivers seat while players exit.
- Drivers earn "Assist" status for players for conditional drop-off: must be picked up from protection zone (main) and dropped onto the objective. All rewards from EACH dropped player are given as assist to driver. Earn half of player's reward on zone and full reward for dropping on prio. Assists are lost on death.
- This is to make transport gameplay more viable and encourage strategic drop-offs that don't get your team instantly killed, while rewarding those riskier plays on the objective.
- No assists are given for zone rewards (defensive/offensive, objective/prio)
- Vehicle kill assist reward

Update: 14 Apr @ 6:55pm

V1.1.3
- Fixed redfor faction description
- Added Earplugs
- Server object crash fix
- Minor bufixes
- Server performance improvements

Update: 12 Apr @ 8:44pm

attempt fix msv

Update: 12 Apr @ 7:18pm

v1.1.2
Fixed Info store popping up at respawn
Fixed Re-buy not coming up at respawn
Attempt fix MSV countdown breaking on map change

Let us know if the Info store still gets stuck on screen for anyone after update or if MSV timer on map roll still broken

Update: 12 Apr @ 5:26pm

v1.1.1

Update: 12 Apr @ 4:23pm

v1.1.1
- fixed sumari redfor spawn has no vehicle store
- fixed sumari blufor having 2 welcome stores
- attempt fix MSV countdown breaking on map change