Halo: The Master Chief Collection

Halo: The Master Chief Collection

CE Digsite Multiplayer
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Opdatering: 12. juli kl. 1:59

v1.4.0 2v2 Comp Maps Update
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Added 10 brand new 2v2 maps
-Birdhouse
-Cascade
-Deathtrap
-Despondency
-Herald
-Promenade
-Recall
-Rock Bottom
-Stranded
-Vivarium

-Added a new vehicle, the Flamethrower Warthog
-Added a 2x scope to SMG
-Beam Rifle bolts now have a stunning effect but do less damage to player health
-Changed weight of Beam Rifle to match the Sniper Rifle and help with grenade tricks
-Increased Beam Rifle damage against vehicles
-Improved Concussion Gun quick camo
-Added night vision for Space Luger
-Slightly decreased damage of Space Luger and BR to player health to encourage headshots
-Adjusted the distance that some weapons can be picked up from
-Slightly increased the blast radius of Gravity Rifle bolts
-Slightly increased Auto Pistol and Grenade Launcher AR bullet damage
-Fixed the lifts on Aerowalk Mirrored sometimes sending players out of the map
-Increased melee damage of the Oddball and Skull
-Adjusted weapon spawns across several maps for balancing and to reduce clutter
-Added more KOTH Hills to Hang ‘Em High Mirrored
-Renamed the Bolt Action Sniper Rifle to Bolt Action Rifle

Opdatering: 11. juli kl. 23:06

Opdatering: 11. juli kl. 23:04

Opdatering: 11. juli kl. 23:00

Opdatering: 28. juni kl. 10:17

v1.3.2 - Hit Registration Update
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-Fully fixed hit registration for all precision weapons
-Mostly fixed Gravity Rifle bolts sometimes desyncing
-Grenade Launcher AR now respawns every minute, rather than 2 minutes
-Energy Sword, Machete, and Concussion Gun now respawn more often on larger maps
-Increased Speargun damage against vehicles
-Increased the velocity of uncharged Speargun shots
-Fixed the Revolver melee dealing too much damage
-Adjusted vibration and camera shake of some vehicle weapons
-Adjusted spawns on Blood Gulch to reduce the chance of running over teammates with vehicles

Opdatering: 22. juni kl. 12:28

V1.3.1 - Hotfix
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-Fixed SAM Launchers on Blood Gulch and Sidewinder spawning too often

Opdatering: 21. juni kl. 12:10

v1.3.0 - OG Maps Update
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Added 8 New Maps:
-Battle Creek
-Blood Gulch
-Damnation
-Hang ‘Em High
-Hang ‘Em High Mirrored
-Rat Race
-Sidewinder
-Slammer

-Adjusted KOTH hill locations on several maps
-Added a Turret to Blamite Mines for King of the Hill and Oddball
-Added a Ghost to Infint for King of the Hill and Oddball
-Added CTF, Oddball, King of the Hill, and Race compatibility to Albatross
-Added King of the Hill compatibility to Worthy
-Fixed stone walls on Blamite Mines not actually being made of stone
-Fixed the gravity lift on Aerowalk sometimes lifting players on top of the map
-Raised the Speargun higher in the air on Ancient Sanctuary
-Increased speed and tracking of SAM Launcher missiles
-Fixed not all players being able to properly see SAM Launcher missiles
-Fixed Energy Sword and Machete ready sounds not playing in Hardcore Mode
-Fixed Grenade Launcher AR muzzle flare not being seen by other players
-Removed bullet contrail from Bolt Action sniper
-Increased Bolt Action Sniper rate of fire
-Slightly improved quick camo for Space Luger and Auto Pistol
-Changed the effect of the some weapon projectiles hitting different materials
-Fixed some weapons not being able to shoot through leaves
-Moved around and changed a few more item positions and fixed some weird spawn times
-Several adjustments to ambient sounds
-Many other minor improvements

Opdatering: 7. juni kl. 15:53

v1.2.1 - Excavator Update
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-Increased the range of angles that Excavator bolts will ricochet off of surfaces, allowing the weapon to be used to hit targets around corners

-Added Banshees back to Hemoasis
-Increased Revolver rate of fire
-Effect of shooting any pistol variant at some surfaces is now less visually distracting
-Reduced the distance that the Kestrel engine can be heard from
-Space Luger decamos slightly less when fired
-Slightly increased speed of Energy Sword ready animation
-Battle Rifle firing noise now sounds more consistent
-Slicing an unshielded player with a Machete now causes them to bleed
-Slightly improved Sentinel Beam quick-camo
-Adjusted auto aim and magnetism angles on several weapons for balancing purposes
-Changed several item placements to remove more redundancies

Opdatering: 31. maj kl. 14:16

v1.2.0 - NHE Maps Update
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Added 10 new maps:
-Albatross
-Atlas
-Chilled Out
-Downrush
-Exhibit
-Hemoasis
-Hotbox
-Imminent
-Outbound
-Overflow

Added more custom weapon starts:
-Rocket Launcher = Battle Rifle
-Shotgun = Machete
-Sniper Rifle = Bolt Action Sniper

Map Changes:
-Snipers on Ancient Sanctuary now respawn every 2 minutes
-Camo on Ancient Sanctuary now respawns every 1 minute
-Fixed floating spawn points on Ancient Sanctuary
-Added one-way portals on Ascetic from inside the bases to on top
-Added CTF and non-CTF exclusive spawn points to Ascetic
-Added a Concussion Gun in each base on Ascetic
-Extended a kill barrier on Birdcage to prevent players getting stuck in a pit
-Fixed floating spawn points on Birdcage
-Bolt Action Sniper on Cold Shoulder now respawns every 30 seconds
-Removed spawn points in the top middle on Cold Shoulder
-Changed Hill locations on Infint
-Changed some spawn points on Magnitude to be more forgiving
-Removed a crackling sound effect that could be heard near the waterfall on Spillway
-Improved ambience across several maps
-Changed many weapon placements for balance and to avoid redundancies
-Updated map thumbnails and loading screens to reflect changes

Weapon Changes:
-Improved hit registration for several weapons, including the AR and Shotgun
-Increased the speed of Energy Sword ready animation
-Removed bullet spread entirely from Battle Rifle
-Revolver will now fire continuously when holding down the trigger
-Slightly increased Revolver fire rate
-Increased Revolver damage to vehicles
-Sentinel Beam contrail is now less visually distracting

Other Additions / Changes:
-Added the Kestrel, a new flying vehicle, which can be found on Hemoasis
-Improved quality of spartan player models, which can now be seen easier in the dark
-Improved quality of first person hands
-More vehicles are able to spawn on each BTB map
-Reduced the force of the Speargun on players and vehicles
-Reduced the distance that the Gravity Rifle charge can be heard from
-Reduced the distance that the power up sound effects can be heard from
-Reduced lens flare effect on power ups
-Many other very minor improvements

Opdatering: 31. maj kl. 8:36