Total War: WARHAMMER II

Total War: WARHAMMER II

Vampire Count Tune Up
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Update: 29 May @ 10:19am

Version 1.1

>>>>> Skill Changes

- Vlad von Carstein
Fixed the link type between Storm of the Night and Monstrous Strength to behave as intended.
\- This means you no longer need to put a point into Storm of the Night to unlock Monstrous Strength.

Update: 28 May @ 3:58pm

Version 1

>>>>> Unit Changes

- Cairn Wraith:
Decreased splash targets from 3 to 1.
Removed vestigial splash tag.

- Hexwraith:
Removed flaming attacks.
Added frostbite attacks.
Increased base damage from 5 to 6.
Increased base armor piercing damage from 37 to 38.
Increased base melee defense from 23 to 25.

- The Chillgheists
Added frostbite attacks.

- Blood Knights:
Decreased base upkeep cost from 400 to 362.
Decreased base recruitment cost from 1700 to 1500.
Decreased base multiplayer cost from 1700 to 1500.



>>>>> Technology Changes

- Incatations of Ushoran:
Added +3 melee defense for Crypt Ghouls and Crypt Horrors.

- Strigoi Legacy:
Added +5 melee attack for Crypt Ghouls and Crypt Horrors.

- Soulbinder:
Added +3 melee attack for Cairn Wraiths and Hexwraiths.

- Spirit Shackles:
Added +5 melee attack for Cairn Wraiths and Hexwraiths.

- Corruptor of the Forests:
Added +3 melee attack for Fell Bats and Dire Wolves.

- Beastmaster:
Added +5 melee attack for Varheists and Varghulfs.

- Unearth Cursed Wightblades:
Added +5 melee attack for Grave Guard and Black Knights.

- Dread Animator:
Added charge defense against large for Grave Guard.




>>>>> Skill Changes

- Heinrich Kemmler, Wightblades:
Replaced "Weakened" contact effect with a custom version, "Atrophy". (Duration of 30 seconds unchanged)
Weakened: -25% base damage / -25% base armor piercing damage
Atrophy: -8 melee attack / -8 melee defense / -35% movement speed





>>>>> Building Changes

- Spirit Well:
Increased base income from 100 to 350.
Increased damaged income from 50 to 175.
Increased base building cost from 4,000 to 8,000.

- Font of Nightmares:
Increased base income from 200 to 500.
Increased damaged income from 100 to 250.
Increased base building cost from 6,000 to 12,000.

- Vampire's Keep:
Increased vampire hero recruitment capacity bonus from 1 to 2.

- Ancient Armory:
Added 3% upkeep reduction for Grave Guard. (2% when damaged.)
Decreased base time to build from 4 to 3.

- Reliquary:
Added 6% upkeep reduction for Grave Guard. (4% when damaged.)
Decreased base time to build from 5 to 4.





>>>>> Ancillary Changes

- Flesh Golem
Increased campaign movement distance bonus from 4% to 6%.

- Manservant
Increased campaign movement distance bonus from 5% to 8%.