Team Fortress 2

Team Fortress 2

ONETT: Source
Showing 1-8 of 8 entries
Update: 18 Jul @ 4:09am

- Fixed "accessed null instance" error spam when a player disconnects after talking to a responsive NPC.
- Optimized voice detector script to be faster & bug free.

Update: 17 Jul @ 9:56am

Update: 17 Jul @ 9:23am

- Rewrote the damage hook and player think functions to be more robust and fail-safe on dedicated servers. This should prevent server crashes.
- Added missing fallbacks in case the damage inflictor doesn’t exist.
- Fixed players not dying to Rolling HP (HP stuck below 0) when the damage inflictor switches teams, goes spectator, or disconnects.
- Removed all trigger_hurt entities and replaced them with TakeDamageCustom() functions (since those returned null inflictors).
- Removed damage filter entities and used player scope variables instead.
- Fixed color correction overlays still displaying during daytime.
- Added 30s timer to the Cameraman so you automatically respond if you don’t type in chat.
- Increased default ATM credits from 9 to 15.

Thank you everyone for playing and supporting my map!
Please don’t hesitate to report any bugs or server crashes.

Update: 17 Jul @ 8:41am

- Fixed a mildly annoying trigger box around the hotel receptionist.

Update: 15 Jul @ 4:46pm

- Fixed unhandled filters in VScript causing server crash.
- Fixed TakeDamageCustom() function potentially causing server crash for having null inflictor.
- Removed the "Host" role from dedicated server (it used to be that whoever connects first gets the same role and commands access as a listen server host.)
- Removed "!host" command.
- Added "!rate" command.
- Fixed a mildly annoying trigger box around the hotel receptionist.

Update: 14 Jul @ 9:43am

- Fixed interaction with the drawer in the vacant house (the one that costs $7500)

Update: 13 Jul @ 4:56pm

- Fixed potential server crash during a scripted event (hopefully)

Update: 13 Jul @ 10:10am

- Added screenshots (poor pixels)