Total War: WARHAMMER

Total War: WARHAMMER

Bretonnia by Prater
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Update: 10 Jun, 2016 @ 1:05am

-Added Raiding to all Bretonnian factions
-Fixed L'Anguille Rebel campaign map army flag
-slightly nerfed Bretonnian basic industry building income
-slightly buffed Bretonnian farm income
-added Bretonnian pastures - less growth and casualty replenishment than basic pastures but added income.


If you have Cataph's Closer to Table Top mod
-added variant Knight Errant head and helmet

Maybe a few other minor things I forgot.

Update: 7 Jun, 2016 @ 10:48pm

Fixed compatibility with Larger Units mod
Added 5th lvl Bordeleaux Winery
Added tariff bonus to Bordeleaux Winery
Added Bretonnian Walls to Couronne (appears to have been a CA bug, all the other capitals can have walls and Couronne is known for its fortifications.

Update: 7 Jun, 2016 @ 9:05pm

Changed is_quest_faction from true to false in table factions.

This seems to fix the lack of item drops. I had originally changed this to true from false when I was trying to get the event feed to work. I forgot to change it back. Every other major faction is set to false. This is the only difference between the playable factions and my Bretonnians that I could find, and it appears to fix the issue.

Update: 7 Jun, 2016 @ 12:37am

-Added Bretonnian lvl 4 and 5 farms
-Settlements now generate income. The amount depends on lvl and whether it is a coastal settlement or not.
-To highlight the Bretonnian dependence on its agricultural based economy and to make the Bretonnian economy different than the Empire’s economy, Bretonnian settlements generate less income than Empire settlements. To offset this, Bretonnian farms now generate income and can be built up to lvl 5.
-Fixed Co-Op victory conditions. I had the Bretonnian conditions applied to the Empire.
-buffed skullsmasherz a bit
-Ambushing added to Bretonnian factions and rebels
-Raiding added to Bretonnian rebels
-Fixed missing images for raze/occupy/loot/sack/subjugate (temp empire images added)
-fixed missing icons for edicts
-changed income generated from Couronne Tournament grounds back to vanilla value of 1200

Tech Changes: Compared tech tree to the Empire tech tree and made the following changes
Feudal Obligations: -20% men-at-arms/bowmen recruitment cost. + 1 Global Recruitment capacity
Supply trains: -2% upkeep
Muster the Army -2% upkeep
Tournaments: +10% speed to cav
Legendary tales: -20% action cost paladins
Chosen of the Enchantress: -20% action cost damsels
Sea Commerce: +5% sea income. +3% addition trade goods produced
Knights of Bretonnia: Added +10% weapon str to cav. +5 leadership to cav
Bretonnian Lord +1 rank. Research time increased from 8 to 12 turns.

Units
If you have cataph’s unit mods installed, I have changed battle pilgrims a bit.
-changed the uniform
-buffed leadership to the same as a Knight of the Realm (per Table Top rules)
-nerfed attack
-downgraded troop training quality
-gave impetuous attribute (bonus leadership when eager) and discipline to try to mimic Table Top Stubborn rules.

Update: 5 Jun, 2016 @ 12:39pm

Update: 5 Jun, 2016 @ 11:50am

Changelog

Building changes
-Changed experience bonuses from Master Swordsmith, Warhorse Breeder, and Woodworker shop from +3 xp to +1
-Couronne Tournament Grounds. Reduced experience bonus to knights to +1 xp, changed the effect from faction wide to province only. Reduced income from 1200 to 1000.
Reasoning: I did this to compensate with technology and the faction trait bonus.

-added +1 experience to spear infantry to Barracks lvl 3
-added +1 experience to siege workshop for artillery
Reasoning: Due to suggestions.

Update: 4 Jun, 2016 @ 9:17pm

Original upload. See front page for details. See the other change notes for details on changes.