Total War: WARHAMMER

Total War: WARHAMMER

Bretonnia by Prater
Showing 1-10 of 17 entries
< 1  2 >
Update: 2 Jul, 2016 @ 4:04pm

Added compatibility for the Lance Formation to be applied to Cataph's Knights Errant and Questing Knights.

Update: 30 Jun, 2016 @ 10:02am

Updated to Warhammer patch 1

Update: 29 Jun, 2016 @ 10:21pm

Changes
-Added the Lance Formation to Grail Knights and Knights of the Realm. See this mod if you want a different style lance formation.
-Change Men-at-Arms (basic) to Men-at-Arms

Update: 28 Jun, 2016 @ 7:35pm

previous build: https://drive.google.com/open?id=0B7p4ZeAzP5uPLTVZVVRGaUI4NUU


Changes:
-fixed King Louen dismounting crash.
-King Louen can now be dismounted.
-Unlock warhorse for him at lvl 2.
-previous save games he won't be able to be dismounted, but trying to won't cause a crash
-slightly lowered upkeep on Yeomen, Yeomen Bowmen, and Grail Pilgrims
-Parravon slightly added. Faction bonuses towards Pegasus Knights. Plan is to make Cassyon a unique Legendary Lord, so hold off new games until I complete the faction.

Update: 26 Jun, 2016 @ 5:47pm

Reverted back to old version.

Can I get a few people to try out the "beta" patch version here and let me know if it works?

https://drive.google.com/open?id=0B7p4ZeAzP5uPZlRSODQwZmI0X1k

Be sure to inactivate bretonnia_by_prater and just have this one running.

Update: 26 Jun, 2016 @ 4:36pm

previous build: https://drive.google.com/open?id=0B7p4ZeAzP5uPLTVZVVRGaUI4NUU


Changes:
-fixed King Louen dismounting crash.
-King Louen can now be dismounted.
-Unlock warhorse for him at lvl 2.
-previous save games he won't be able to be dismounted, but trying to won't cause a crash
-slightly lowered upkeep on Yeomen, Yeomen Bowmen, and Grail Pilgrims
-Parravon slightly added. Faction bonuses towards Pegasus Knights. Plan is to make Cassyon a unique Legendary Lord, so hold off new games until I complete the faction.

Update: 21 Jun, 2016 @ 12:05am

Old Version, June 16th Update: https://drive.google.com/open?id=0B7p4ZeAzP5uPNjd5aUxwdnBGMG8


6/21/16 Changes
-Tweaked unit composition and decreased unit count of Rebel Army. Opening fight should be easily won now
-Added half strength pilgrim unit to Louen Leoncoeur’s army
-fixed bug with Bordeleaux Winery lvl5
-Lyonesse is now fully playable. Difficulty is listed as hard. Please do not complain about the difficulty for Lyonesse.
-Lyonesse faction bonus is +5 against undead corruption. Adalhard also has another +6 bonus against undead corruption for a total of +11 against undead corruption in region Adalhard is in. This works if you play as Bretonnia and the AI keeps Adalhard in Lyonesse. If you confederate Lyonesse, the bonus should drop down +6. This will keep the undead corruption in check as long as Adalhard is in Lyonesse. Lyonesse will no longer suffer from undead attrition while Mousillon still will.
-All other Bretonnian factions are playable as WIP. They are not fully added yet and I haven’t even started a game with any of them and they are completely untested. Play at your own risk. They don't include victory conditions, and I don't remember if I enabled them in Multiplayer. These factions will slowly be made fully playable.
-changed some art
-fixed some unit descriptions
-Changed Bretonnian Faction description.
-Mousillon now has a non-aggression and trade pact with L’Anguille Rebels. Description for Bretonnia and Lyonesse explain why. I originally made it an alliance but the difficulty for Lyonesse was impossible with the two as allies.
-Slightly buffed Bretonnian farm income.
-Maybe some other tweaks I forgot about.

Update: 16 Jun, 2016 @ 9:24pm

June 10th (old) Version: https://drive.google.com/open?id=0B7p4ZeAzP5uPb2Qxc2V0bXFHS1E



6/16/16
Tech changes
-changed Knights of Bretonnia to 20 turns
-changed virtue of the Joust to 8 turns
-changed tournaments to 12 turns

-Added new units: Men-at-Arms (basic), Grail Pilgrims, Yeomen Bowmen, Yeomen (see descriptions below).
-Louen Leoncoeur starting army: Switched out Men-at-Arms with Yeomen unit. Switched out Peasant Bowmen unit with Yeomen Bowmen.
-Bertrand Labelle’s army: Major changes. Army now heavily outnumbers Louen Leoncoeur’s army but is a lot weaker since it is mostly made up of Men-at-Arms (basic).

Starting advice:
Bertrand Labelle now outnumbers Louen Leoncoeur by 2 to 1. However, this battle can be won. Your line of infantry should be able to hold against their line of infantry. Use your trebuchets to damage the enemy Knights of the Realm or Infantry as they approach. Use one unit of Knights to kill the enemy trebuchets, use your other unit to attack their Knight of the Realm Unit. When the trebuchets are finished, send that unit of knights to help finish off the enemy Knights of the Realm. When the enemy knights are gone, mop up the enemy archers, then charge the rear of their infantry. Use Louen to kill the enemy general. Use the forest to hide your knights. If need be, use the forest to the left of the starting area to mask your infantry. Don’t be afraid to use your Yeomen Bowmen in hand to hand, you will probably need them to help out.



New Units:
These units have been added from the Bretonnian Rosters from the 6th Edition Ravaging Hordes and 5th Edition Army books.

--Grail Pilgrims (Battle Pilgrims)
Wherever the Grail Knights travel, they gather a trail of fanatical worshippers whose only goal in life is to bask in the reflected glory of these mighty individuals. Driven by relentless obession, these pilgrims collect almost anything that a Grail Knight casts away, whether it be scraps of ruined armour, clothing, or even discarded food. Such is their burning passion, these religious scavengers will follow their idol through all weathers and lands, exulting in his acts and praising his sparing words.

Qualities: Better leadership but worse melee skills than Cataph’s Battle Pilgrims.
Attributes: Stubborn. Stubborn gives discipline and impetuous attributes. This is an attempt to replicate the Table Top Stubborn Trait.
Equipment: Sword and shield, light armor
Training: Poorly-trained
Building: Worship T1 and Barracks T1

--Men-at-Arms (basic)
Each midsummer, commoners flock to their lord’s castle to present their sons in the hope that they will be trained as men-at-arms. For a peasant to have a son accepted into the ranks of a knight’s household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant ‘slouch’ to better improve their chances of selection. All morning and afternoon the knight inspects the candidates. By dusk, the luckiest and strongest are selected and taken back to the castle where they are outfitted in the livery of their lord. Some receive no training at all and are equipped worse still, and are simply rounded up and pointed at the enemy. If battle does come, life expectancy is obviously very short -- if they actually stay and fight.

Qualities: Very poor at melee. Maybe slightly better than zombies. Very cheap.
Equipment: swords/hand weapons, cloth armor
Training: poorly-trained
Building: Barracks T1

--Yeomen
Yeomen are veteran or semi-decently trained men-at-arms. Their liege lords are either too poor to mount their yeoman on horses, or they serve a lord who has decided to maintain a body of “more disciplined” troops expected to hold the center. Whichever the case, the prudent Bretonnian commander would not put too much faith in yeomen holding the line longer than their less experienced counterparts.

Qualities: Decent at combat. On par with Empire basic infantry.
Equipment: Spears, shields, light armor
Training: trained
Building: Barracks T3


--Yeomen Bowmen
Yeomen Bowmen are yeomen who have been armed with bows. Their liege lords are either too poor to mount their yeoman on horses, or they serve a lord who has decided to maintain more “reliable line” of archers instead of depending on the peasant levy. Most Bretonnian Lords scoff at the idea, perhaps rightly so.

Qualities: Decent. On par with Empire basic troops. Ok in melee if desperation calls for it.
Attributes: Strider
Equipment: Bows, short swords, light armor
Training: Trained
Building: Barracks T3

Update: 10 Jun, 2016 @ 4:14pm

Fixed the update

-Added Raiding to all Bretonnian factions
-Fixed L'Anguille Rebel campaign map army flag
-slightly nerfed Bretonnian basic industry building income
-slightly buffed Bretonnian farm income
-added Bretonnian pastures - less growth and casualty replenishment than basic pastures but added income.
-Mousillon is now a lvl 3 minor settlement and has lvl 2 garrison so it hopefully lasts longer. I keep starting new games so that I can fight with the new Bret Mousillon skin mod and Bordeleaux keeps killing them before I can see what that mod is about!


If you have Cataph's Closer to Table Top mod
-added variant Knight Errant head and helmet

Maybe a few other minor things I forgot.


Crashing was due to me giving Mousillon lvl 2 garrison walls but the settlement wasn't lvl 3. Fixed.


If you are still crashing, here is the June 8th Release: https://drive.google.com/file/d/0B7p4ZeAzP5uPRjZjR2dvX24yNjQ/view?usp=sharing

I will try to make the previous version available from now on.

Update: 10 Jun, 2016 @ 2:00am

Rolled back to June 8th due to people reporting crashes. Will troubleshoot later and get the June 10th update redeployed.