Starbound

Starbound

Macrochip
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Update: 1 Jan, 2018 @ 11:30am

Fixes:

Giant hexidecimal display object now properly sized for its sprites.

The definable button will now remember if it should be on or off between sessions.

Update: 23 Sep, 2017 @ 11:50am

Update: 17 Sep, 2017 @ 7:08am

Update: 6 Sep, 2017 @ 11:54am

Update: 30 Jul, 2017 @ 6:13am

Update: 29 Jul, 2017 @ 8:58am

Update: 29 Jul, 2017 @ 6:56am

Moving up the WIP again.

Extra Components
● 4-bit ALU *
● 4-bit Comparator
● Switchbank (4 switches)**
● 7-digit, 4-nibble BCD Display/Converter ***

Component menu shuffled a bit. Probably will need to revise if I want to fit anything else now!

* http://i.imgur.com/kZOTGIT.png for datasheet on the complicated ALU!

** For the Switchbank, press pageup or pagedown after selecting a switch from the component menu.

*** For the 7-digit BCD, press pageup or pagedown after selecting a hexidecimal display from the component menu.

Extra Objects
Decimal and Giant Decimal Display objects, craftable from the Wiring Station.
[ 10/15 = blank, 11 = minus, 12-14 = E r & for Error, matching outputs from 7-digit BCD component above ]

Other
Additional skin to fit in with recent vanilla game 'Station' objects available on Macrochips thru options menu.

Update: 15 Jun, 2017 @ 3:26am

Bug fix for a crash from multi remote node component.

Update: 12 Jun, 2017 @ 3:20pm

Fix for countdown timer bug.

Update: 8 Jun, 2017 @ 10:05am

Updated for Starbound 1.3 release.