Starbound

Starbound

Frackin' Races
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Update: 23 Oct, 2016 @ 2:34pm

Update: 22 Oct, 2016 @ 5:15am

Apex got a bit of love (since just looking at the Stats page tells us they get shafted hard compared to other races!):

Apex now get a +25% bonus with Fist weapons, and when wielding them they also get increased defense. The image of an ape savagely smashing things with its fists was the inspiration here. You don't #### with an ape.


Florans got a test ability added to their bow use perk: When wielding a bow they have increased movement speed. This may or may not be OP.

Update: 21 Oct, 2016 @ 5:24pm

a LOT of things have changed.


Consult the new race list for up-to-date descriptions here:

http://sayterdarkwynd.github.io/races.html



It should be noted that there are now WEAKNESSES to elements. However, currently they do *not* add onto the displayed damage popup numbers. So bear in mind if you are taking "4" fire damage and have that as a weakness you are actually taking 8 damage. I'll work that last detail out in a future update

Update: 19 Oct, 2016 @ 5:07am

incorporates Shield updates from FU into FR

Update: 13 Oct, 2016 @ 9:49am

some swimboost changes to make it less garbage

Update: 9 Oct, 2016 @ 3:03pm

avian stat effect fix (health, energy)

Update: 4 Oct, 2016 @ 4:08pm

Update: 4 Oct, 2016 @ 4:04pm

updated metadata/description

Update: 4 Oct, 2016 @ 4:00pm

adds Slime as a new supported race. Note that they have quite a few penalties, which I'm still ironing out.

SLIME
-------------------------------
Energy -15%
Energy Regen -25%
Shield Block Regen -75%
Speed -15%

Protection + 3
HP +15%
Knockback Resistance +75%
Immune - Poison
Immune - Slime
Immune - Webs
Fall Damage Reduction 85%
In Liquid: -5 Defense, -20 Health, -30 Energy

Update: 15 Sep, 2016 @ 6:48pm

fixes an exploit with melee 1h bonuses stacking and not reverting (specifically, with Glitch). Defense values should no longer be +6 higher than they ought to have been.

removed antiquated beesting data