Call of Duty: Black Ops III

Call of Duty: Black Ops III

Killhouse Z
Showing 1-10 of 11 entries
< 1  2 >
Update: 3 Oct, 2016 @ 4:54pm

KillhouseZ beta 2

Changelog:

- Fixed ladder top (anim in FP still bugged)
- Improved FPS with Umbra parameters changes
- Fixed some clips for Dyn objects
- Fog changes outside the main building for Killstreak look
- Slight drop in Bloom
- Adjusted some Killstreak pathing
- Ropes now cast shadows
- White Lensflare replaced for yellowish one

As usual please report any bugs, suggestions, dislikes to the discussion page!

Update: 30 Sep, 2016 @ 3:38pm

Killhouse Z Beta 1

Moving the map to Beta now as now breaking issues

Changelog:

- Fixed some bad spawns in all gametypes
- Ladder is back for Boots on the Ground and other mods

**ladder in bo3 are buggy, you've been warned**

- New Lighing / Sun / Fog for better performances
- Remove 2 Xcam also to improve performances
- Fixed a lot of bad AI nodes (for bot play)
- Comestics changes (many)
- Added ropes on lights which are now dynamic
- Added ambient FXs
- Added audio reverb
- Added ambient sounds
- Highered up the out of bounds trigger for antenna jump
- modified tower for better mantle over
- Added decals

Known Issues:

- Ambient Occlusion ghosting on outer edge of the map (workaround: turn off AO in options)
- Ladder is bugged for animation and can cause other issues for bot

Discuss any issues / comments here: http://steamproxy-script.pipiskins.com/workshop/filedetails/discussion/770705142/343787920127001245/

Update: 28 Sep, 2016 @ 2:46pm

KillhouseZ Alpha 1.2 Changelog:

- Added support for Fracture Gametype (Thanks to ConvictioNDR)
- Removed Jump Pad and opened up 2 sides of the tower
- Highered up wall in white open ceiling building
- Added ambient spinning fans
- Added second Xcam monitor screen at Axis spawn for balance :)
- Many small comestic changes
- Added exterior probes
- Fixed KOTH markers FX position
- Changed Ball position to plateform on tower
- Lowered Hellstorm Missile start point
- Fixed AI nodes for better navigation
- Added NoSight clips for Talon and Laser beam issues
- Adjusted some clips

Known issues:

- At outer edge of the map the AO can mess up and ghosting appears
- Spawns placement not always ideal, will be fixed in next update

Please report any issues, suggestions in the Discussion here: http://steamproxy-script.pipiskins.com/workshop/filedetails/discussion/770705142/343787920117139784/

Update: 28 Sep, 2016 @ 1:23am

- Updated Thumbnail for Steam Workshop

Update: 27 Sep, 2016 @ 4:09pm

no changes

Update: 27 Sep, 2016 @ 4:07pm

no changes

Update: 27 Sep, 2016 @ 4:04pm

no changes

Update: 27 Sep, 2016 @ 3:27pm

Another test, no changes

Update: 27 Sep, 2016 @ 3:19pm

Test, no changes on the map

Update: 27 Sep, 2016 @ 2:12pm

** Update **

Alpha 1.1, changelog:

- Added support for non-english BlackOps3
- Added Kill zones for out of bounds (sorry!)
- Added support for HeadQuarters, Escort, Demolition
- Comestic changes
- Windows in buildings at spawn can now be mantle over
- Wallrun fix for all sides of the map
- Small fix on Jump pad
- Removed bottom of ladder at tower