Train Simulator Classic 2024

Train Simulator Classic 2024

New Haven to Boston Line
Showing 1-7 of 7 entries
Update: 22 Nov, 2018 @ 2:32pm

UPDATE 7

Update: 16 Nov, 2018 @ 2:12pm

UPDATE 6

~Catenary complete between Division Post (New Haven) and Old Saybrook
~Added siding on Track 1-side east of Guilford interlocking

Update: 14 Nov, 2018 @ 11:33am

UPDATE 5

~Catenary complete between Branford and Guilford

Update: 11 Nov, 2018 @ 6:00pm

UPDATE 4

~Catenary complete between Division Post (New Haven) and Branford
~Catenary complete between Westbrook and the MP 107.9 (Soundview) defect detector
~Catenary work around Providence
~Connected Track 3 at Kingston
~Added Liberty Interlocking west of Kingston

Update: 8 Sep, 2017 @ 6:41pm

~All passenger stations now have their respective number of platforms.
NOTE: Scenery and catenary work are NOT complete at all stations, but now you can at least stop at every station and have at least one car's doors open.
~Numerous speed signs for the HUD have either been added or revised
~Numerous signals and signal bridges have been added or replaced
~Catenary work in various locations
~There's an "easter egg" somewhere in Massachusetts near a junction. It's not perfect nor is it complete, but I figured I would start it :)

Update: 10 Apr, 2017 @ 8:40pm

~The Peninsula Corridor (San Francisco to San Jose, California) assets have been added as of April 2nd
NOTE: As of August 6th, only two types of scenery objects are being used from the Peninsula Corridor: LED station information signs and signal bridges. It's recommended but not required for the route to function.

~The majority of interlockings now have destination markers at each end (west and east)
~Platform reconstruction in progress at Branford, Guilford, Madison, Clinton, and Westbrook
~Catenary restrung in various locations (Mill River to Shore Line Junction, Branford, Guilford, Madison, Clinton, and parts of Providence)
~Catenary bridges with hangers that hang from the bridges have been raised between Providence and Boston (and various locations between New Haven and Providence)
~Niantic River Bridge (Nan Interlocking) starting to be fixed

The following locations have tri-light signals in-game:
~Eastbound at Division Post in New Haven
~Eastbound home signals for Mill River
~Westbound home signals for Shore Line Junction
~Eastbound Track 1 signal next to Meadow Interlocking
~Westbound home signals at Shaw's Cove
~Westbound home signals at Groton Interlocking
~Home signals at Mystic River
~Eastbound intermediate signals east of Westerly station
~Eastbound home signals at Orms Interlocking
Unfortunately, the whole route won't have tri-light signals because they are very buggy in many areas.

NOTE: I am trying my best to get the quick drives to work. So far I've redone the QD from New Haven to Boston and from Boston to New Haven. They both worked at first, but now won't show up in the main QD menu for me. I'm not sure what's going on, but they should appear in the "Build" function of RailWorks.

Update: 15 Feb, 2017 @ 7:00pm

~All highway grade crossings have been updated (they are located between Niantic and Stonington, Connecticut/Westerly, Rhode Island)
~Station platforms at New Haven Union, Kingston, and Providence have been updated
~Overhead wires have been restrung from Waterford (Miner Lane grade crossing) through New London, Mystic to Westerly, through Kingston, and almost all of Providence station
~Numerous speed limit adjustments between New Haven and Providence
~More destination markers have been added between New Haven and Providence

NOTE: The only quick drive that will work is from New Haven Track 2 to Boston Track 8. As I am updating and adding more destination markers the quick drives will become corrupt, but I plan to fix the remaining QDs as soon as possible. I have included a free roam scenario that's essentially like the one I have for the NYNH Revamp.