Arma 3
Task Force Arrowhead Radio (BETA!!!)
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Update: 23 Mar, 2019 @ 4:14am

31/12/2018
New Pre-release 304

Fixed 3D voice position jitter when in fast moving vehicles (@C0kkie)
Fixed TFAR_fnc_isSpeaking
Fixed impossible to use numbers as vehicleIDOverride (@Verdehile)
Added option to configure objectInterception strength
Fixed objectInterception never activating
Fixed Vehicle Speaker radio barely audible while inside same vehicle (@ke3p)
Fixed invalid parsing of vehicleID on speaker radios
Fixed Radio towers not being unregistered when deleted (@Lifetap [3CB])
Added Display current settings in zeus static radio module if radio is already initialized
Fixed Zeus static radio module always setting volume to 0
Fixed default frequency 3DEN Attribute not working (@Iceman) This breaks pre-defined frequencies in old missions, assignments need to be re-done
Fixed static radio initialization for LR Radios
Fixed channel switch every 10 minutes after session lost

01/01/2019
New Pre-release 305 (no plugin update)

Fixed TFAR_OverrideActiveLRRadio support (#1445)

11/01/2019
New Pre-release 306

Added can now confirm frequency with Enter or Numpad-Enter key
Fixed keeping LR Radio after exiting vehicle
Improved sound occlusion in vehicles (alot)
Fixed local radio sounds not respecting stereo setting
Fixed missing typeName for 3DEN frequency attributes
Fixed radio stereo setting not working

12/01/2019
New Pre-release 307

Fixed script error when inside vehicle (TFAR moving out of channel)
Added experimental feature to read vehicle isolation from Arma config (Can be disabled via cba settings, is enabled by default. This change means that the vehicle isolation is now read from the Mods/Vanilla config, meaning errors with that are the Modders/Bohemia's fault :D)

19/01/2019
New Pre-release 308

Fixed script error with new experimental vehicle isolation
Changed don't consider players for object Interception anymore
Fixed not releasing force PTT onGameEnd
Tried to fix object interception glitching
Fixed script error on TFAR 3DEN Attributes

20/01/2019
New Pre-release 309 (only plugin)

Fixed not able to talk after mission end

21/01/2019
New Pre-release 310 (only plugin)

Fixed not able to talk with voice activation after start of game

03/03/2019
New Pre-release 312

Improved radioRequest Performance
Fixed vehicleID and defaultIntercom 3DEN properties only working on host
Fixed script error in fnc_isTurnedOut when in a vehicle but also not

Update: 22 Oct, 2018 @ 7:43am

New Pre-release 300

**Renamed Teamspeak Plugin to TFAR_winXX (From task_force_radio_winXX)**
**Renamed Modfolder to @TFAR (From @task_force_radio)**
Changed voice volume total to 200%
Changed Harder voice falloff at end of voice range
Fixed Don't localize 3den category classname
Fixed TFAR_OverrideActiveLRRadio implementation
Fixed AN/PRC-155 UI frequency unreadability @C0kkie
Fixed syntax error that broke moveWhileTabbedOut setting
Fixed potential failure to join TS channel if plugin is enabled after already ingame
Fixed Unsung Mod causing initialized radio types to show up in Arsenal @shukari
Fixed relay antennas not being considered when outside of radio range
Added defaultIntercomChannel setting and 3DEN Attribute
Added VehicleIDOverride 3DEN attribute
Fixed TFAR Relay Tower not showing up in Zeus
Fixed radio with 0.9 classname would spam inventory with new radios
Fixed bigger TFAR_globalRadioRangeCoef would decrease range instead of increasing
Added LR Radios to Tanks DLC vehicles
Changed plugin displayname to "Task Force Arrowhead Radio" (Instead of "Arma 3 Radio")
Fixed Static Radio LR Speaker attribute
Added warning if different TS plugins are loaded at the same time
Added warning if TS Plugin is too old for current mod version
Changed name of deprecated items to clearly show they are deprecated.
Added OnFrequencyChanged Eventhandler (`"OnFrequencyChanged", [TFAR_currentUnit, _radio, _channel, _oldFrequency, _frequency]`)
Added OnFrequencyChangedFromUI Eventhandler (`"OnFrequencyChangedFromUI", [TFAR_currentUnit, _radio, _frequency] `)
Replaced Raise/Lower Headset hotkeys by a single toggle hotkey.



New Pre-release 301
Fixed radioList aggregating radios when remote controlling @ConArts
Fixed Raise/Lower Headset ACE Interactions not showing their name
Fixed TFAR not accepting plugin commands (caused by the namechange)
Fixed too low compressor threshold (Voices with TFAR enabled being considerably quieter as with TFAR disabled)

New Pre-release 302
Fixed unable to choose intercom channel
Reduced default Intercom Volume
Reduced default Radio Volume

Update: 13 Jul, 2018 @ 11:01am

298

Fixed infinite radio range.

Update: 12 Jul, 2018 @ 7:20am

New Pre-release 297 (12 July 2019)
Add variable for radioReplaceProcess PFH ID
Fixed second SR Radio not being instanciated
Fixed cannot release LR Tangent after leaving vehicle
Add warning if server API doesn't match client

Update: 10 Jul, 2018 @ 12:33pm

Revert to 278

Update: 9 Jul, 2018 @ 12:50pm

New Pre-release 281 (10 May 2018)
Fixed distorted sound effects when connected to multiple TS servers (Radio sounds would play double or more speed)
Don't set activeSRRadio if it already is active (Bug was if you press the switch radio key with no space in inventory the radio would disappear)
Add ACE Arsenal stats for Radio range and encryption code.
Add compressor to directVoice
Add Korean Translation
Add Portuguese Translation
Add Debug UI ("/tfar debug" in TS)
Add 3D voice "cone" attenuation
Replaced Radio instantiation code (#1362)
Remove radiocode being set to players side even if taking radios from other side.
Stop moving into TFAR channel when tabbed out of Arma(edited)

New Pre-release 282 (12 May 2018)
Fixed invalid voice volume falloff curve (volume would fall off far to quickly)
Fixed invalid text offsets in DebugUI

New Pre-release 283 (13 May 2018)
Fixed radio default settings generation (#1416)
DebugUI is now resizeable and has smaller fonts

New Pre-release 284 (17 May 2018)
Fixed typo that broke radio instanciation
Minor performance improvement when collecting player positions(edited)

New Pre-release 294 (3 June 2018)
Fixed script errors that broke 284 radio instanciation
Minor performance improvements for position update script
Added build files to build with armake (#1419)
Added hotkeys for DebugUI to change the center unit
Fixed radio encryption code variable not being resolved (#1422)
Reworked ACE Interaction layout (#1424) (Moved Radios from Equipment into own category.)

New Pre-release 295 (9 June 2018)
Fixed could not set Radio frequencies in 294

New Pre-release 296 (4 July 2018)
Fixed first radio displayName was "radio index" instead of "radio 1"
Fixed Respawn EH potentially running before actual respawn
Don't show own plugin version on left side of the TFAR status display in Teamspeak
Added warning if ingame name is too short for Teamspeak
Added option to move to TFAR channel even while tabbed out
Added global radio range coefficient setting
More precise max errorLevel (Teamspeak would throw errors about errorLevel being out of bounds)
Fixed incorrect default settings for personal radio types
Added 3 more Intercom channels (Will be made configurable later)
Added intercom ducking (Volume lowering on incoming radio transmission)
Increased pluginTimeout maximum to 15 seconds
Reset corpse spectator mode on respawn (@NeilZar)
Optimize processPlayerPositions (@NeilZar)
Added warning in singleplayer when pressing additional transmit button (Already had it for SR Transmit but none of the others)
Fixed TFAR blocking hotkeys (Would for example block Zeus Z key so that you had to use Shift+Z. TFAR now doesn't block any keys anymore)

Update: 12 Apr, 2018 @ 11:07am

New Pre-release 274 (January 20, 2018)
Don't get moved into TFAR channel while tabbed out
Disable 3D position Audio processing when the position is null
Allow TFAR Position update mode setting to be changed on the fly in the mission. (Interval between position updates) (#1368)
Refactored AI-Hearing (#1360)
Added AI-hearing can now hear Speaker Radios
Replaced Old Variable names in CBA settings (TerrainInterceptionCoef and Radio code configurations need to be re-done) (#1370)


New Pre-release 278 (April 11, 2018)

Unmute players automatically if they are in hearning range instead of only when they are in range and talking (Fixes talkers first word being cut-off) (#386)
New TFAR_fnc_getVehicleRadios which returns all Radios of a vehicle (#1371)
Potentially fixed "pop bug"
Fixed radio signal always going via Relay Antenna if one is in range. Even if direct route would be better (7199ea)
Major code cleanup. clang-tidy fixes, Tab->Spaces, std::string->std::string_view
Added TFAR_fnc_getTeamSpeakChannelID(returns current channels ID) and TFAR_fnc_getTeamSpeakServerUID(returns current servers UID)
Added ability to use Channel ID instead of Channel Name for the serious channel. To use it enter ID:<channelID> instead of the previous <channelName>.
Fixed potential crash if TFAR is unable to determine if a update is available (#1308)
New Voice volume icons (Including icons for Headset Lowered which are not yet implemented in code) (#1395)

Update: 20 Dec, 2017 @ 7:54pm

New Pre-release 264 (October 9, 2017)
Added ACE support:
Open Radio UI via self-interaction
Lower/Raise Headset via self-interaction
SR/LR Additional keys now no longer block Vanilla keybinds.

New Pre-release 265 (October 28, 2017)
Cleanup Antennas component (#1327)
Stereo settings added to the self interaction menu (#1323)
Add the possibility to interact from inside vehicles, on chairs (https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1328)
Added a lot of logging to find the cannot hear someone bug. This will potentially be VERY spammy in your Teamspeak log. But it will help. It might tell you why someone is being muted.

New Pre-release 267 (November 04, 2017)
Added Take-Radio ACE-Action (#1325)
Convert AI-Hearing into CBA-Setting (#1326)
Added client nicknames to the extensive logging that was added in 265

New Pre-release 268 (November 12, 2017)
Added ACE Arsenal compatability
Added chinese localization and localization for almost all strings that were not localized yet
CBA-Settings and 3DEN Attributes (This is huge: https://github.com/michail-nikolaev/task-force-arma-3-radio/pull/1331)

Moved default frequency settings from Modules to CBA settings (You scripts will most likely not work that well anymore. But CBA settings should work 100% now and not randomly give someone random frequencies)
TFAR enforce usage and side radio module settings were completly moved to CBA settings.

Teamspeak Channel name and password are now in 3DEN Attributes. Attributes -> TFAR preferences. This will be moved to CBA settings once we have a way to not show the password to every client.

Player specific frequency settings are now on 3DEN Attributes of units. You can also do the same for a whole group. (This replaces the group-frequency module)(edited)

New Pre-release 269 (November 18, 2017)
Fixed wrong image path for transmitting hint
Fixed bunch of typos and missing stringtable entries

New Pre-release 270 (November 25, 2017)
Reduced log spam in chat
Focused logging on Radio instead of 3D voice @[A] nomisum

New Pre-release 272 (December 5, 2017)
Moved TS Channelname and Passwort to CBA settings.
If you were still using tf_no_auto_long_range_radio the result was inverted when transfered to the new variable. Now fixed.
Added restrictions to CBA frequency settings (You can only enter a valid array of frequencies) so a input of [123.,abc would be invalid.
Fixed player keeps transmitting on radio after dying @NeilZar
Fixed killed players in spectator can still hear radios (I hope)
This requires CBA 3.5

New Pre-release 273 (December 16, 2017)
Fixed typo in parseFreq (Having "empty" frequencies on Radio if you specify less than 9 default freqs)
Sorted Settings into multiple Categories
Added backwards compatability for tf_guer_radio_code variable
Added Teamspeak log collection command (/tfar full <note> or ingame Hotkey, you'll find that in your hotkey settings) @chris579

Update: 1 Oct, 2017 @ 3:51am

New Pre-release 261
Fix loosing SR radio when switching active radio with full inventoy (#1310)
Fixed leaving spectator doesn't disable spectator mode
Replaced compiletime stringhash algo (Should fix the HASH mismatch messages that caused the "Cannot hear someone bug" and that were still happening)(edited)

New Pre-release 262
Fixed invalid serverDataDir hash when switching channel (Should finally fix HASH mismatch)
Fixed updating Teamspeak channelNameCache for every channel when joining server (Makes joining Teamspeak servers alot faster)
Possible fix for ai_hearing trying to remoteExec to null (Maybe fix for A null object passed as a target to RemoteExec(Call) 'reveal' RPT messages)

Update: 2 Sep, 2017 @ 4:26pm

Dedmen - 07/18/2017
New Pre-release 246
Fixed error where 3D sound would flip when looking up or down (https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1285)
Fixed Typo in mr3000 UI causing script error
Added more diagnose output for Intercom and AntennaManager

(This could also potentially fix the "cannot hear someone" issue. But I don't think so)

Known bug: you hear a echo of yourself(edited)

Dedmen - 07/27/2017
New Pre-release 247
Fixed bug from 246 where you hear yourself

Dedmen - 08/14/2017
New Pre-release 248
Added ACE Action to Disable Intercom
Changed Intercom channel switch actions now don't display the channel you are currently in
Fixed old Volume Hint not showing up
Fixed script error on a UI button from Bussole and Fadak radios

Known issues: Can't switch Intercom channels :x(edited)

Dedmen - 08/19/2017
New Pre-release 249
Fixed bug from 248 where you couldn't switch Intercom channels

Dedmen - 08/20/2017
New Pre-release 259

Added verification for clientData's key hash in serverData (Workaround for "Cannot hear someone" issue)
Move everything to C++17
Added modification log to clientData to diagnose verification errors(edited)