Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Cambodian Incursion
Showing 1-10 of 31 entries
< 1  2  3  4 >
Update: 2 Jul, 2018 @ 6:00pm

Reverted it to the October version so that people will have a working version while I iron out the map. I'm hoping to fix it this week, hopefully.

Update: 2 Jul, 2018 @ 1:33pm

There were redundant files that were causing issues.

Update: 2 Jul, 2018 @ 12:06pm

Fixed bugged spawns for D and E. Now the US and NLF spawns should correctly move forward instead of mantaining the C spawn locations.

Update: 30 Jun, 2018 @ 1:37am

So it has been a long time since an update. I got a lot of stuff goining on in real life as well as transitioning to Squad and UE4 is for me right now the natural step.

But HISlawyer did some quality of life improvements on the map. Additionally I added A config file... finally I guess for most of the server ops :D

Update: 21 Oct, 2017 @ 8:27am

- rework most of the lighting (tunnels still WIP)
- added new convois on the road for cover
- D-tunnelspawn now totally disabled as soon as D is taken
- fixed multiple floating objects


Working on:
Reverbvolumes for Buildings and Reworking the Tunnellighting for immersion
D is still under observation if the changes fix the current issue

Update: 30 Sep, 2017 @ 4:38am

- added outskirt trees(will rework them a bit as they are atm not lighted at all)
- Fixed F Tunnel
- improved C
- hopefully made D easier to take

Update: 8 Sep, 2017 @ 7:56am

Update: 10 Aug, 2017 @ 6:25am

Update: 27 Jul, 2017 @ 1:48pm

Update: 16 Jul, 2017 @ 6:20am

-Added Objective borders to the Overheadmap
-fixed Foxtrotspawns
-Fixed typos in objectivenames