Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Cambodian Incursion
Showing 21-30 of 31 entries
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Update: 6 Jul, 2017 @ 9:12am

Update: 6 Jul, 2017 @ 8:57am

Update: 6 Jul, 2017 @ 8:16am

Update: 3 Jul, 2017 @ 10:46pm

new lighting, most of the hillslopes no able to be walked up on, more jungle some minor changes

Update: 28 Jun, 2017 @ 2:26pm

Some minor changes to balance it out further

Update: 27 Jun, 2017 @ 8:10am

Alpha 1:
after testing only lightmass enabled builds will be released from now on

extended D tunnels a little bit further (still WIP and some parts are still blocked)

added artillerie on US and Recon on both sides

added artillerie on US and Recon on both sides

added much more cover etc to D

switch A and B objectives to make the game feel more intuitive (from left to right)

Balance changes (a,b,c in favor of US, d,e favor of VC and US nearly always ran out of tickets)
The rounds I played were always won by the VC and mostly because of no respawns left for the US. Also I
realized that A and B would be taken rather quickly by the US. C was ok, but D and E was definitly in
favor of the VC no matter how much better the US Team was. Therefore I change a few things:
-A and B Captime up to 30 sec

-C and D Captime down to 30 sec

-Added 75 Tickets to US (they nearly always ran out of tickets) and playtime now only 30mins

-Moved VC-E-Spawn back to future F position



fixed C Spawnprotection

Added Cameras to the spawn

Added CullDistanceVolume-> there should be an performance improvment

Added Ambient sounds

Added VC radio in D tunnels

Added Ammocrate in C and D

hopefully fixed collision on all wooden parts in the temple

added vine on C for VC to enter

smoothened some hills to easier climb them(more to come)

Update: 21 Jun, 2017 @ 3:44pm

Update: 21 Jun, 2017 @ 2:32pm

pa2:


-added overheadmap(not totally exact. will be updated when objective Foxtrot is done)
-fixed vietnamroles
-fixed VC spawns again
-added some Blocking volumes
-changed namesceme(pa=prealpha;a=alpha;b=beta,rc=release canidate, numbers decribe which version of it)
-fixed the ladders
-potentially fixed the standard pathmaterial
-fixed VC having 3 commanders
-fixed spawns and spawnprotection
-added another ladder to D tunnels
-potentially fixed C walls(please use bugit when finding another position)
-build pathes :D
-added tunnelentrancenotes

Update: 21 Jun, 2017 @ 7:57am

Update: 20 Jun, 2017 @ 9:19am

Inital release(keep in mind map is playable but thats about it)