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@clockworkcuttlefish I stated in the "change notes" that pathfinding got removed for 1.6. I have currently no plans to put it back in.
I do have a question, though. I know 1.6 overhauled path finding, so a lot of path finding mods are either dead or being reworked. Is that also true of QOL's options?
I saw someone a while ago that had an issue with path finding options not appearing in the general mod settings for QOL, and I'm trying to figure out if that's the problem I'm having, or if (more likely? perhaps?) they had to be removed for now?
Just trying to figure out if I need to troubleshoot further, or just smite the next guy that walks into my hospital for no reason as an example. (For now forbidding doors it is, I guess.)
Thanks for the mod and all your hard work with it!!
@irrelevantredundancy It means you probably have a configuration for "PlantTreeAcacia" but it no longer exists and there are 4804 other plants in your DB. Congrats on your mod list I guess :)
@WESGRU Changing the actual space would potentially place buildings on top of each other or have them on unsupported ground and such. Changing the graphic size doesn't matter.
Failed to find Verse.ThingDef named PlantTreeAcacia. There are 4804 defs of this type loaded.
Here [pastebin.com] is a PasteBin link to the full stack trace.
I didn't realize I can click the refuel...? option tab!
anyways, thanks a lot!
@ABAYO You edit the gun that the turret is mounting.
I want lower the turret magazine size that added from the other mod. but I can't find it...
also Thanks for the cool mod!
@Psycho Penguin I think worktypes for robots can be altered. However not all jobs are programmed to work with non colonists.
@Narwhal The market value is a stat. If omitted it is calculated based on ingredients.
@Stellar Harbour I haven't added anything for that.
@Nitsah There will be a reason but without a hugslib log I can't try to find it. There are also sections in the manual on how to prevent loss of data.
@tobiaslarsson87 You can forbid the patch "Hide Rotation Controls", by default the rotate left/right that would be displayed for buildables is removed(the keys still work).
No renderer found for: FixedIngredientFilter of type RIMMSqol.genericSettings
@Brio No idea about that one specifically but you can edit work givers.
@tobiaslarsson87 I'll take a look at going to 1.6 but unlikely that there will be a stable version out before the 1.6 release. Usually, due to other mods that are supported it will break when they release new versions on launch.
https://files.catbox.moe/l1ervd.png
@Mr. J Soda You can try editing the hediff for darkness exposure so that it disappears before causing damage. Although might be safer to use xml modding and switch out the hediff with a tame one altogether otherwise the came will apply and cure the hediff potentially spamming event logs and balloning the safe file.