RimWorld

RimWorld

Dubs Rimatomics
5,445 Comments
Yanzihko 21 Jul @ 5:02pm 
For some reason all my pawns get spammed with yellow error related to radiation:

Frugia 'Hatha' 64488853 3.619729E-05
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Rimatomics.DubUtils:applyRads (Verse.Pawn,single)
Rimatomics.DubUtils:emitRadiation (Verse.IntVec3,single,single,Verse.Map)
Rimatomics.Item_RadioactiveThing:Tick ()
Verse.Thing:DoTick ()
Verse.ThingOwner:DoTick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Sana Carana 21 Jul @ 7:20am 
I can’t research GPS… After completing ICBM research, the GPS option appears normally, but I’m unable to start the research or see how many steps it requires—none of that information shows up at all.

Also, after enabling dev mod, I noticed that when I select GPS, the dev window shifts downward, while all the other research options display normally.
pixelarze 21 Jul @ 4:43am 
@Cmanspider, in the rimatomic assembly workbench, you can assemble the bars, or order them by calling rimatomic from the rimatomic search table.

I'm also having trouble finding the guide.
immortalartisan 20 Jul @ 3:10pm 
@equinox I can confirm that it is realted to the fact they can not be rotated and thus "eat" certain parts when a grav ship is rotated during landing
Equinox 20 Jul @ 10:14am 
Hello, I've encountered a Bug with Radiators

I've installed a basic reactor on my gravship. There is a Bug with specifically(I've tested thoroughly) radiators that prevents the ship from landing, instead it shows the new map and never properly lands. This issue is not present when the radiators are removed, even with all other reactor pieces. I suspect it has something to do with their lack of orientation.

Hope this helps fix it, this is my first time really using Rimatomics and I'm enjoying it otherwise!
Cmanspider 19 Jul @ 7:50pm 
I can't seem to figure out how to fuel my reactor, it says no fuel assembly available and I don't know what to do. I've search through the tech tree and found nothing about a fuel assembly, and when I watched tutorials they just said click the square, and pawns will load the fuel for you. So I don't know what to do can anyone help?
Purpletastelulu 19 Jul @ 7:36pm 
similar issue as someone below, the punisher cannot use fire missions from orbits
WeskerMo 19 Jul @ 7:14pm 
Well, I tried removing all other mods and only keep rimatomics, and it still happened. So i am pretty sure it is not some kind of mod conflicts. Hope it could help
WeskerMo 19 Jul @ 6:34pm 
@Teknika
Yeah, I found the same issue: Guidance Module cannot be researched. Once you clicked it, there is tons of red error popping out :
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Hope this could be fixed soon.
Jenny🖤 19 Jul @ 5:09pm 
Really hoping that orbit to surface nuclear strikes are planned because I absolutely need that feature for my space battleship, other than this had zero issues with this and odyssey so far
pixelarze 19 Jul @ 3:27pm 
thank for your alternative @Subita i think to be wait or maybe with an other mod like build terrain for put water in the ship.

And I look forward to hearing from you @Dubwise ^^
stephenkohnle53 19 Jul @ 4:46am 
I noticed a commentor mentioned Obelisks can down mechs instead of killing them, might be an Odyssey thing given I have had the same issue with a different nuclear mod. The other nuclear mod is not as cleverly named as yours as it is called Nukes.
stephenkohnle53 19 Jul @ 4:43am 
He may have been launching them while in space, I had the same issue
Dubwise  [author] 19 Jul @ 3:07am 
i dont know, i tested nukes when i updated to 1.6, they worked, i would need logging from the event
芝士薯条 19 Jul @ 1:19am 
Hello, when I was playing the 1.6 version, the nuclear bomb I launched would disappear directly instead of exploding. What is the reason for this?
Dubwise  [author] 19 Jul @ 1:17am 
no just haven't had time to look into it yet
Tal'Raziid 19 Jul @ 12:42am 
Is it intended that Punisher railguns can neither fire orbital-to-surface, nor orbital-to-orbital?
Dubwise  [author] 18 Jul @ 5:36pm 
already got stuff coming
Subita 18 Jul @ 5:15pm 
Alternative alternative option - just make the research reactor give a small power output, that's reasonably balanced - could run a shuttle... but make it take a small number of fuel rods to run in that mode.
Subita 18 Jul @ 5:13pm 
Suggestion for odyssey, is extreme miniturization - that is, a reactor that takes only 9, or even only 5 fuel rods, with space-specific radiators (larger), or normal radiators (leave roof off, penalty for vacuum). Also a much smaller turbine. These obviously have power limits, since you can't scale.

Alternatively, make an SMR. Can't be refueled, must be deconstructed (and leaves radioactive slag as part of that), but it can be installed on a ship, is smaller, can run at high heat (but also uses space-specific radiators, or use the small radiators as mentioned above.
pixelarze 18 Jul @ 11:54am 
please, can you update for compatibility with odyssey dlc? juste for use the atomic energy in space? and thank you for your mod Dubwise, i love it.
Dubwise  [author] 17 Jul @ 9:39am 
pushed an updated.
fixed corner pipe construction
removed pipe visibility settings
added hidden pipes
Dxn 17 Jul @ 7:17am 
CE?
drugerrr 17 Jul @ 1:01am 
Sorry if this been asked before...didn't see it, but is this CA compatible?
Dubwise  [author] 16 Jul @ 8:10am 
PSA open valves before launching grav ships to avoid crash
Uriah 16 Jul @ 7:12am 
Thank you for such a fantastic mod.
YolographicSight® 16 Jul @ 6:06am 
i have a cool idea make a missile launcher thats like the liberrater but a swarm launcher that launchs a LOT of small missiles
mrkonrád 16 Jul @ 12:59am 
Since new update there is no need to unlock (research) technology, from start of the game it is all already unlocked. Thanks for fixing it
[SpatC]51ngular1ty 15 Jul @ 10:32pm 
I am also having the storage pool bug. I absolutely love this mod especially in Odyssey .
I found a bug: when the spaceship flies away, the fuel rods in the storage pool are left behind.
Nicoman 15 Jul @ 5:40am 
I noticed when mechs are downed by Obelisks, some of them are only incapacitated, but not killed. Is this intentional, or some kind of bug / glitch?
YolographicSight® 15 Jul @ 3:13am 
im haveing the exetet same problme
Teknika 14 Jul @ 3:20am 
I'm experiencing a bug where researching the Guidance Module and Firing the Liberator aren't possible. Still trying to find if its a mod conflict. If anyone has been experiencing it as well please let me know. Thanks
Michaellaneous [ZF] 13 Jul @ 5:30pm 
I noticed that the cooling tower shuts off when in space, which makes sense, but the reactor keeps running as if it doesn't need any cooling. Is that intended behaviour?
Spooky_Pumpkin 13 Jul @ 2:25pm 
is the mod (for 1.5) no longer compatible for multiplayer? when I researched first tech that unlocks rimatomics research table my friend can no longer join me because recipeDefs and researchprojectdefs are different for us now.
Sedrido 12 Jul @ 11:52pm 
the question you should be asking is why wouldn't your research reactor go kabloomy :story:
Bat stealer 12 Jul @ 5:47pm 
why did my research reactor go kabloomy :(
SimKross 12 Jul @ 2:09pm 
Does this still have the Rimhud bug?
Saltmarine 12 Jul @ 12:15pm 
would you consider adding molten salt reactors? creating their fuel would be automated but require a lot of power and can't breed plutonium.
DOLECO 12 Jul @ 11:47am 
what kind of reactors are used in naval ships like submarines and aircraft carriers?
Dubwise  [author] 11 Jul @ 4:12pm 
using the radiator for heating, the ships hard to keep warm
Siveen 11 Jul @ 4:11pm 
Good stuff. Cooling happening on an attached platform?
Dubwise  [author] 11 Jul @ 3:56pm 
im running a reactor in a ship, and blowing stuff up with punishers on a space station, might add nuclear engines and thermocouples for space saving
Dubwise  [author] 11 Jul @ 3:54pm 
yup
thebewunderer 11 Jul @ 2:44pm 
Anyone try attaching punisher cannons to a ship yet?
Siveen 11 Jul @ 12:36pm 
Now that the DLC is out proper - any plans to make a Gravship-compatible version of the nuclear reactor?
TheDragenLord 9 Jul @ 6:47pm 
out of all my subscribed mods this is one of the few amazing devs that bothered to update their mod to 1.6, plus it is one of the best mods. Thank you so much!
Dubwise  [author] 8 Jul @ 7:45pm 
1.6 only, its supposed to be out on friday
jeanbenbaril 8 Jul @ 3:03pm 
for me the storage pool bug is still there, or do i need tu unse the 1.6 version of the game?
njrsox 8 Jul @ 11:40am 
Just wanted to say thank you for not only updating it on time but also fixing the storage pool while you're at it.