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Anyway, as per all the "overhaul" mods, anything that invasive is inevitably going to touch the modules that I modified.
You can find a guide on how to add this patch to your own Overall mod if it's a cheap one and the devs didn't spend 30 minutes removing the necessary checks while spending days and weeks in totally overhauling the game.
It's just a matter of opening a couple of .py files and removing the line inside the documentation from the files. It should proceed (almost) without issues.
It depends on the mods really. If the other mods just mess with textures, it's fine to go with this one, since it changes only some .py files.
You're safe to mix stuff that changes textures with this one, but to "merge" it should be enough to drop the modules inside the other mod folder. You can do a backup and do this yourself, or atleast try.
If it doesn't work, then no.
As per the question of Nuju: it SHOULD work with men aswell. I removed the gender checks. The workaround you find in the camp, however, the "Spice up your life", is to go around some mess you can find when playing a man and trying to romance men.
You pop the option, get unstuck in the relationship, and pop the option again in camp menu. You're done.
I did backup my saves just now, and they are within a folder called native.
While it is safe to add in the middle of a save, I'm afraid your save won't boot up with the module loaded, because it changes some stuff in some core .py files.
If it boots up, then it's safe to say it's good to go, just make a copy of your save file and go with it. However, it isn't *originally* compatible with Native save files.
also this looks amazing, thank you for making this lol :3
This would be fixed by removing this line altogether, so this function is disabled and won't happen anymore. It should cause absolutely no issue removing this, as it's just an added function for your SPOUSE. And since they coded ladies AFTER coding lords, this one was added to modify her behaviour.
Mostly due to the fact that in the original game they never coded her to be in your party, fighting.
If you want to modify it, then be sure to recompile the thing, or when I re-download the tools and the time to do it, I'll update a new version.
In the meanwhile, your long journey for the love quest has come to an happy ending! Congrats!
I was messing with the save editor and with the mod files themselves
The issue is the following, it's related to the troop occupation. the Lady wasnt a lady anymore, the dioalog checks for it, but her occupation changed to Inactive (what must happen when a companion is taken from the player party)
So I changed in the save file her occupation to be kingdom lady once again, and shes is lovely with me again
If you want to try to mess with the conditonal, it's in the module_dialogs.py line 15800
#Spouse
[anyone,"start",
[
(troop_slot_eq, "$g_talk_troop", slot_troop_occupation, slto_kingdom_lady),
I didn't changed anything here, and don't have the courage to do so, but is this conditional that was failing, since I believe the lady occupation changes when she is imprisioned and taken out of party
I guess it also makes that it can only happen with ladys and not lords
Otherwise I have literally no idea why this happened, looks like the code literally broke for your savefile.
Perhaps you can mess with her allegiance, by changing her faction? This could perhaps reset her behaviour, since it ISN'T linked to your gender (so it has less to do with what the mod does and more to how the game treats ladies).
You could try for example changing her status, aside from the faction.
I suggest using this if you're not already using it: https://forums.taleworlds.com/index.php?threads/saveeditor-warbender-savegame-editor-released-1-0-4.376717/
Mess with stuff and be sure to have a backup file in case things go even... uh... south, in your love reconciliation.
My only remaining attempt would be to use the "swap gender" function in the camp menu, to see if some checks goes through and you're able to atleast talk to her.
If yes, damn that's some historic period drama. However it could also fix her dialogues and maybe change her sympathy for you enough to marry again (or just take her back with you), not sure though.
Got at peace with faction, nothing changed, took over the town, nothing changed
I tried to check her "state" using a save editor and noticed nothing weird, she is stated as member of Swadia just like my character
I guess she just indeed brokeup with me but wont let me have the divorce 😭😭
It should PROBABLY reset this dialogue, 'cause it looks to me like a check that addresses you as the enemy of the faction of the lady, since they are probably all converted on the spot even if imprisoned (as in the vanilla game they can't imprison your wife as a companion).
Try doing this and get back to me eventually.
In all honesty, it looks more like a flag regarding the "faction" she joined when the nords took over. It sounds like a far deeper issue than what the mod addresses honestly lol, I should try with a Lord and see what happens.
In the meantime... I guess it's a classic lesbian breakup for your hero.
So now I can't manage the court by her dialog options and neither try to recruit her for the party...
Still kinda funny to be happening those lines
It seems to happened after she got imprisioned while in my party, then the nords overtook the town were she was imprisioned, and now she's like this on the court
In any case I was able to marry a female character and then add her as companion using the aforementioned text code. She still retains all her wifey dialogue options as well it seems. So everything is working perfectly now.
The index of the tweak is 16 M if you care to glance at it. Gender-swap is found on a separate page on the wiki.
Either way, while the simple_triggers helps you for the courtship and the romance, both the wife as companion, continue battle after defeat or the restored Dark Knights, are ALL scripts, python scripts.
Good job on modifying the txt though!
I did stumble upon a different method which involved gender-swapping via a simple text edit in Simple_triggers.txt. In my limited testing this allows courting females as a temporarily gender-swapped female.
What I'm not sure about is whether you can just apply the recruit wife as companion tweak on top of that after reverting back to your default gender.
This would be far easier to test if the courting process didn't take so long lol.
I'd like to have this in PoP. The raw code would be infinitely easier to adapt for me seeing as I don't know PY editing. This page seems to be referencing both PY and text code edits.
[quote]Now, for making your changes: I suggest you to do follow this guide. -> https://forums.taleworlds.com/index.php?threads/your-wife-as-a-companion.162477/
But check how I did it in my mod (the lines are somewhat the same ones, but I managed to make her work in a less buggy way... she doesn't appear naked in the castle, and as long as I played around i found no "no text found" bugs... but I may be remembering a beta I never released.[/quote]
Then, this is for removing the gender checks: https://forums.taleworlds.com/index.php?threads/marrying-female-companion-lords-as-a-female-character.116916/#post-2826304
As for "how tedious"... it depends on your Python knowledge, your patience and ultimately your willingness to try and test multiple times.
Adding this to the mod description aswell.
This one modifies only a couple of .py files, while the bigger mods usually modify ALL .py files. Making this mod work in the other mods is extremely easy, it's just them not removing some checks sadly, or just including this mod in theirs.
I'm very sorry that in all these years I still see people struggling to have such an "easy" addition to custom makeover mods, but at the same time, I can't do much, since mods in Warband work like this.
As usual, I suggest, if you're willing, to skimp through the comments and find where I explain which checks are to be checked inside the .py files. That's sadly the best I can do.
As I said multiple times in the years, the mod could be compatible with any other mod that doesn't modify the .py files involved in this one.
Possibly some other mod could include this one in them, as it's a very simple modification, and to be able to play properly with an OVERHAUL mod like Prophesy you would need to make some small modification to the .py files of those mods.
So it's a no, unless the mods you're using target different .py files than the ones modified in this one. In that case both mods can work in conjunction.
You need to start a new game!
You should scroll the messages and look for him, ask about it, maybe he will restore the mod online! :D
Possibly some other mod could include this one in them, as it's a very simple modification, and to be able to play properly with an OVERHAUL mod like Prophesy you would need to make some small modification to the .py files of those mods.
So it's a no, unless the mods you're using target different .py files than the ones modified in this one. In that case both mods can work in conjunction.
Or I should do a Diplomacy with this implemented, but that isn't very simple as the triggers get changed and twisted a lot in Diplomacy.
If there was a disccusion about that, well, sorry but i missed that.