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Mods I'm using are: 5X -> UCP -> UCP Steam WS -> DSMP -> 5XCPC -> Custom 5XDSMP -> Even Bigger Planets -> More Perk Points -> Stronger Ships Remastered -> AI Can't Ignore you
I liked your spy changes before, they really made Spies still worth using after the AI starts building security upgrades, so any input about this would be appreciated!
The game will rarely be able to go beyond turn 50-100 after that it just locks up even when I turn off all auto build. Which has been the most common problem.
im using in this order that I am understanding to be proper.
5x
ucp
Diverse specials -5x/ucp
5x ucp compatibility
I couldn't find any others that seemed necessary. Let me know if I am in error
The game will rarely be able to go beyond turn 50-100 after that it just locks up even when I turn off all auto build. Which has been the most common problem.
im using in this order that I am understanding to be proper.
5x
ucp
Diverse specials -5x/ucp
5x ucp compatibility
Regretfully nothing on steam works for me anymore, I followed your directions to the best of my understanding and nothing seems to work.
If it does work the game locks up after 50+ turns making the game pointless.
Especially for me since I prefer the long game.
I was put in the hospital earlier this week and just hoped to play a couple games while I was healing. I have sadly spent this whole week troubleshooting steam and nothing works. Not even games I bought outside of steam. I bought new computer for this and everything,
Oh well, all the more reason for me to end my steam account and figure out a smarter way to play games if I ever end up in the hospotal again.
The level of stress trying to get a dumb half built game from 2017 is incredibly far too high
I appreciate everything that you have tried to do for this game. I loved it so much growing up.
I hope that your vision pushes the game to the next stages
What to do?
5X - The Ultimate Balance Mod
Unofficial Code Patch
5X UCP Compatibility Mod
How do I do that? All the mods show up on one list. I don't get to pick the order in which they are loaded.
I use:
5X - The Ultimate Balance Mod
Unofficial Code Patch
5X UCP Compatibility Mod
in this order. However, i cant build transport ships. I can invent the tech, but i cant choose them under build
Is this a bug? Or do i need additional aps?
I have a game running with these mods:
- 5X - The Ultimate Balance Mod
- Unofficial Code Patch
- Div planets
- 5X UCP Compatibility Mod
Since today, when I try to load my savegame, it says" different mod combination" - although I have exactly the same mods in same order active.
And when I try to start a new game, it is loading endless and finally crashes.
Any ideas what I can do to make this work again?
5X - The Ultimate Balance Mod
Unofficial Code Patch
5X UCP Compatibility Mod
I started the game the mods where already in the correct order.I selected single player and the screen shifted but no text appeared for me to start a new game.As i said in the first post from this point the only way i can get Moo to run is by replacing "the unoffical code path" with the "unoffical code patch steam workshop".However there are bugs and spy difficulty for missions is always low and always succeed for player and AI.
5X - The Ultimate Balance Mod
Unofficial Code Patch
5X UCP Compatibility Mod
Unoffical code patch steam workshop
when i tried to start a game in single player when getting to the new game screen it would be blank.I tried multiplayer and it would start and run but when it got around to next turn it would do nothing.After removing mods and changing mod order i finally got the game to start and run but im almost certain it not working correctly because spies seem to always work.Mission difficulty is always low and the auto-combat does some weird stuff at times.To get my game running this is my mod load order...
5X - The Ultimate Balance Mod
Unoffical code patch steam workshop
5X UCP Compatibility Mod
allow bulk buy is disabled in the UCP yaml, which fixes balancing issues, and from what i know, 5X wants to use the disabled setting.
https://steamproxy-script.pipiskins.com/workshop/filedetails/discussion/1109736522/3873718561390759260/
:::: 4.3.6: Backend.Settlements.Colony
ALLOW_BULK_BUY: 0 (Default, Disable) or 1 (Allow)
1 = <Base Game>Allows the buy out of bulk build ships
0 = Buy out is disabled on bulk ship builds
I think that with the introduction of UCP 6.4. (since this wasnt the case with UCP 6.3.) WhatIsSol included in Globals.YAML at - globals: &Backend.Settlements.Colony the line:
ALLOW_BULK_BUY with either 0 or 1 (with 0 disable and 1 enable).
I have already tested this myself and looked at Globals.YAML file to verify and indeed 5XCPC does not have line added yet.
since 5XCPC is "below" UCP in the mod list, could you add this into the mod aswell so it will overwright UCP Globals.YAML?
Thank you.
I noticed the issue and tried to disable all other mods than 5X, UCP and 5XCPC. The issue persisted. I then tried uninstalling the game, purging all remnants of it from my computer, then reinstalling with ONLY these mods (and yes, installing UCP the proper way). The issue is still there, so something is definately broken. Load order is as instructed here.
I have not tried replicating it in 5X without UCP, as without UCP the cheats to get to the endgame techs fast for checking if they work do not exist. /sign
I noticed the issue and tried to disable all other mods than 5X, UCP and 5XCPC. The issue persisted. I then tried uninstalling the game, purging all remnants of it from my computer, then reinstalling with ONLY these mods (and yes, installing UCP the proper way). The issue is still there, so something is definately broken. Load order is as instructed here.
I have not tried replicating it in 5X without UCP, as without UCP the cheats to get to the endgame techs fast for checking if they work do not exist.
When 5X UCP Compatibility Mod (5XCPC) is activated, an unidentified race trait shows up in POPULATION GROWTH under Aquatic Population Bonus, called:
PERK_ADAPTIVE_NAME (cost shown for this trait is 7)
What is this trait supposed to be and if I select it will it work correctly even though there is an error in the description?
You should load the mods in the following order:
5X - The Ultimate Balance Mod
Unofficial Code Patch
5X UCP Compatibility Mod
All other mods*
But I have 2 active UCP mods - Unofficial Code Patch and Unofficial Code Patch Steam Workshop. Should I consider UCP Steam Workshop as "All other mods*" or my mod order should be as below?
5X - The Ultimate Balance Mod
Unofficial Code Patch
Unofficial Code Patch Steam Workshop
5X UCP Compatibility Mod
In the top right corner of the game you can see the version number: 55.1.1 2.1.41258W64S (28/04/2017 12:18) **** UCP-S0.6.3a ****
This is the version I have here from the workshop. Have it also Instaliert as Jawa.
My mod order is:
5X - The Ultimate Balance Mod
Unofficial Code Patch Steam Workshop
Unofficial Code Patch
5X UCP Compatibility Mod (5XCPC)
Split Tech Tree (5X Addon) v2.0
MoOla
CheapPerks
When creating I can only select custom race or random, but have no images for the races.
When selecting Perks I can select other races but have no image to the races. Only after creating the race.
In the game itself the diplomat window is distorted and no selection of races.
I can only act diplomatically via Captured Spies.
@TakeZor Most likely you have some mod conflict. What is your full mod list?