Space Engineers

Space Engineers

Vector Thrust 2 [old]
1,282 Comments
AJ Renegade 17 Sep, 2024 @ 7:09pm 
This looks amazing, but, Can thrust vectoring work with hinges???? Like aircraft Thrust vectoring, where the thruster's hinge follows you mouse in a way, where if you pull up, the hinge can vector down so the thruster gives you lift to make you go higher, and same with downward, i can't really explain it other than Su-57, Su-27, F-22A, Thrust Vectoring, if there are not any scripts that accomplish this, i understand, but would be a cool thing to see. :selike:
Adarynin 26 Jun, 2024 @ 7:59pm 
Could you rename the first line "Maintained Version" to something like "This is old. Follow this link to a maintained version instead!" Because currently it looks like a heading saying _ this here is_ a maintained version.
Tonatsi 14 Jun, 2024 @ 5:58am 
No, the thrust only needs to be on the subgrid controlled by the rotor, i.e. the same grid as the rotor head.
Lucid Haunter 13 Jun, 2024 @ 11:28pm 
does the thrust have to be directly touching the rotor? if so is there a way around this?
Darian Stephens 13 Feb, 2024 @ 6:03pm 
@LeoBlackburne
The title: [old]
First line in the description: Link to a maintained version.
LeoBlackburne 13 Feb, 2024 @ 11:24am 
Is this script still receiving support from the author?
MOOSE 14 Jan, 2024 @ 11:05pm 
this mod is amazing because i have been needing a system for a VTOL for soo long but i couldn't find one and now i have one to make my heavy assault Drop ship with :steamthumbsup:
SWORDBREAKER!! 6 Jan, 2024 @ 5:10am 
i have problems with 4 engine vtol....they simply dont want gain altitude someone can say if that work with 4 engines pointing to down ?(its a small cargo ship with 4 engines facing down )
Yaku 20 Oct, 2023 @ 11:45pm 
is it at all possible to use Ai with this?
DrakoMT 11 Oct, 2023 @ 7:50am 
Make sure you set the cockpit to Main cockpit else the script will get buggy
Captain Hawker 1 May, 2023 @ 2:43am 
Good work. Thank you. :FIA:
Пиро 5 Jul, 2022 @ 8:30pm 
Hi! I am the new mantainer of this script, I released a definitive version.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2831096030
Go check it out!
山上彻夜 4 Jul, 2022 @ 4:27am 
我试图在我的矢量引擎上安装左右方向引擎,但是它无法被识别也无法被启动,你能解决这个问题么?我认为无论转子如何旋转,它的指向应该是唯一的。 https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2830310997
Femboi 30 Jun, 2022 @ 9:32pm 
@Lord Death Pyro also any chance you could share your version with me?
Femboi 30 Jun, 2022 @ 9:29pm 
@Lord Death Pyro I don't think he would mind if you published your own version of this script as a few people have already done that. It would be real nice to see this script get the love and attention it deserves.
Marco4602 29 Jun, 2022 @ 5:58pm 
is it possible to set a rotor angle for the nacelles to return to when it is in standby?
Yogner 20 Jun, 2022 @ 4:57pm 
I am loving this script. Thx.
Butts 20 Jun, 2022 @ 8:19am 
Hey I love this mod!! Was wondering if there was a way to get it to work with the Offset Forces mod by Digi? Have been trying to get them to work together but I just seem to spin out the the thrusters on rotors don't accomodate for the new offset thrust. Is there a possible way to incorporate the two togethers?
Blacky Watchy 4 Jun, 2022 @ 5:55am 
so im trying to low the rotation spin of the nocelles. is there a way of doing it?
shadow2121 18 May, 2022 @ 11:08am 
hello can you fix the dampanors pleas when i diss conect wy ship it dus not work at all its like the dampanors r off r thay off when you poot the scriped in if not it drifs to
Пиро 16 May, 2022 @ 7:54am 
Hi, I was watching part of your code and I found a workaround to use it with as much nacelles and in space, I added a custom configuration through Custom Data, a way to personalize the thrusters outside of the rotor ones depending of the use and some bugfixes as well.

Contact me to push this update please, I think that with the "small grid advanced rotor" update some people will find useful this script.
Kali_Lynix 13 May, 2022 @ 2:28pm 
Would it be possible to make a StarWars style pod racer with this script?
As in two engine nacelles that can rotate independently on the Y axis.

The 'pod' would be connected to each nacelle via a pair of rotors (attached to the left and right pod) and a hinge attached to the top of the engine nacelle.

A camera, or series of cameras, could be mounted on the bottom of the pod, to compute the distance from the ground and Decrease thrust the higher the pod is from the ground.
(Eg Get Lower to go faster. )

Just an idea at the moment, not sure if it is possible to implement due to in-game scripting limitations.
Einar 13 May, 2022 @ 4:13am 
wont align with gravity while moving forward
a9e10n 4 May, 2022 @ 2:06pm 
Is there a way to make it only adjust for Gravity? Because I dont want it trying to make me move forward or anything
ByoTic 3 May, 2022 @ 4:05pm 
This is a Ingame Script , no world Script...
[BR1]BigColt96ttv 2 May, 2022 @ 2:56am 
i cant even get the script in the mod section of main menu to put it into the world im subscribed
Tonatsi 23 Apr, 2022 @ 3:58pm 
Rotor on a rotor is possible. Check the description, it says how to make it work.
Someguy Somewhere 23 Apr, 2022 @ 10:28am 
Not with this script in my experience, I've seen others that handle multiple axis but their are a few trade offs on it working.
kilaehuied 23 Apr, 2022 @ 10:25am 
Hello is it possible to use 2 rotors for directional thrusters. So like the thruster can move to face any directions on 2 axises rather than 1.
Escobar 20 Apr, 2022 @ 1:11pm 
too bad the script is no longer uploaded to the game
degebs 15 Apr, 2022 @ 9:46am 
does it work with wheels
Tonatsi 21 Mar, 2022 @ 10:53am 
try pressing X to activate thrusters
Marxon 19 Mar, 2022 @ 4:29pm 
Even with tags and greedy set to off, I"m finding that for some reason other programmable blocks with different copies of this script are triggered by undocking one or toggling standby.
PandaKnight 18 Mar, 2022 @ 1:58pm 
my thrusters wont turn on
jglenn1562 18 Mar, 2022 @ 8:39am 
@Nox
Make sure you're close enough to the surface of the planet for atmospheric thrusters to work if those are what you're talking about.
Nox 11 Mar, 2022 @ 3:43am 
is it possible to make thrusters really work? They dont work fully powered
E.V.A Blouseblanche 6 Mar, 2022 @ 8:46am 
Hi ! I have a questio, for anyone who would know. I tried making a 4 nacelles airship, however controling the nacelles is very wierd, the front two won't reverse, and the two at the back keep on trusting in reverse, meaning the ship cannot move properly. anyone has an idea ?
ProtogenCayde 2 Mar, 2022 @ 3:41pm 
Script doesn't run at all, I've recompiled, checked code and the whole works and it doesn't work at all. How does one fix it?
Ender 2 Mar, 2022 @ 10:05am 
any idea why the vectored thrust tries to stop me from going up? or if im in the vertical cockpit, forward
Tiuss 1 Mar, 2022 @ 11:53pm 
@Coolbeans the script by default accelerates with up to 1g max acceleration so 10m/ss on earthlike. If you have extra thrust it's by default only used by braking and stabilisation, not for your manual input. Use the %*accel commands to set proper amount, you need to experiment with your build to see what's stable. Also, it seems it takes planet's gravity as a baseline, so on moon that 1g will be just 2.5m/ss
BoompaBlubbah 13 Feb, 2022 @ 11:23pm 
@Beerson
Please share with us the script you have written that is better then this one?
Who and/or what are you exactly calling "frankly dumb"?
Read the manual hhherperdeerrp
Femboi 12 Feb, 2022 @ 5:56am 
So im finding that whenever i apply thrust in any direction its not using full thrust, but when i stop it uses full thrust to slow down, I know this because it takes a while to get going but slows down very quickly. Anyone know how to fix this?
Beerson 30 Jan, 2022 @ 9:37am 
Anyone knows which part of the code is keeping thrusters off and how to safely yeet it? The script is pretty good, even tho it's wobbly and doesn't hover well, but the part that keeps thrusters off makes it nearly unusable and is frankly just dumb
Ass Of Wizard 18 Jan, 2022 @ 12:43pm 
lol i found the solution after writing the first comment.
If you have same trouble with controls, i can recommend you change this string in code (line# 510)
from
requiredVec -= -1 * normalThrusters .WorldMatrix.Backward* normalThrusters .CurrentThrust;
to
requiredVec -= -1 * normalThrusters .WorldMatrix.Forward * normalThrusters .CurrentThrust;

it works pretty well for my ship.
But would be perfect if someone say something about this problem. Because another my ships works nice with vanilla script version and don't have described issue
Ass Of Wizard 18 Jan, 2022 @ 10:46am 
I have an issue with my ship.
When i try to move forward by pressing W the rotors turned engines at backward mode as if i pressed S. (UP/DOWN same problem).
Well but if i rebuild my cockpit block at mirror direction, the rotors will start to work also in the opposite direction.(behavior as i originally expected in the normal case).
Has anyone met the same problem?
It's possible to just revert direction in the script?
Tonatsi 7 Jan, 2022 @ 8:37am 
Yes, set up the tag system and tag the rotors and thrusters you want to control.
Saticron 6 Jan, 2022 @ 7:53pm 
is there a way to get this script to only control specific thrusters that are on rotors? or will i have to lock the ones i don't want moving?
2late2die 6 Jan, 2022 @ 11:39am 
@VectorMane Check out this video https://www.youtube.com/watch?v=PFLi_Md8oIk it does a pretty good job of showing how to make this work. Hope that helps.
Sgt.Tacticool 5 Jan, 2022 @ 11:51am 
I'm having a problem with my nacelles acting up. They are wobbling back and forth and when I press space they all point towards the middle of the ship.