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The title: [old]
First line in the description: Link to a maintained version.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2831096030
Go check it out!
Contact me to push this update please, I think that with the "small grid advanced rotor" update some people will find useful this script.
As in two engine nacelles that can rotate independently on the Y axis.
The 'pod' would be connected to each nacelle via a pair of rotors (attached to the left and right pod) and a hinge attached to the top of the engine nacelle.
A camera, or series of cameras, could be mounted on the bottom of the pod, to compute the distance from the ground and Decrease thrust the higher the pod is from the ground.
(Eg Get Lower to go faster. )
Just an idea at the moment, not sure if it is possible to implement due to in-game scripting limitations.
Make sure you're close enough to the surface of the planet for atmospheric thrusters to work if those are what you're talking about.
Please share with us the script you have written that is better then this one?
Who and/or what are you exactly calling "frankly dumb"?
Read the manual hhherperdeerrp
If you have same trouble with controls, i can recommend you change this string in code (line# 510)
from
requiredVec -= -1 * normalThrusters .WorldMatrix.Backward* normalThrusters .CurrentThrust;
to
requiredVec -= -1 * normalThrusters .WorldMatrix.Forward * normalThrusters .CurrentThrust;
it works pretty well for my ship.
But would be perfect if someone say something about this problem. Because another my ships works nice with vanilla script version and don't have described issue
When i try to move forward by pressing W the rotors turned engines at backward mode as if i pressed S. (UP/DOWN same problem).
Well but if i rebuild my cockpit block at mirror direction, the rotors will start to work also in the opposite direction.(behavior as i originally expected in the normal case).
Has anyone met the same problem?
It's possible to just revert direction in the script?