Parkitect

Parkitect

RoadWorks
41 Comments
Trex 30 Jan, 2024 @ 9:37am 
I Sure Hope It Does
Rombus9 15 Mar, 2021 @ 11:14am 
It would be great to see pelicon crossing like the the tall white and black pole with the yellow sphere light.
Rombus9 15 Mar, 2021 @ 6:02am 
This is a fantastic mod. In connection with the magic cube you can really make a great park with a small town on the out side or what ever you want to do.

Really enjoying this mod so far and thank you for creating it.
☠Dragnoros, der Wächter 27 Mar, 2020 @ 8:57am 
Good idea. Good implementation of this idea. It doesn`t have the typical Partitect quirks and also looks good.

A the question because you've already done it so well. Is it still possible to develop a ride that is related to these roads or that you change the rails in the "car ride" attraction so that they fit your good system?
This could be used to simulate that the roads will also be driven on.
[GER] F4bian 11 Mar, 2019 @ 2:50am 
@DanielDerStolle perfect :)
StolleJay | Daniel  [author] 10 Mar, 2019 @ 2:19pm 
@F4bian: The Diagonal Parkinglot Markings Position should now be fixed ;)
[GER] F4bian 7 Mar, 2019 @ 1:58pm 
Thank you @DanielDerStolle :)
Great mod btw.
StolleJay | Daniel  [author] 7 Mar, 2019 @ 7:56am 
Thanks @ F4bian. I will look into it asap.
[GER] F4bian 7 Mar, 2019 @ 4:48am 
Since the last update all diagonal parking slot markings don't work anymore and if they do, they are not at the correct position to place them.
Blume 29 Jan, 2019 @ 10:46am 
Blume 26 Jan, 2019 @ 2:46pm 
This mod is awesome! tanks a lot!
Would love to see you create a mod with "Theme Park Signs"
Ride Signs, Restaurant Signs and all that stuff <3
_Gustavo 24 Nov, 2018 @ 5:39am 
Thx Daniel =D
Squeaky Squeak 24 Nov, 2018 @ 5:39am 
You saw the thingy
Squeaky Squeak 24 Nov, 2018 @ 5:38am 
Oh yeah cause you have discord
StolleJay | Daniel  [author] 24 Nov, 2018 @ 5:35am 
@_Gustavo: I does not have any issues. Also i dont hear anything about it since the last Updates but i can take a look into it.
@SqueakySqueak123: I know ;)
Squeaky Squeak 24 Nov, 2018 @ 5:29am 
The Parkitect verison 1.0 is coming this month on the 29th
_Gustavo 24 Nov, 2018 @ 4:46am 
Idon't known what happened but this mod doesn't work for me anymore, i can't see any of the pieces in-game, i tried delete and subscribe again on workshop, but nothing work
Squeaky Squeak 21 Jun, 2018 @ 3:13pm 
um okay cuase of what
StolleJay | Daniel  [author] 21 Jun, 2018 @ 3:02pm 
I think i will publish it with Parkitect Version 1.0 there are a lot of things to do right now ;)
On my Website you can Follow the Progress about it and many other thiings.
Squeaky Squeak 21 Jun, 2018 @ 12:30pm 
hey daniel can you put the scenario in the workshop i want to see it
StolleJay | Daniel  [author] 21 Jun, 2018 @ 11:48am 
@jdang and @MintRockets: I does not find the issue with the Mod. The Images from the Mod are also from a Scenario from me which i have since Beta 4 and i does not have any Problems.
WisdomOtter 21 Jun, 2018 @ 9:50am 
I am having the same issue as the person below me.
jdang 31 May, 2018 @ 2:42pm 
Every time I load a scenario I'm working on some of the road tiles I've placed disappear. When I replace them, save and load it, another lot disappear. Have tried reducing the overall number in case there's some kind of limit but it keeps happening.
StolleJay | Daniel  [author] 31 May, 2018 @ 12:24am 
Information: If all gets right i think i can Release v1.7 tomorrow ;)
More here: http://home-of-stolle.de
aecrouch7413 31 Mar, 2018 @ 1:35pm 
Thanks DanielDerStolle for updating the set. Looking forward to see what you will have next.
StolleJay | Daniel  [author] 31 Mar, 2018 @ 8:27am 
That pleasures me that you love the Mod @aecrouch7413 :)
I am working on it so next Week (after the Beta 5 is Released) i will push up an new Update of the Mod so stay tuned ;)
Squeaky Squeak 31 Mar, 2018 @ 7:30am 
oh
aecrouch7413 31 Mar, 2018 @ 6:58am 
Works with Beta 4 and I love this set!
Le_Doc 20 Feb, 2018 @ 2:11pm 
glitchy, parts auto-destroy through time .......
aecrouch7413 16 Jan, 2018 @ 12:36am 
Wonderful set. Works with Beta 2a.
fly.tie.guy 14 Dec, 2017 @ 3:12am 
whats about traffic lights?
tpderooy 3 Dec, 2017 @ 9:22am 
works fine in beta 1b!
StolleJay | Daniel  [author] 2 Dec, 2017 @ 11:26am 
@tpderooy: Its a Bug in the Game itself. I write to sebioff and he sayd that he will look into it. So you can currently only Wait. Sorry.
Squeaky Squeak 2 Dec, 2017 @ 10:10am 
not agein
tpderooy 2 Dec, 2017 @ 9:52am 
beta 1a error:

System.NullReferenceException: Object reference not set to an instance of an object
at Parkitect.Mods.AssetPacks.TypeDecorator.Decorate (Parkitect.Mods.AssetPacks.Asset asset, UnityEngine.AssetBundle bundle) [0x00032] in <86587e31e48e4239b848b9f714ca14b9>:0
at Parkitect.Mods.AssetPacks.AssetPackMod.onEnabled () [0x000cf] in <86587e31e48e4239b848b9f714ca14b9>:0


Error Message: We've noticed performance issues.
Please contact us at themeparkitect@gmail.com with the following error message.

Operating System: Linux 4.10 LinuxMint 18.3 64bit
Game Version: Beta 1a
Scenario Editor: False

Mods:
RoadWorks (com.themeparkitect.RoadWorks), enabled
PTE (com.themeparkitect.PTE), disabled
Squeaky Squeak 2 Dec, 2017 @ 8:26am 
oh no
a Error fix it
tpderooy 2 Dec, 2017 @ 8:24am 
System.Exception: Loading had an error:Unknown Error
at Parkitect.Mods.AssetPacks.AssetPackMod.onEnabled () [0x0008e] in <c7de8852bdf64703bced5f427e93b26d>:0
at ModEntry.enableMod () [0x00034] in <c7de8852bdf64703bced5f427e93b26d>:0

Error Message: The mod "RoadWorks" is causing errors that might result in the game not working properly. Please try restarting the game with this mod disabled.

Operating System: Linux 4.10 LinuxMint 18.3 64bit
Game Version: Beta 1
Scenario Editor: False

Mods:
PTE (com.themeparkitect.PTE), disabled
RoadWorks (com.themeparkitect.RoadWorks), disabled

(I cannot enable/disable the mod because the checkbox is not working)
tpderooy 2 Dec, 2017 @ 8:18am 
this mod doesn't work on mint 18.3 64 bit also
Squeaky Squeak 2 Dec, 2017 @ 5:25am 
you working the bus stop yey
angelica 2 Dec, 2017 @ 3:46am 
I love how fast this was put on the Steam Workshop only hours afrter Beta 1!
maxfreak 1 Dec, 2017 @ 5:14pm 
Amazing work!