Wallpaper Engine

Wallpaper Engine

Cross-Galactic Ocean (WebGL)
5 Comments
Toasty  [author] 3 Apr, 2018 @ 1:49am 
@Dragonbot Sorry for the late reply, Steam failed me. Download this workshop item and take a look inside, it's just a script inside HTML. I actually grabbed this off someone else's conversion on the GLSL Sandbox, and it's buried by now. I know next to nothing about GLSL personally, so...
Feel free to modify and reupload this, I don't really care. If it's better, I'll remove this one.
There's also some unnecessary mouse-related code there, I'm actually glad it didn't work haha.
Even the original author commented that they could have done better.
󠁳⁧⁧⁧⁧ʻMelancholyʼ 25 Jan, 2018 @ 5:02pm 
well without having to attempt to reconvert it myself.
󠁳⁧⁧⁧⁧ʻMelancholyʼ 25 Jan, 2018 @ 4:50pm 
frac *= (sin(frag.y/iResolution.y*700.0)*0.5+0.5)*(1.0-distanceFrac); return mix(vec3(0.43, 0.77, 0.85), color, frac);
Swapping the 700 to 0 makes it a lot smoother is there anyway i could implement that to this? :nepnep:
sergio137 2 Jan, 2018 @ 1:34pm 
rip my gpu²
bruh 30 Dec, 2017 @ 4:53pm 
rip my gpu