RimWorld

RimWorld

Rimefeller
3,017 Comments
D3m0nku5h 5 hours ago 
Yeah , had it all but i had to resubscribe to fix it in the end , now is fine .
I had no errors so is weird🤷🏻‍♂️.
Axis of Lint (ADG) 16 hours ago 
@D3m0nku5h

Do you have a console built? I believe the patches won't show up unless you have a console and then when you either select it or you select an oil rig to place (It's been a few months since I've played so I could be incorrect).
D3m0nku5h 20 hours ago 
is it possible that i don't have any oil on the map ? i have all the research done but i can't see no oil ...
Dertroks 22 hours ago 
Oh gotcha, thank you for the detailed response!
GreasyMitts 22 Jul @ 8:31am 
Napalm mortars go through gravship shield generator when I was sieged not sure if it’s a bug or the shield is just dog water but I thought I’d mention it
Dubwise  [author] 21 Jul @ 9:08pm 
errrrrrr the settings are probably map component based so i would need to maybe do them in the resource console itself but limit to building only 1 resource console per map except you could fly one to another map on a ship so that wouldn't work and i didn't want the console to have to be piped to the machines its controlling, but if you have settings on a home map and settings onboard a grav ship then you land the gravship which settings get used for the map, so basically the console would need to be piped into the network to control things but that would also break existing saves and people would need to build new pipe networks to get their bases running again so im not sure what the best solution is for that one .....?
Dertroks 21 Jul @ 9:02pm 
I mean it would be weird to a degree sure, but would still be nice if it was a toggle able option for example. To not rely on massive hydroponics if you wanna build a megabase in space
fug 21 Jul @ 8:50pm 
This probably isn't a big deal without stacksize mods, but my entire fuel storage gets dumped out into pumps every time I fly to a new map with the gravship because the pump limit setting gets reset to disabled. Would it be possible to get that to carry over?
WabbaCat 21 Jul @ 3:15pm 
Oil on asteroids?
Wouldn't that be incredibly odd for there to be oil on an asteroid?
Dubwise  [author] 21 Jul @ 1:09pm 
pushed fixed for a gravship launch error, and missing IsBurning workgiver checks
Dertroks 19 Jul @ 9:40pm 
Is there oil on asteroids? If not is it possible to get on some of them? Love your mods they're a staple for any playthrough
1 Extra Chromosome 19 Jul @ 3:36pm 
Sometimes I like to RimAFeller
tankuwell 17 Jul @ 3:48pm 
can call it "Texas tea"
Dubwise  [author] 17 Jul @ 3:37pm 
rimefeller, like rockefeller, dya get it, like ole john d rockefeller, standard oil, it would be too obvious to just call it dubs oil drilling mod v1.2.3.4567(1.6)
Greirat 17 Jul @ 3:24pm 
legit couldnt find this mod because of the spelling
Sgt.Squeegee 17 Jul @ 9:21am 
Are these mods intended to be researched and used before spacer tech? Want to add it into my playthrough but unsure how quickly I could get to use it on a tribal start.
tankuwell 17 Jul @ 7:14am 
thanks for your efforts
Dubwise  [author] 17 Jul @ 6:28am 
pushed a fix for corner pipe construction
Dubwise  [author] 16 Jul @ 10:02am 
massive fuel storage tank, and you can refuel the gravship tanks through a feed pipe but there's a potential crash if you use a valve and shut it off at the moment, dont need a valve though
rolfey1328 16 Jul @ 9:34am 
Does the chemfuel storage for this mod work for a gravship?
Dubwise  [author] 16 Jul @ 8:04am 
really, thats so bizarre that it fixed it for them but not you, and i cant reproduce the issue at all, there must be a mod that both of you are using which is triggering the condition, all i can do is take wild stabs in the dark at code changes and push it and see if the reports go away
Yanzihko 16 Jul @ 7:11am 
Forgot to mention: I've read your discussion with @Kardek, and reinstalled both your mods and harmony. Issue with closed valves still persists.
Yanzihko 16 Jul @ 7:09am 
Hey Dubs, i have wanter to report an Issue. Toggled off valves in all your mods cause game to freeze when Gravship is launched. You still can access menu using "ESC" button and go to the main menu.

When Valves from Hygiene and Rimfeller are turned OPEN, gravship launches without an issue.

In case you won't be able to fix this issue, please, put a forced disclaimer telling you to open all valves before launching Gravship.

Thank you for updating mods to 1.6 so fast, can't play without them. Have a nice day.
w-w-waldbrand 16 Jul @ 5:56am 
Reinstalling Harmony (and actually getting the one for Apple Silicon) helped. Sorry for bothering you, it just never happened before and just reinstalling the mod didn't work. Thanks a lot for your work!
Dubwise  [author] 16 Jul @ 5:18am 
oh good i'll rollout the same fix to my other mods with valves then
Kardek 16 Jul @ 5:09am 
The magic worked, valve closed and ship works. Thanks mate!
Dubwise  [author] 16 Jul @ 4:47am 
pushed update, unsub resub, see if that magically fixes it
Dubwise  [author] 16 Jul @ 4:41am 
another 10 jumps and no error again, im just going to throw in more null checks and hope that solves it, just a thing you have to do with rimworld mods is null check absolutely everything even if it shouldn't possibly be null
Kardek 16 Jul @ 4:33am 
Hahah re: coffee. Let me know if I can do anything else (least I can do from the joy your mods bring!). Valve is state is 100% trigger for my situation. Will try a few more things on this end and post any learnings
Kardek 16 Jul @ 4:28am 
Pic after selecting the destination to fly to and normally where you get the animation of lift off and ship flying off the map
https://ibb.co/rGp3jm7T
Dubwise  [author] 16 Jul @ 4:28am 
actually im starting to wake up a bit more now my coffee is kicking in and i see that in your log the error originated from RemoveGravshipFromMap, but also a meditation alert readout is throwing an error for what im assuming is a null map, and in my log the pipe error originated from a deconstruct designator trying to destroy a building, which makes no sense because im not clicking any deconstruct buttons, and that combined with this other random error on this jump that threw the error for me, i think there's some kind of wider issue here
Kardek 16 Jul @ 4:24am 
Give me a few and I'll paste a pic of what it looks like in fail event. Your comments on despawning could be right as there is still a partial ship on the map
Kardek 16 Jul @ 4:23am 
Side note issue seems same with LightsOut removed (just fyi)
Dubwise  [author] 16 Jul @ 4:20am 
also it didn't prevent me from jumping, it still all worked it just threw the error
Dubwise  [author] 16 Jul @ 4:20am 
and it took about 10 jumps
Dubwise  [author] 16 Jul @ 4:20am 
aha i just got the error finally! but it was combined with Thing Fingerspike128733 is associated with invalid map index 0, which tells me there is some kind of issue with map despawns
Kardek 16 Jul @ 4:19am 
Sorry from bottom to top RF Chemfuel tank, RF small chem generator, RF valve, RF pipes, Gravship Fuel tanks (2).

Trying without lights out per your comment below too
Dubwise  [author] 16 Jul @ 4:15am 
it looks like there's another building between the valve and what im assuming is the fuel tank?
Kardek 16 Jul @ 4:12am 
Did a bit of testing on the valve and what I was seeing. Valve open takes off ok, valve closed the issue.
Dubwise  [author] 16 Jul @ 4:11am 
only thing i can imagine is that the map or the parent building is being destroyed before the despawn functions are finished, maybe some rare condition or a mod causing it, best i can do is throw in more null checks
Dubwise  [author] 16 Jul @ 4:06am 
hmm im spamming valves and destroying them, can't get any errors flicked on or off, did some more launches and nothing throwing errors yet
Kardek 16 Jul @ 4:06am 
Retexture removed and same issue. Cheers
Kardek 16 Jul @ 4:01am 
Kardek 16 Jul @ 3:55am 
Confirmed its valve related, not siphon (by removing each in turn and testing)
Dubwise  [author] 16 Jul @ 3:54am 
also i see POSTFIX LightsOut: Void LightsOut.Patches.Power.CleanupBuildingsOnDespawn:Postfix(ThingWithComps __instance)

it could be that
Dubwise  [author] 16 Jul @ 3:53am 
im guessing you're using a mod since the buildings are all different, try removing whatever is modding my mod and see if it still happens
Kardek 16 Jul @ 3:52am 
This appeared in player log that I thought gave me a clue it might be Rimefeller

https://logpaste.com/Az8RO8sV

Let me know if you would prefer full log etc. Thanks again! I will try and quickly work out if it was the siphon or the valve more specifically
Kardek 16 Jul @ 3:44am 
Let me paste a pic to better explain. When I remove the valve (turned off) and powered off siphon ship takes off. Will grab the logs in a sec too.
https://ibb.co/pv632RN0
Dubwise  [author] 16 Jul @ 3:24am 
did a test, chemfuel tank with a siphon switched off, pipe to gravship tanks with a valve, ship launched without errors multiple times, am i missing anything?
Dubwise  [author] 16 Jul @ 3:13am 
had other reports of valves so im taking a look