War for the Overworld

War for the Overworld

Dungeon Keeper 1:0.99 Remake
22 Comments
Psycatito 22 Jun, 2018 @ 2:21pm 
how can i download this maps?
Bomberfist 11 Jun, 2018 @ 9:07am 
A Very Festive Scarecrow thanks i wil keep an eye on the workshop looking forward to the 4 last maps take your time working on them great work so far this are the only DK1 maps who are working like it needs to be on the game somebody else made all the maps as wel and they did got no scripts like the real DK1 got like the enemy dropping out from the sky from no where keep up the good work:steamhappy:
Radlemus 10 Jun, 2018 @ 8:30pm 
Thank you for your work and time Scarecrow : ) Its a super big task you have taken on, I think we can all understand jobs and life coming up and taking away from fun stuff like this.
A Very Festive Scarecrow  [author] 10 Jun, 2018 @ 6:31pm 
@Bomberfist The remaining maps have yet to be completed. Unfortunately I am burdoned with two jobs at the moment, so free time is scarce, but I promise I'll be working on the maps when I am able to!
Bomberfist 10 Jun, 2018 @ 7:33am 
A Very Festive Scarecrow some maps are missing the story is not 16 maps it is 20 maps 4 maps are missing 1.Mirthshire 2.Blaise End 3.Mistle and 4.Skybird Trill please can you add thos 4 maps to complete DK1 Story
Dorfs 25 May, 2018 @ 7:22pm 
Also why the hell has this only 3 stars?
Dorfs 25 May, 2018 @ 7:16pm 
Probably the best campagne in this game so far. Even better than the normal Wftow campagne. Very nostalgic and also quite challenging with the new AI.
Knightly Knave 8 May, 2018 @ 5:37pm 
Ah yes! I had misunderstood. Great scripting in the campaign pack. Thanks so much!
A Very Festive Scarecrow  [author] 8 May, 2018 @ 4:20pm 
@Knightly Knave
unless you mean scripted to replicate the original DK style, in which case I'll debate on doing that after I finish them all.
A Very Festive Scarecrow  [author] 8 May, 2018 @ 4:19pm 
@Knightly Knave
all the levels in this collection so far have been scripted in "The Original Underlord" campaign pack here. The individual levels here are meant to be unscripted for others who may want to use them.
Knightly Knave 8 May, 2018 @ 3:48pm 
Looking forward to these getting scripting that matches the old levels.
A Very Festive Scarecrow  [author] 28 Apr, 2018 @ 9:07am 
@Poptimist
This is done for a few reasons, one of which being that unit stats and abilities are much different than the original. After doing playtesting I've noticed that keeping a lot of the original unit levels intact would make the levels easier than their original counterparts.
Gold is something that's always under consideration. While there is mana and no training cost, there is also the fact that the rooms are more expensive, and you have to pay for things like defenses/doors/potions/constructs. Another thing to consider is that, unlike DK, there are ways to increase your gold without gold (Avarice, Transmutation, Blood Money). The rule of thumb I'm going to go for is keep all the original gold positions intact, but give the player enough to be able to finish the level without additional spells, with them being available in case the player wishes to turtle and take their time.
Poptimist 28 Apr, 2018 @ 4:38am 
Right, I just played the first few levels of both this and the original dungeon keeper (GoG version), and I noticed a few things.
the heroes seem to ramp up to high levels very quickly. Like, the third level had level five heroes already. This just feels somewhat off. any particular reason?
Also, how are you deciding how much gold to put on each gold tile? considering that WFTO has mana and no training costs, thus not requiring as much investment?
BBK 25 Apr, 2018 @ 7:10am 
@Scarecrow,
Noted, would look forward to the "Scenario" as the Dev said. Have fun on your project! ;)
A Very Festive Scarecrow  [author] 25 Apr, 2018 @ 6:51am 
@BBK I'm aware of these. Something I've also taken heart in is making each of the original campaign maps as accurate as possible. I'll pull up the original Dungeon Keeper maps and build it side by side to get every tile as accurate as possible. (I upload each map here with a side by side comparison)

I'll also probably be unable to make the deeper dungeons/DK2 maps. I've never had the deeper dungeons, and while I have beaten DK2, it was a long time ago and doesn't run on my computer now.
At the very least, the original DK1 campiagn has everything I need to work with in the dungeon keeper wiki and it's been a great help. (This includes complete map, as well as various events and settings of each level)

Originally I made a few maps for the fun of it, but when scripting was announced I began preparing for an entirely scripted remake and that's what my goal is going to be here.
BBK 25 Apr, 2018 @ 6:33am 
@Scarecrow,
To be honest with you, people like those made the maps here.
https://steamproxy-script.pipiskins.com/workshop/filedetails/?id=858106756
https://steamproxy-script.pipiskins.com/workshop/filedetails/?id=599726082 (Note, Belial has not been made)
https://steamproxy-script.pipiskins.com/workshop/filedetails/?id=915006702

They're already available for download, BUT someone needs to add Scripting to make the classic campaigns to be fully functional. Also the map currently is based on old themes, that means no snow was available yet. You could change them if you ask the map authors.
A Very Festive Scarecrow  [author] 25 Apr, 2018 @ 6:15am 
@BBK I sure am! A lot of the original scripts I will be attempting to bring into the original levels as much as possible. The most recent map I have here is an example of what each map will be like.
BBK 25 Apr, 2018 @ 5:24am 
Very nice to bring it back, so.... would you be programming the script for each level?
Radlemus 24 Apr, 2018 @ 5:27pm 
Ill keep checking back in : ) thank you for doing this!
A Very Festive Scarecrow  [author] 24 Apr, 2018 @ 12:32pm 
Thank you for the comments! I'm currently hard at work scripting the levels I've already made into a coherent campaign. Once I'm able to upload campaigns to the Workshop You'll be able to play along as I update it.
Radlemus 24 Apr, 2018 @ 12:00pm 
Well DONE Keeper!
Liquid metal Jackfrost 19 Apr, 2018 @ 5:22am 
dude you rock! I cant thank you enough for this! I love that the classic dk temple offering feature was added in new patch.