Delver
Zelda: Return to the Past
42 Comments
Kanano 10 Mar, 2024 @ 2:51pm 
@dorkbot5000
The thing that killed you was the physics engine when the fairies drop hearts. Getting hit with a moving object at a high enough speed will damage you.

The hearts will heal that up, but of course, you don't want to be in that position in the first place where you're going to die in 1 hit to the things that heal you haha.

I typically run around and they drop hearts all over, until I have enough dropped, then kill them for extra loot drop chance.
dorkbot5000 6 Feb, 2024 @ 3:51pm 
Played about an hour so far and uhhhh wow. This is an incredible mod. The only thing that (possibly) hasn't worked flawlessly so far is that something killed me in the fairy fountain? Not even sure what did it.

But seriously, for my money, this is more fun than BotW/Totk by a wide margin. Zelda and Delver are a chocolate and peanut butter tier combo. You should be proud.
Kanano 22 Nov, 2023 @ 11:09pm 
Hey hey! Been a while, decided to stop on by and say hi. Bummer about the expansion, but I'll keep on waiting.

Good news though, Delver is playable on the Steam Deck so I can play this on the go. Can't wait to end my run faster than my personal best of 10 seconds. Cursed Ring drop rng would be the faster way haha.
GERCEK YEAT BENIM 28 Aug, 2023 @ 2:10pm 
Realy good mod but i have one issue, bro when i want to get in library basement my game has crash.. I dont know why this is happening. Can u help me for this problem ? Thanks in advance :direyes:
AxelVoss 14 Jul, 2023 @ 3:43am 
Unbelievable amount of effort to put into a mod for a little-known indie game. Major ups to you, friend. 100/10.
Superbusyrobot  [author] 12 Jun, 2023 @ 4:43pm 
BadChocMilk: Yeah, I saw his video too! I was kinda hoping it would help spread word about the mod as well.

Unfortunately I think the project is on an indefinite hiatus at the moment because I'm having a lot of difficulties with implementing some revisions and expansions to the game. It includes another secret level that I'd really like to get working because there's a few new superbosses on the same level of difficulty as Zant, Majora, and Ganon.

Superlife: Sorry, but life and other projects have kinda been keeping me busy lately. I do revisit the project now and then, but it usually results in a lot of frustration due to a few bugs I want to kill off. I may have to revise and re-think the way certain things are triggered because I don't think Delver's all that great with checking equipped / held when doing conditional checks that involve Unique items.
BadChocMilk 29 Oct, 2021 @ 11:10pm 
I watched vinesauce vinny play this and it made me buy this game just for this mod. it fucking rocks, hope to see more updates at some point, but the way it is now is still incredible
Superlife 26 Feb, 2021 @ 7:51pm 
Aw man, well I'm glad to hear that you're still working on it. I often find my run is glitched when I turn in the masks and I never get Majora to spawn. I hope to see more in the future, because this mod is honestly my definitive way to play Delver.
Superbusyrobot  [author] 26 Feb, 2021 @ 5:19pm 
At the moment, that's the entire Majora fight, as it was intended to be designed. You just fight the mask itself, along with the copies of itself that spawn in after causing so much damage in each phase. I don't have his 2nd humanoid form from the original game made and functional, but that would be a nice addition, for sure. I may consider putting it in if I get the time.

At the moment I am struggling to try to put in an extra post-game style dungeon that goes deeper than the floor the Triforce is on, but am dealing with some very bizarre and annoying bugs that are preventing me from releasing it.
Superlife 26 Feb, 2021 @ 12:39am 
Heya bud. It's been a couple years since I talked on your board. I was curious if you had plans to finish Majora's final fight and all that. I know the debug only has 2 functioning Majoras, but is there a future to cap off this mod? It's so fleshed out and full of charm, it would be a rotten shame if not.
Superbusyrobot  [author] 4 Aug, 2019 @ 5:18pm 
Superlife: There's a few things I have to try and patch in the future, but I think what's going on with that is that if you have a boss mask equipped, it will not detect it because it's searching your inventory instead.

Chances are I will at least wind up putting in some message that tells you to unequip the masks first if I can't work around it by script. I ran into a similar issue myself during one playthrough and it didn't occur to me until afterward that the game was probably handling the equipment and inventory as separate lists like that when doing searches for quest items and whatnot.

I do have an update that's likely to be on the way in the future, but I've been kinda swamped with work in real life lately and it may take a while for it to get released because some things are harder than others to mess with.
Superlife 4 Jul, 2019 @ 10:16am 
I finished and had everything, much easier the second time around. Only down side was that when I was doing the end game boss (soiler free) I was handing in the items and on the last one it only said void and spat me back to the start of the room. <:(
Superbusyrobot  [author] 4 Jul, 2019 @ 7:06am 
The final version of Ganon is meant to be difficult, but the most troublesome phase is when you first kill him in the center area of the room and he 'teleports' away and spawns bats in a ring around the center of the level.

The idea is to get out of there ASAP and then go crazy with killing off the bats as fast as possible. I prefer using explosions from the Fire Rod, although it can be dangerous because if a bat gets too close you can accidentally kill yourself with the explosion. It's definitely survivable, just hard.
Superlife 16 Jun, 2019 @ 8:12pm 
I honestly didn’t even make it to Ganon, I got to wave two of Ganondorf and even with paralyze items it was just sooo much.
Superbusyrobot  [author] 16 Jun, 2019 @ 12:06pm 
Thaecrasis: Yeah, you can get pretty powerful, but there are some very hectic parts near the end of the game too, so it kinda balances out after a while. There really isn't much need to grind for levels to stay in good shape, and the Blast Ring was an accident that is likely to get patched in the future, so enjoy it while you can. lol

If you encounter a crash like that, unfortunately you may need to remove your old save files. That's not an error I can prevent. Delver just kinda does that at random, and I've been trying to encourage the lead developers to fix it. As for the Disk Write Error you reported, that is an issue beyond both my mod and Delver, and you may need to look up how to fix it.

Superlife: Yeah, the Ganon fight gets intense, but you can definitely beat him. You just can't stand in the middle of all the bats when they spawn and let them swarm you. They spawn in a ring shape around you, so you've got to get out of that and start blasting away with projectile weapons.
Superlife 15 Jun, 2019 @ 10:57pm 
I love it, but god damn bud, did you have to make the ganondorf fight such a pain in the ass? It takes hours to get to and there's not enough prep in the game that could prepare you to deal with all those enemies.
Thaecrasis 15 Jun, 2019 @ 4:33pm 
(2/2)There's also the Blast Ring which is insane by itself and I simply didn't use it because I imagine it's stats are probably an accident: +3 attack, +21 attack speed (makes bows into machine guns, and melee weapons into chainsaws basically).

Equipment doesn't seem to break in this mod as well, and combined with the fact there's so much loot in this mod that you're basically drowning in things you don't need.

Finally there was a critical technically error that caused a CTD and prevents playing at all anymore (haven't tried uninstalling/reinstalling yet, so I'll see how that goes). I'll post the entirety of the bug in the bug reports section.
Thaecrasis 15 Jun, 2019 @ 4:33pm 
(1/2) First of all, I just want to say this is an AMAZING mod. I can see so much effort went into this and it looks beautiful! The new monsters, weapons and items are all so much fun.

There were some issues that I'd like to address however:

I feel you can get a bit overpowered pretty easily in this mod however, especially when focusing on magic (especially considering a lot of enemies in this mod have ranged attacks). For instance, with 10 magic (base stat), plus a few magic boosting pieces of equipment, magic rods dealt 58 damage and had 288 charges apiece. As well, rods of all kinds drop so frequently that it's impossible to run out of charges.
Chrisco80 17 May, 2019 @ 8:30am 
This mod is the reason I came back to this game! Now if i could only get it on my phone
I put ♥♥♥♥ in Scunt 25 Dec, 2018 @ 7:42am 
THE BEST. MOD. EVER
dtrain_111 16 Sep, 2018 @ 6:07pm 
fuck this is awesome !!!
Chicken'd 29 Aug, 2018 @ 10:03pm 
This is so nice to play with the Gameboy filter, I love it!
YaBoiSlayer 29 Aug, 2018 @ 10:01pm 
[ *Screams of Excitement* ] its pretty cool Bro.
NPK 25 Aug, 2018 @ 10:41pm 
Awesome work!
Superbusyrobot  [author] 2 Jun, 2018 @ 3:53pm 
Just to let folks know, I put out a new patch which fixes and adds a few things. More details are in the Change Notes section, and the guide has been updated as well. :)

I have also started a thread for dropping suggestions, so feel free to use it if you'd like.
Crazyspartan 25 May, 2018 @ 2:54pm 
This mod is amazing. Well done!
Superbusyrobot  [author] 17 May, 2018 @ 4:17am 
Oracle of Seasons and Ages were amazing, and Link's Awakening definitely has a special place in my heart as well. There are also some elements mixed in from other games too, but overall the sprites and textures generally lean toward the style featured in Gameboy titles, as I wanted it to feel pretty consistent throughout the game.

I went ahead just now and published a guide for the game in Discussions if anyone feels like checking it out, and will try to hopefully patch some things up soon.
SkyBlueFox 12 May, 2018 @ 12:19am 
It might just be because I came back to Delver after a year and a half just to play this, but man, what an incredible mod. I appreciate the amount of Link's Awakening influence in particular, because even if I feel the Oracle games are better, the LA music and workings really help to make the dungeon feel that much more eerie .

I have had some weird frame drops here and there, but I'm not sure if it's related to Delver itself or the mod (it might just be because I alt tab sometimes, who knows). Other than that, though, playing through this has been an absolute treat, even if I've had two extremely stupid deaths so far (threw an arrow bomb and picked it back up in confusion, then fell into one of those turnable-monument water pits and had to firerod myself to reset the run). Keep up the great work!
BlueStone 5 May, 2018 @ 7:59am 
This mod is the best one I've ever seen. It's truly amazing how much engagement was put into it. Keep up the great work!
Superbusyrobot  [author] 28 Apr, 2018 @ 7:51pm 
If I can manage to do so, I will try to put out a patch sometime in May to do some comprehensive fixes and additional tweaks. So feel free to report any bugs you find in the Discussions section and I'll add them to my list.

So long as I'm not really deep into some other projects I may come back and update this mod from time to time as well, so there may occasionally be new content added now and then.
SkullAtlAxis 28 Apr, 2018 @ 2:23pm 
How we say in my language
esto mola un cojón
thanks sooo muuuuch :DD
Cyynni 28 Apr, 2018 @ 12:36pm 
God damn this mod is just stunning... This is so well made that it could be it's own standalone game. (that Nintendo would shutdown)
Superbusyrobot  [author] 23 Apr, 2018 @ 9:52pm 
Hahaha, yeah. It's got three additional generated areas on top of what base Delver had, and lots of boss fights and special items hidden around. Plus there's some junk like a few quests throughout the game that the original Delver never had, thanks to some new updates put out a few weeks ago.

Some of the game mechanics were changed a bit to make it a little more fast-paced than the original Delver though, and the escape sequence doesn't take nearly as long as getting to the end. Usually a full run of this mod takes me about an hour and a half to two hours or so when playing legit.

Also, fun fact about the dungeons: The Crypt is actually modeled after dungeons in the original Zelda, and the rooms look the same from overhead. ;]
ElSenorDeLaJefe 23 Apr, 2018 @ 7:10pm 
This is a great mod but holy fuck it feels like it makes the game 10 times longer
What'sInYourPocket 22 Apr, 2018 @ 5:26am 
looks good ultimately, really feels like an old NES game
Superbusyrobot  [author] 21 Apr, 2018 @ 4:29pm 
It took about a month of work, off and on. Not sure on the exact number of hours since I have to play-test it a lot too.

Some of that work was learning how to use DelvEdit though, which is not all that hard once you get used to it.
Miindol 19 Apr, 2018 @ 12:36pm 
10/10 Best looking mod so far
Clou D 19 Apr, 2018 @ 1:18am 
Nice super busy robot, this mod is fantastic
(this is cloudy btw)
how many hours did it take?
GuaJa 15 Apr, 2018 @ 6:02pm 
impressive work
_CaioS_ 15 Apr, 2018 @ 12:05pm 
Good work bro!
:upvoted:
LunaSoftCow 15 Apr, 2018 @ 11:56am 
Holy Crap. This may be my favorite mod so far.
groosen 15 Apr, 2018 @ 7:21am 
This is actually amazing. Great work!