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The thing that killed you was the physics engine when the fairies drop hearts. Getting hit with a moving object at a high enough speed will damage you.
The hearts will heal that up, but of course, you don't want to be in that position in the first place where you're going to die in 1 hit to the things that heal you haha.
I typically run around and they drop hearts all over, until I have enough dropped, then kill them for extra loot drop chance.
But seriously, for my money, this is more fun than BotW/Totk by a wide margin. Zelda and Delver are a chocolate and peanut butter tier combo. You should be proud.
Good news though, Delver is playable on the Steam Deck so I can play this on the go. Can't wait to end my run faster than my personal best of 10 seconds. Cursed Ring drop rng would be the faster way haha.
Unfortunately I think the project is on an indefinite hiatus at the moment because I'm having a lot of difficulties with implementing some revisions and expansions to the game. It includes another secret level that I'd really like to get working because there's a few new superbosses on the same level of difficulty as Zant, Majora, and Ganon.
Superlife: Sorry, but life and other projects have kinda been keeping me busy lately. I do revisit the project now and then, but it usually results in a lot of frustration due to a few bugs I want to kill off. I may have to revise and re-think the way certain things are triggered because I don't think Delver's all that great with checking equipped / held when doing conditional checks that involve Unique items.
At the moment I am struggling to try to put in an extra post-game style dungeon that goes deeper than the floor the Triforce is on, but am dealing with some very bizarre and annoying bugs that are preventing me from releasing it.
Chances are I will at least wind up putting in some message that tells you to unequip the masks first if I can't work around it by script. I ran into a similar issue myself during one playthrough and it didn't occur to me until afterward that the game was probably handling the equipment and inventory as separate lists like that when doing searches for quest items and whatnot.
I do have an update that's likely to be on the way in the future, but I've been kinda swamped with work in real life lately and it may take a while for it to get released because some things are harder than others to mess with.
The idea is to get out of there ASAP and then go crazy with killing off the bats as fast as possible. I prefer using explosions from the Fire Rod, although it can be dangerous because if a bat gets too close you can accidentally kill yourself with the explosion. It's definitely survivable, just hard.
If you encounter a crash like that, unfortunately you may need to remove your old save files. That's not an error I can prevent. Delver just kinda does that at random, and I've been trying to encourage the lead developers to fix it. As for the Disk Write Error you reported, that is an issue beyond both my mod and Delver, and you may need to look up how to fix it.
Superlife: Yeah, the Ganon fight gets intense, but you can definitely beat him. You just can't stand in the middle of all the bats when they spawn and let them swarm you. They spawn in a ring shape around you, so you've got to get out of that and start blasting away with projectile weapons.
Equipment doesn't seem to break in this mod as well, and combined with the fact there's so much loot in this mod that you're basically drowning in things you don't need.
Finally there was a critical technically error that caused a CTD and prevents playing at all anymore (haven't tried uninstalling/reinstalling yet, so I'll see how that goes). I'll post the entirety of the bug in the bug reports section.
There were some issues that I'd like to address however:
I feel you can get a bit overpowered pretty easily in this mod however, especially when focusing on magic (especially considering a lot of enemies in this mod have ranged attacks). For instance, with 10 magic (base stat), plus a few magic boosting pieces of equipment, magic rods dealt 58 damage and had 288 charges apiece. As well, rods of all kinds drop so frequently that it's impossible to run out of charges.
I have also started a thread for dropping suggestions, so feel free to use it if you'd like.
I went ahead just now and published a guide for the game in Discussions if anyone feels like checking it out, and will try to hopefully patch some things up soon.
I have had some weird frame drops here and there, but I'm not sure if it's related to Delver itself or the mod (it might just be because I alt tab sometimes, who knows). Other than that, though, playing through this has been an absolute treat, even if I've had two extremely stupid deaths so far (threw an arrow bomb and picked it back up in confusion, then fell into one of those turnable-monument water pits and had to firerod myself to reset the run). Keep up the great work!
So long as I'm not really deep into some other projects I may come back and update this mod from time to time as well, so there may occasionally be new content added now and then.
esto mola un cojón
thanks sooo muuuuch :DD
Some of the game mechanics were changed a bit to make it a little more fast-paced than the original Delver though, and the escape sequence doesn't take nearly as long as getting to the end. Usually a full run of this mod takes me about an hour and a half to two hours or so when playing legit.
Also, fun fact about the dungeons: The Crypt is actually modeled after dungeons in the original Zelda, and the rooms look the same from overhead. ;]
Some of that work was learning how to use DelvEdit though, which is not all that hard once you get used to it.
(this is cloudy btw)
how many hours did it take?