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Step-by-Step Instructions
Open Steam
In your Library, find Age of Empires II: HD Edition
Right-click on it → Select "Properties"
In the new window, go to the "General" tab
Look for the "Launch Options" field at the bottom
Enter the following:
-w 1920 -h 1080
-w stands for width
-h stands for height
(You can replace the numbers with any resolution you want)
Close the window — Steam automatically saves your input
Start the game
Just wanted to let you know that this mod will not receive any further updates, as I am now officially working on Age of Empires II: Definitive Edition.
Thanks a lot for your interest in this mod over the years!
I changed to 1280x720 and still big.
(I have a resolution 3840x2460 predetermined)
Thanks anyway. :)
Google translate:no effect. Moreover, now I enter the game in full screen, and the game will crash when entering the battle map. Whether I delete these files or uninstall the game and reinstall it, it will not return to normal.
Why can't developer just add a slider so we can adjust the zoom on sprite and interface as we wish ? Or at least let us choose the resolution.
It is supposed to be an updated version of the game, but it has the same problem than old games that was designed to be played at 800*600
"Error when setting the specified fullscreen resolution (1680*1050). It appears that your system doesn't support it. Please Specify a supported one"
But it's hard to say which is better on 27" 2560x1440, more map or a bigger HUD.
What I said about game version dependency will only be true when I actually implement that zooming method. I currently don't have a lot of time to spare, but I hope to do it whenever I get the chance to.
I could not post a large text in one message because Steam is very restrictive on comments posted in the Workshop (maximum 1000 non-utf8 chars). Apologies if that created some confusion there.
Needless to say, this zooming method will benefit both "too high" resolution and "too low" resolution users. Stay tuned for more updates! This is going to be interesting.
[Apologies for 4 messages in a row, Steam does not allow to write more than 1000 characters at a time!]
Version 0.0.1 build 34 has been pushed, along with updated instructions. This is the first version of the new module. It has very basic functionality; in particular, the "hybrid windowed mode" will always be on for now. This means that switching windowed/fullscreen during the game will not affect your screen resolution (wanted to make it dynamic, but encountered some problems with it that I couldn't be bothered with in the meantime, and I think most people wouldn't mind semi-fullscreen windowed). It also goes without saying that only those resolutions that your monitor and/or graphics supports can be set here. So you can't just set something bigger than your maximum. This will mainly be for those with huge screens and the "too zoomed out" problem, rather than the other way around.
Windowed mode will be recognized automatically, so no Alt+Enter restriction like in the first version, and no dependency on the game settings.
Will add an option whether to keep or not keep the resolution customized when running in non-fullscreen mode. By default, windowed mode will switch you back to your desktop resolution like before. Minimizing the game will always switch you back to the desktop resolution.
This was really simple to do in second-generation Worms games, where the game was rendered to a single surface without too much burden. So bitmap-based zooming was pretty easy to add, you can look for "wkReSolution" on github to see how it was done.
I'm probably going to add this as an option.
The not-so-good news is that the "zoom" feature, even the simplest one, is unfortunately not possible the way I expected to get it done. The game breaks even at the slightest tinkering with its framebuffers. Even if it didn't, I suppose there would be other issues such as the UI, etc. So this is out of the list and something that the AOE2 Definitive Edition should accomplish in a much better way.
Other than that, all good! The resolution change feature will work, even though it's not exclusive fullscreen (so it's like borderless windowed, but using a different resolution -- thus about the same resource usage as windowed mode).
Appreciate your comments, and sorry for the delays as I'm currently also working on improving the AOE series as part of the Forgotten Empires team.