RimWorld

RimWorld

Alpha Animals
6,662 Comments
Septentrix 3 hours ago 
Hi Sarg,

I have a couple of huge anima tree pearls in my storage but I'm not able to plant them. Is it because I still have an anima tree on my map?

Thank you.
Ammy 5 hours ago 
Thank you!
Sarg Bjornson  [author] 6 hours ago 
Yes
Ammy 7 hours ago 
Are the summoned Black Hive creatures from the included Psyonic path, supposed to ignore manhunting animals? Got raided by by an enemy faction, and immedately got raided by a ton of sightseers and then a manhunting pack of Hyenas. The queen summon made short work of the raid and the sightseers, as did my normal pawns. But shes just been avoiding the manhunting animals. I was using the bugs as my primary melee/tank. So my entire colony has been decimated
CritiKat 7 hours ago 
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the critter 15 hours ago 
i love you sar g bjornson
Lupala 20 Jul @ 6:15pm 
@Urek just go into giddy up mod options and change night ave to being rideable. That fixed it for me
SutiituS 20 Jul @ 11:44am 
Sarg, there any carnivore/omnivore pack animals in this mod? I'm in a frozen world, carnivore run...
Sarg Bjornson  [author] 20 Jul @ 9:54am 
Not anymore
Clockwokis 20 Jul @ 9:50am 
is there a list of added animals anywhere?
Sarg Bjornson  [author] 19 Jul @ 11:31pm 
I'm wary of adding the patch for Giddy-Up here. It has changed hands like 3 times already, and I'm very tired of it
Urek 19 Jul @ 7:04pm 
@clocknot does this fix night ave not being rideable?
clocknot 19 Jul @ 12:36pm 
Evan 18 Jul @ 5:28pm 
May I suggest giving Aurora Glyphs vacuum resistance? If they can survive the atmosphere of a red dwarf I imagine they can vibe out in Orbit pretty fine.
Gaikotsu 17 Jul @ 8:49pm 
Really enjoyed the extra variety added. Good job, keep up the awesome work!
Ammy 17 Jul @ 7:21pm 
You know, finding out the clutch mother rate is 0.5 compared to base games 7.4 for a raid, makes it all the more impressive a year ago when I got 3 in a single in game year on a much older save.
doom king 17 Jul @ 6:50pm 
any plans add new animals for the dlc ?
Sarg Bjornson  [author] 17 Jul @ 12:15pm 
Done already
Sleepy Coder 17 Jul @ 11:50am 
will you make the sky eels able to live in the vacuum of space with the new dlc?
Sarg Bjornson  [author] 17 Jul @ 11:37am 
They eat grass... or clothes
space_can 17 Jul @ 10:17am 
gotta be my favorite animal mod
Sarg Bjornson  [author] 17 Jul @ 4:19am 
It's in Alpha Memes now
Alphurion the I-st 17 Jul @ 4:18am 
Weird. I remember there was a "biological corruptors" ideology added from the mod but i dont seem to find it now
Họa Vũ 16 Jul @ 9:19am 
I mean it creates a small cold zone on the ground and changes its position every time the save is reloaded, while the VTE options are fine😅
Sarg Bjornson  [author] 16 Jul @ 8:57am 
Is the Genix the thing that is causing VTE options to not close? Can you please check it out for me?
Họa Vũ 16 Jul @ 8:36am 
There is a rather strange interaction between the tamed genix and the VTE Proxy Heat. It can be handled by disable Proxy Heat for genix, but maybe a patch is needed?
Sarg Bjornson  [author] 16 Jul @ 7:07am 
Intended. A Behemoth is very easy to get, and it was almost an IWIN button
Epoch_SoC 16 Jul @ 7:05am 
Behemoths' MarketValue is increased from 5000 to 50000, not sure if it's intended, but it definitely ruins wealth curve under high difficulty.
Sarg Bjornson  [author] 16 Jul @ 4:18am 
Incident chance is 0.5, compared to base game raid of 7.4. So no, it isn't too high. Unless Randy, in which case... it's random
Guy Fawkes 16 Jul @ 4:00am 
every time i land my gravship somewhere a big spider with her eggs walks in.
There spawn chance is to high in my opinion.
Sarg Bjornson  [author] 16 Jul @ 2:51am 
@ORCACommander: Too late, I already have Alpha Implants
Sarg Bjornson  [author] 16 Jul @ 2:50am 
Not anymore
Zamphox 16 Jul @ 2:48am 
is there a wiki with a list of animals?
Alexander Moonflower 15 Jul @ 5:54pm 
One day i had my tamed Behemot become addicted to Luciferium

Eventually i forgot about his addiction until he snapped and started mauling my colonists:Sob:

I started encasing my luciferium stashes behind walls after that lol
SleepingPigNeverSleep 15 Jul @ 5:27pm 
Thanks for the fix! Gallatross is no longer the weakest "powerful" animal.
Greven 15 Jul @ 5:23pm 
Haven't been playing lately for like 1 year but id like to say Thanks to Sarg, He's been working and listening to our complaints for as long as I can remember.
I'l hop back in eventually and this is a staple, specially the cute Forsaken.
SaintWacko 15 Jul @ 12:19pm 
I'm having the same problem as Noot (Jul 13 @ 12:08AM), where the psionic nuzzle from an Animus Vox breaks the needs tab. They've attached a hugslib mod, but I can generate one as well next time it happens if that will help.
GarbageNirvana 15 Jul @ 11:54am 
I'll run some updates when I get back from work, if it's still having issues after that I'll try to get the log
Sarg Bjornson  [author] 15 Jul @ 11:41am 
Though, in this case, it's probably the VE Framework being outdated, as that bug was fixed a week ago
Tommy高富帅 15 Jul @ 11:36am 
[quote=Sarg Bjornson]

If you want me to take a look at your error, I NEED you to submit error logs. It is crucial you provide me with Hugslib logs - I am not interested in comments ‘X doesn’t work because Y’, and I will not reply to those, even delete them if they hide proper bug reporting. Hugslib logs are what tells us, devs, what went wrong, and what mods you were using.

IF YOU DON'T POST A HUGSLIB LOG, YOUR REPORT WILL BE DELETED FROM NOW ON TO AVOID CLUTTER.

To get hugslib logs, make sure you have a Hugslib mod running, then press CTRL-F12 while in game and copy the link to us.

If Hugslib is not an option:

Note that you can find your logs at \steamapps\common\RimWorld\RimWorldWin64_Data\output_log.txt and you can share it with me by uploading it to https://pastebin.com [/quote]

:girlhand::girlhand::girlhand::girlhand::girlhand::girlhand:
GarbageNirvana 15 Jul @ 11:32am 
Having an issue where aerofleets don't move once they spawn into a map, not sure what could be causing it
Sarg Bjornson  [author] 15 Jul @ 1:37am 
v6.07:

Fixed Gallatross attack causing errors
Added vacuum resistance to insects from this mod
Added vacuum resistance to sky eels
Natalie6 15 Jul @ 12:48am 
noticed that black hive insects don't have any vacuum resistance in Odyssey, which feels off seeing as how the vanilla insects are vacuum-immune, and how some black hive descriptions mention boarding on Mechanoid ships, which I can only assume also lacked atmosphere
Sarg Bjornson  [author] 14 Jul @ 1:01pm 
Probably not, I don't even know who is behind that mod nowadays
Scharger9999 14 Jul @ 12:34pm 
do groundrunners still quarry? they wont for me
Sarg Bjornson  [author] 14 Jul @ 12:13pm 
Fixed a couple hours ago
江風雨涼 14 Jul @ 11:56am 
Error in Alpha Animals, assembly name: AlphaBehavioursAndEvents, method: <>c__DisplayClass2_0:<ShouldEnterCorruptedPod>b__1, exception: System.MissingMethodException: Method not found: Verse.AcceptanceReport RimWorld.PlantUtility.CanEverPlantAt(Verse.ThingDef,Verse.IntVec3,Verse.Map,Verse.Thing&,bool,bool)
[Ref 946CF1EC] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
Sarg Bjornson  [author] 14 Jul @ 8:15am 
v6.06:

- Null checked BiomeDef_CommonalityOfAnimal_patch because inept trader mods keep adding animals to traders when they shouldn't
- Changes to VFEI2 patch courtesy of Sokyran
Sarg Bjornson  [author] 14 Jul @ 7:58am 
v6.05:

- Removed an old jobdriver that has been unused for years and was suddenly causing problems
- Re-added the dev mode option autotest to spawn all existing animals without popping up errors due to the high health of the Gallatross