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I have a couple of huge anima tree pearls in my storage but I'm not able to plant them. Is it because I still have an anima tree on my map?
Thank you.
There spawn chance is to high in my opinion.
https://pastebin.com/rQHTzUAr
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1548649032
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3263134806
Eventually i forgot about his addiction until he snapped and started mauling my colonists
I started encasing my luciferium stashes behind walls after that lol
I'l hop back in eventually and this is a staple, specially the cute Forsaken.
If you want me to take a look at your error, I NEED you to submit error logs. It is crucial you provide me with Hugslib logs - I am not interested in comments ‘X doesn’t work because Y’, and I will not reply to those, even delete them if they hide proper bug reporting. Hugslib logs are what tells us, devs, what went wrong, and what mods you were using.
IF YOU DON'T POST A HUGSLIB LOG, YOUR REPORT WILL BE DELETED FROM NOW ON TO AVOID CLUTTER.
To get hugslib logs, make sure you have a Hugslib mod running, then press CTRL-F12 while in game and copy the link to us.
If Hugslib is not an option:
Note that you can find your logs at \steamapps\common\RimWorld\RimWorldWin64_Data\output_log.txt and you can share it with me by uploading it to https://pastebin.com [/quote]
Fixed Gallatross attack causing errors
Added vacuum resistance to insects from this mod
Added vacuum resistance to sky eels
[Ref 946CF1EC] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
- Null checked BiomeDef_CommonalityOfAnimal_patch because inept trader mods keep adding animals to traders when they shouldn't
- Changes to VFEI2 patch courtesy of Sokyran
- Removed an old jobdriver that has been unused for years and was suddenly causing problems
- Re-added the dev mode option autotest to spawn all existing animals without popping up errors due to the high health of the Gallatross