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https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=751887749&searchtext=Increased+Forest+Density
apperently he is back
Since deads dense biomes collided with vgp, is this fixed with this?
I.e working with vegetable garden project?
i have no idea it probaply does only on the biomes that are entirely Vanilla cause there i changed the rates and the other biomes with other trees? never seen this before soooooo i would say no
that is nice to hear
yeh it was a "harder" mod when Rimworld used to always use wealth for the calculation of raids because it was like "oh you need the space to farm food so you dont die in winter? too bad you have now a wealth of XXXXXXXX have fun with the next raid that is going to be 3 Cents 5 Scythers and a few lancers to top you off! have a good one mate!"
thanks for reporting back
I have been running it with a tribal colony, with both CE and VG activated. No conflict so far.
A fun side-effect is that the dense jungle makes shooting anything at great distance really difficult (the arrows hit the trees) so it's actually giving my tribals a fighting chance against raiders with better guns, as melee is back on the table as sound tactic.
Love the mod, although I need to figure out what to do with the 4 k of wood I keep accumulating
ok, ill give it a try and report back. If you only changed biome settings, I hope it should not interfere. We'll se
Would it be realistic to have an alpha preditor mod that can be used in combination with this version? I would rather have special predators that are as tough as a thrumbo but in low numbers.
The intense version seems to just add more predators without making them any stronger. That is just my opinion but I play in a setup where rats can kill thrumbos >.<
So yeah, options would be appreciated but in the meantime I have no trouble editing the XML to lower predator count per biome to more realistic levels based on nature.
Deads not so Intense means less strong predators.
Do people even read mods before installing them?