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Notes/Bugs:
* A portal to the Eternal Realm shows up far below the Final Boss Room due to a merge bug. Be careful while fighting it. Worst case scenario, temporarily disable the mod if you are preparing to fight the final boss until this bug can be fixed.
Isn't it about this portal?
A warning to others - when you enter the Broken Mines, save and DISABLE this mod! If you're playing Synergies and/or Essentials, disable it anyway as it doesn't add that much to gameplay.
how do i access the modded classes? i have the one that gives you all the monster races and pets, but its not showing up. if i figure it out, i will say so here.
Cosmetic Slots
Fashion Gear
Alternate Outfits
Enhanced Character Creation
Cosmetic Armor Sets\
Level 500,more skills and more stats
The Endless Dungeon
Good luck!
Enhanced Textures
Synergies and Essentials Patch
Torchlight II Essentials
Synergies Skill Unlock
Synergies High Loot
Synergies Socketables
Synergies LowPop
Synergies MOD
Variant
The Endless Dungeon
Then as we wanted to get to better towns for the merchants, we were able to zip through. :)
Good job!
I have to ask, anyway: Is this mod finished? I read "Eventually Outdoor areas from Act 2 and Act 3 will be included" in the description, but i've no idea if project is still active.
Congratulations again for such a good mod.
thanks!
Do I have to complete the game by finishing all main quests first or smthng?
As for version, I havent seen any issue, but I did create a newer version in an attempt to fix multiplayer issues if you check my workshop.
I added you as a friend, me and another developer friend of mine are going to test it; accept the friend request and our inquisitive asses may be able to help narrow down some problems.
I've been getting my medication sorted out as being put on the wrong med drove me insane over the weekend and I was convinced I was dead and in hell for a bit, demons were after me, bad times.
Needless to say, I noped out of most video games, and TL2 would have triggered me in ways unimaginable. I'm a recovering drug addict with some psych issues as a result, so my medication being messed up can be very dicey for me and off to psychosis land I go.
Seriously, imagine playing this game thinking you're in hell, everyone's a demon, and I had momentary thoughts of just going full doom guy for a bit until I reached out for help lol.
In your experience, do people crash when joining, when entering the dungeon, or re-entering it after an initial visit? If it is only when using the portals, see if the same crash occurs when using an endless dungeon generated from a map scroll in the mapworks.
Hope that helps a little bit.
If you are going to try modding it, you can try removing the portals from the maps since I had created map scrolls to enter it as well, and the actual dungeon itself is in the 'map' section of the modding tools where I put all possible levels as part of the same dungeon and check off options to where the next level is randomly determined; you can see in the normal map files how the linear dungeons are defined.
I have experience with other games throughout the years on various platforms.
Anyways, how is the dungeon itself decided? I've noticed that when you climb up and down it resets a the floor you initially came from.
Since it's randomized, is the randomized variable different for each player in MP or did you design it to specifically be for everyone on the server?
I don't know enough about the game to understand what Mapworks is, but why not just remove the portal from Mapworks entirely?
Does it work in MP without any other mods? I haven't tested this, and I haven't seen anything recent that uses your mod. Anyone know of anything that uses this or something similar that plays friendly with popular mods?
I feel like it may be a related issue and my theory is Synergies does some kind of mass edit to dungeons and/or affixes to accomplish some functionality that it has. If so, the fix is probably to do a specialized mod merger wherein all of the conflicting Synergies files are deleted... which would obviously be a lot of effort. Why this isn't simply fixed by putting dungeon mods above Synergies in the load order, I have no idea. Even when you enable all of the log dumping there is Torchlight 2 seems to have some fairly lackluster debugging tools.
If I recall correctly, I think Bandit (https://steamproxy-script.pipiskins.com/id/bbandit) may have done some tweaking of my mod in one of the combo ones he put out. Might be worth checking one of those that includes Endless Dungeon.
Sadly, I've been out of the the modding game for TL2 for years at this point, so I'd have to re learn everything.
Hopefully this helps at all. Thanks for checking out my mod either way!