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https://github.com/mdrain18/RimWorld-LWM.DeepStorage
Just need to figure out how to get the items to draw ontop of the containers...
that might be an Def XML thing and not a C# class.
Feel free to test this out, just download the updated dll files and create a 1.6 folder with the xmls in it and you should be good to go. If you dont know how to do that... not sure what to tell you :)
its not updated for 1.6 yet so thats why i is not working
Good Alternative: LWM Adaptive Storage
for some reason that took me longer to catch what you were talking about
In all seriousness congratulations on the baby.
the game is almost unplayable without a fridge and storage options... im surprised they didnt add them into the base game
i do hope this one is updated soon
Pay no mind to the people yelling at you to update. Honestly, Ludeon should take some notes from what you're doing and implement it into the game. I hope you and your family are doing well, staying safe and healthy in 2025. <3
In the meantime, I'll be looking for a previous fork that's hopefully been updated.
WHERE 1.6 UPDATE????? D:
1) Base game added backend logic that this mod was doing
2) I got it to work with this mods code, but the items dont show. And since this code is taking over, the base game shelves dont show anything either. They are there, the graphic is under the building graphic
3) Easiest thing to do would be to modify the XML files and remove any reference to the backend code of this mod. When I did that, the mod works. Only thing that doesnt work is the increased time it takes to "put something" into the skip or shelves etc
After playing with deep storage for years, I tried to play vanilla and it was an affront to my eyes lmao.
I'm not really a rimworld modder but I'm pretty sure this would entail decompiling the LWM.DeepStorage.dll, then modifying Patch_GenThing_ItemCenterAt.cs (to match with Rimworld 1.6's Assembly-CSharp.dll ). Specifically I think the issue is the transpiler in that file / the IL code instructions, where the constants or (formerly 0.11f and 0.24f) changed in 1.6 or what follows them changed, affecting something to do with signature method vector 3. It's making the mod crash while trying to set up (ModInIt / static constructor of main initialization).