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2. played on hard died first encounter
3. played on normal died 2nd mission
4. I could play on easy but why? more disappointment?
5. I understand i didn't mid max but that should only be required for hard
Either way, I do like that game attempts to do optional stealth objective on second scene, but controls of Shadowrun Return aren't really made for stealth game and the guards turn around really fast :'D I dunno if being troll makes stealth harder or not, not feeling like experimenting right now, based on what people are saying I should switch to decker anyway
Yet, some bugs still to be corrected.
A shadowrun, in various steps (get info, get crew, get info in matrix) to achieve the greater end, stealing from a megacorp. Fine immersion in the Shadowrun universe! I'm diving in the theme to write my own mission, and mods as these are great for me.
Interesting characters to hire.
Well done maps, with the right craft put into them.
There are bugs but structurally it's excellent. No buzzkills here.
4/5 for me. A must have mod.
On the docks while you have to fight it seems either the blood brothers or the haloweeners, if you choose to fight the halloweeners and then lure them over to the blood brothers, the fight with the halloweeners ends, you gain karma, and then you're suddenly fighting the blood brothers.
While in the shadowrunners bar, there's an optional quest that says you should get to know the shadowrunners, yet it doesn't seem optional as you can't continue without doing it. Even after exhausting all the dialogue options with all the characters in the bar however I still didn't get the optional quest (some of the dialogue was left untouched until after I hired them, specifically the things that sounded kinda douchey to say.)
But I've enjoyed it ! End of the part after arrive in the Blood building, too bad. ;)
PS : It's required to not attack Hallowers before the quests are available, if not they cannot be done.
If I have Etiquette: Shadowrunner, I sholdn't be acting like I don't know drek about it...
I don't know what it is. Something about the story and setup of this one made me keep trying. So it is possible and feels rewarding on the later levels. I look forward to the completion.
First: Shotgun enemy in the first section? Was unlucky, got killed before I could even get a shot off.
Second: The drone the game gives you at the start is horribly bugged. It disappeared from my weapon list when I entered the warehouse, and I didn't get it back until I unlocked the third weapon slot. Then I stored it and tried to bring it back, and it said I didn't have the required datajack.
It has potential, but the bugs need to be fixed to make this playable.
The matrix run was equally hard, as many previous commentors agree. I had to rewind all the way back to the loft to juggle karma expenditure. After a third attempt, somehow, my decker got through to the end.
The story is one of the best around, and every one of the hireable runners have lovable qualities. Thumbs up on this one.
Some bugs must be fixe. In the safehouse, I could not use de decker I hired to enter the matrix. So I had to do the job myself. I made it. But it what the point in hire a better decker if I cant use it?
I completed the Matrix run, but triggered the KE attack on the safehouse. I killed all the KE team, but I'm now stuck in turn-based mode and cannot continue.
This is in addition to the fact that I did not hire Sleaze, but he is still active after my team finishes their turns. After ending Sleaze's turn, it can take 3-5 minutes for the Neutral turn to finish, allowing my team to continue to their next turn.
- If your PC has a non-zero decking skill but no deck, you can't slice the Knight Errant node. I am not sure whether or not you're able to leave your safehouse to go get cash to buy a deck and programs.
- If you have a ESP active when you log out or jack out of the Knight Errant node, you have to wait for several minutes to leave the Matrix.
- When you leave your apartment after the Knight Errant run, the encounter with the Knight Errant troubleshooters takes forever.
1)
If you jack out of the Matrix with NPCs still inside, the game makes them run around like idiots. Every turn. 5 turns per meatspace turn. Which means you have to wait 5 minutes every time you hit 'End Turn' in meatspace. Change their algorithms so they just End Turn whenever you're not jacked in.
2)
I killed the Halloweeners and they wouldn't let me in to the Blood Brothers hideout. Had to shoot my way in.
3)
Sometimes my support mage couldn't cast Mana Ball? Not sure what was u
That first encounter is pretty rough, and doesn't serve much of a purpose.
Overall difficulty for the whole scenario: hard, but not too hard.
Gameplay Suggestion:
Why not make the 2nd big Matrix node optional? Like, 100% optional. If your character is a Decker, then you and Sleaze can breeze to the 2nd node while making it a hard fight in meatspace. If your character isn't a Decker, you don't get the bonus goodies, but will do better in meatspace. Otherwise you end up having to balance the Matrix around only have Sleaze, which is lame: there's no bonus benefit to being a Decker.
p with that.
IMO you have to remove 1 or 2 white ICE per room... otherwise this is just frustrating...
The first "Real" mission; hire some help and go do some hacking. Sounds easy enough, but once I was in, the enemy defenses tore through Sleaze like a fat, unemployed woman through a family sized bag of Doritos. Even with both programs summoned, the shield and assassin, once I walked over to the right, I was swarmed by overwhelming forces.
To me that's a pretty depressing outcome, I don't feel like trying something over and over again, hoping to see "Missed" over his head just enough times to have him somehow survive a SINGLE area.
Maybe just me, but it feels a lil bit too difficult.
Be strong.
In the knight errant hack in the home the full alert goes off just after defeating the IC and DLing the access to Bellvue. (The IC have too many HP and are not properly balanced to a starting decker so it takes forever to clear a board) Shortly thereafter the system goes on full alert before exiting. An over the top number of black ice spawn and attack with double initiative but every hit does nothing. Then it switched to meat space and you move your runners tactical expecting an attack. Next thing you know you have a turn menu for Sleaze only (who was not hired) and the game hangs. You see blue matrix like shadow models in the lower left hand corner of the tileset below the Doctors area of a Knight Errant strike team and your contacts and henchemen. I suspect this is supposed to be an out of bound developer area. Game hangs have to restart.