Arma 3
Grenade Window Breaker(mod version)
73 Comments
_mickey_ 9 Oct, 2024 @ 3:23pm 
Arma3 v2.18, this mod status is Useless...
_mickey_ 10 Apr, 2024 @ 2:13am 
@Boyar It seems to me that the author has abandoned us, he will not return to his mod anymore ;(
Boyar 9 Apr, 2024 @ 9:02am 
same problem
_mickey_ 24 Feb, 2023 @ 7:35am 
@Shift+g Please fix conflicts with this great "Animated Grenade Throwing" mod!

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2935338016&tscn=1677193789

If they both worked instead that would be great, but unfortunately they don't work(

PS: I think your mod is great, it should be ported to the vanilla game!
-Bl4ckH4wK- 7 Jan, 2022 @ 9:46pm 
Isn't working with the round M441 (i don't use those others cuz bounce a lot). I'm using ACE and i did pressed shift+G, and tried shift+G+G cuz that's how i throw grenades to safety, still explodes on the contact with the glass of the houses =( . Vanilla stuff sucks, instead of helping a lot you hurt u self and u team and maybe a civilian.
liwocom 23 Dec, 2021 @ 5:49pm 
手雷破窗
Armatop 7 Feb, 2021 @ 5:58pm 
small mistake with throwing ace. if you do not have grenades, but you pressed shift + g, then the first time you fire the weapon (by pressing the mouse button) an error will pop up

4:49:49 Error position: <eyePos _na,_na modelToWorld [0,0.03,0]])>
4:49:49 Error eyepos: Тип Массив, ожидался Объект
4:49:49 File GWB\nadeWindowAce.sqf [GWB_fnc_GWBdetectAce]..., line 11
Spyke 12 Dec, 2020 @ 12:13pm 
Hello,

I have a report for you, there is a small code warning in the cfgFunctions

Log message:
12:53:26 File GWB\cfgfunctions.hpp, line 9: '/CfgFunctions/GWB/GWBF/GWBdetect.preInit': Missing ';' at the end of line
12:53:26 File GWB\cfgfunctions.hpp, line 14: '/CfgFunctions/GWB/GWBF/GWBdetectAce.preInit': Missing ';' at the end of line

thx
Bl00dyDruid 21 Sep, 2020 @ 3:05pm 
This did not work on the Wefferlingen map (Global Mobilization DLC). Are there 'bulletproof' windows for which the grenade is NOT supposed to break? Can this be extended to windows for vehicles?
_mickey_ 19 Jul, 2020 @ 3:55am 
Hey thanks for the mod, enjoy it. I noticed that the UGL 40mm grenade will not break window glass, if the shot is fired close to the window and if the grenade hits without explode, while the smoke grenade breaks glass beautifully! Please fix it
.Normalized 18 Jul, 2020 @ 1:57pm 
it seems that it only happens in barracks building, maybe the bug occorus in windows that takes more than 1 bullet?
Shift+g  [author] 18 Jul, 2020 @ 3:19am 
@Sgt. A. Thor็
Maybe it's also the map problem which has more than one house type object within short distance. Tell me the map and where this exactly happened, I'll try to fix this later.
.Normalized 12 Jul, 2020 @ 11:29am 
So i aint a good at programming but i know a little, i was throwing nades and the windows would break most of the times but not at certain distances, example it breaks from 1 to 3 meters than it does not break at 4 and 5 but breaks again at 6 and 7.

I figured the issue might be due to the tickrate of the server, at instance A the nade might be touching the window at that set frame but in instance B ( 4 and 5m) it does not touch the window, because for the computer at frame 1 the grenade is before the window, at frame 2 the grenade is after the window, the computer does not process the middleground (AKA touching the window) so nothing will happen.

I might be wrong about the fix or the reason why this happens but the bug happens like that
Shift+g  [author] 11 Jul, 2020 @ 11:28pm 
@Gren.Albert.363VD
yeah, that might be a good idea. but could you tell me in which condition the grenade won't break the window? I haven't met that yet
.Normalized 11 Jul, 2020 @ 10:55am 
oh btw bug report, there is an issue that when you toss your nade it might not break the window but just go trough it, a possible fix for that would be making a line that will break windows on its tragectory
.Normalized 11 Jul, 2020 @ 10:53am 
thank you <3
Shift+g  [author] 11 Jul, 2020 @ 10:52am 
@Gren.Albert.363VD
Alright then, just do it.
.Normalized 11 Jul, 2020 @ 10:30am 
Hey, i would like to put your mod in my modpack, its a great mod but since its size is too short it would make more sence to put it inside than having multiple mods with less than a 1mb in size
Hotshot 27 Jun, 2020 @ 2:07am 
Thank you for the fast response!
It works now!!!
cheers!
Shift+g  [author] 27 Jun, 2020 @ 1:22am 
@Hotshot
I think it's ok now, have a try.
Hotshot 27 Jun, 2020 @ 12:00am 
Thanks; but unfortunately that's only the "bisign" for your mod (located under "./Addons").
Dedicated servers need your public key to whitelist your addon.

Should be "Shiftg.bikey" and should generally be added under "./Keys" on your addons.

Thanks again!!
Shift+g  [author] 26 Jun, 2020 @ 11:59am 
@Hotshot
provided~
Hotshot 26 Jun, 2020 @ 5:15am 
Ok, I really don't know how to make this work with my dedicated server...
I've tried signing your addon with my own key (which does work with my own addons), but that didn't work.
Could you please provide your public key for server administrators?
Thanks!
_mickey_ 21 May, 2020 @ 11:45am 
Thank you dear! This is what I dreamed about since 2013
Caine 27 Jul, 2019 @ 8:59pm 
@PFC. fxhockey You have no idea how heavy a brick is, do you? OR how heavy a grenade is?
Winged Wolf 13 Jun, 2019 @ 3:15pm 
It's shocking how nowadays, criticizing a mod (not even what Collins did) is the same as throwing shit or "shade" at it. "You don't like it? Well don't download it!" Man what a basic mind do you need to have for using that as some pathetic intent of argument. You guys disgust me.

With that out of the way, nice mod, keep it up
fxhockey 1 Jun, 2019 @ 6:12am 
hey collins hate to break it to you but most house glass is very weak. if a rock or a brick both of which weigh less than a hand grenade can break a window so can a grenade thrown by a trained soldier
Fledermaus 26 May, 2019 @ 11:51pm 
I dont use Ace and it was on the new German map from the "Global Mobilization" DLC
Shift+g  [author] 26 May, 2019 @ 11:24pm 
@Nightglider

1.I think maybe you used this mod in a mod map, some buildings in those maps aren't work properly with this mod.
2.Maybe you used this with ACE3, and that needs you to throw the grenades with shift+g, or you can just throw nades like normal ways and that will break the windows,too.
Fledermaus 26 May, 2019 @ 11:30am 
This doesnt seem to work for me, I have the mod enabled and it doesnt break windows when I throw grenades at them
I-Q 20 May, 2019 @ 9:49pm 
@Collins (Sleep Deprived Doggo.), there is tons of mods that are concept mods, this is better than nothing, and, there is a ton of people who find value in this mod, so why throw it shade, if you think you can do better, make your own mod, but as far as I see it, it adds a function to the game that is lacking. If you don't like the product, don't use it, pretty simple concept. I'm not trying to sound like a dick, I'm just sayin' there is no need to throw it hate, would you rather the chance of a nade breaking glass be 0% ? I guess so. Like I said, there is a ton of mods that that are not so realistic, I think it's less realistic for it not to be a possibility.. I think you're trying to make a point where one is not due.
Artyk 11 May, 2019 @ 7:48am 
Agree with Collins.
Morgan 11 May, 2019 @ 6:30am 
*in continuation/addition* Realistically, 9 times out of 10, the grenade *would* bounce back at you if thrown at a window. The most you'd do is give it a 'spider web' crack, and facepalm in embarassment seconds before you're killed by your own grenade. And if by some miracle, the glass shatters like a movie prop, and you don't all die? Your squad is never going to let you hear the end of it for almost getting them all killed.
Morgan 11 May, 2019 @ 6:27am 
A lot of people talking about this as if it's something that should have been around in the beginning for realism. Do you realize how tough glass really is? How hard you have to throw a grenade at glass to make it break? Not everyone is capable of putting that much force behind a throw, not even most soldiers. They use other tools for glass-breaking, like foldable multitool shovels, or just shoot the window, then throw the grenade through. Not that i'm bashing this mod, it's a great quality of life enhancement, but what I am bashing, is people in the comments saying that this should have always been a thing... In a series that strives for realism...
von Graf 28 Apr, 2019 @ 6:49am 
Helpful mod, thanks for that. Too sad I have ACE3 running and the key G is for inventory since OP Flashpoint, even if I press shift+G it always opens the inventory too and blocks my sight. I don't use the ACE3 grenade enhancement.
HonzaVinCZ 23 Apr, 2019 @ 4:56am 
Nice, you did something that Bohemia can't do all the time. Love these small game fixes... Sadly... Only community can see these lacks in basic game. After 2 000 hrs I see how devs are about to just earn money from DLCs but not able to make some some small game fixes like this one. For example window breaker is also great game fix and game still lacks it. I'm slowly about to dislike Bohemia's work.
Yamete kudasai 18 Apr, 2019 @ 3:45am 
good
tominator-007 13 Apr, 2019 @ 6:24am 
Nicely done mod and usefull
Thanks a lot for that and good job dude :)
Pripyat Lizard 🦎 10 Apr, 2019 @ 10:43am 
@Axebeard we need a proper collision for windows. Vehicles, airdrops, crates etc would be able to break them then!
Phantom_Wolf 9 Apr, 2019 @ 5:30pm 
That final screenshot

10/10 vandalism man
Armatop 8 Apr, 2019 @ 9:16pm 
I understand ... but the window in the office and the window at the airport in life is no different)) and in the game all the more. everywhere just like glass. I understand that breaking affects the correctness of drawing a model of a house and glass in particular, but I think that, ideally, it would be better if the grenade broke any glass in the house and flew inside. This is so lacking in the game for 15 years ....)) If you can do this, then we will put you a monument in Moscow))
Shift+g  [author] 8 Apr, 2019 @ 7:34pm 
@Armatop

I get it. but I'm not meant to let the grenade break through all these windows, the purpose of this mod is just allowing the grenade to break the window which allow the grenade to fly through. The windows at the airport are the typical examples. Maybe I will list your thought in my future plan.
S Compton 8 Apr, 2019 @ 7:01pm 
Also if its not a hassle please add me, mostly because I'm interested in talking to you.
S Compton 8 Apr, 2019 @ 7:00pm 
Is there any chance you could use your modding skills to make a mod/ script like you have done here to allow for me to throw a nade into a tank using a scroll weel menu?
Shift+g  [author] 8 Apr, 2019 @ 5:48pm 
@Armatop

Sound issue has also been fixed now.
Shift+g  [author] 8 Apr, 2019 @ 5:48pm 
@42nfl19

it's client side only, for server, you can use the sciprt version.
Shift+g  [author] 8 Apr, 2019 @ 5:47pm 
@ Axebeard

Thanks
42nfl19 8 Apr, 2019 @ 5:23pm 
Does the server and the client need this mod? Just the client? Just the Server? Either way good job with the mod! Adds that extra feature that you did not know you even needed.