Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2935338016&tscn=1677193789
If they both worked instead that would be great, but unfortunately they don't work(
PS: I think your mod is great, it should be ported to the vanilla game!
4:49:49 Error position: <eyePos _na,_na modelToWorld [0,0.03,0]])>
4:49:49 Error eyepos: Тип Массив, ожидался Объект
4:49:49 File GWB\nadeWindowAce.sqf [GWB_fnc_GWBdetectAce]..., line 11
I have a report for you, there is a small code warning in the cfgFunctions
Log message:
12:53:26 File GWB\cfgfunctions.hpp, line 9: '/CfgFunctions/GWB/GWBF/GWBdetect.preInit': Missing ';' at the end of line
12:53:26 File GWB\cfgfunctions.hpp, line 14: '/CfgFunctions/GWB/GWBF/GWBdetectAce.preInit': Missing ';' at the end of line
thx
Maybe it's also the map problem which has more than one house type object within short distance. Tell me the map and where this exactly happened, I'll try to fix this later.
I figured the issue might be due to the tickrate of the server, at instance A the nade might be touching the window at that set frame but in instance B ( 4 and 5m) it does not touch the window, because for the computer at frame 1 the grenade is before the window, at frame 2 the grenade is after the window, the computer does not process the middleground (AKA touching the window) so nothing will happen.
I might be wrong about the fix or the reason why this happens but the bug happens like that
yeah, that might be a good idea. but could you tell me in which condition the grenade won't break the window? I haven't met that yet
Alright then, just do it.
It works now!!!
cheers!
I think it's ok now, have a try.
Dedicated servers need your public key to whitelist your addon.
Should be "Shiftg.bikey" and should generally be added under "./Keys" on your addons.
Thanks again!!
provided~
I've tried signing your addon with my own key (which does work with my own addons), but that didn't work.
Could you please provide your public key for server administrators?
Thanks!
With that out of the way, nice mod, keep it up
1.I think maybe you used this mod in a mod map, some buildings in those maps aren't work properly with this mod.
2.Maybe you used this with ACE3, and that needs you to throw the grenades with shift+g, or you can just throw nades like normal ways and that will break the windows,too.
Thanks a lot for that and good job dude :)
10/10 vandalism man
I get it. but I'm not meant to let the grenade break through all these windows, the purpose of this mod is just allowing the grenade to break the window which allow the grenade to fly through. The windows at the airport are the typical examples. Maybe I will list your thought in my future plan.
Sound issue has also been fixed now.
it's client side only, for server, you can use the sciprt version.
Thanks