Space Engineers

Space Engineers

Window Doors
142 Comments
Metrovania 31 Mar @ 10:40pm 
Seems to be being added in the next update? Something very similar to this is visible in the background of one of the teasers. Fingers crossed!
Peekofwar 31 Dec, 2023 @ 2:27pm 
I love the look of these doors, though I wish there was a couple variants. I'd love to see the same door but with metal panels instead of glass, as well as a variant glass door that only has like two glass panes on the upper sliding door panels.
NightWolf 10 Jul, 2023 @ 4:37pm 
Could you make a railing that's glass?
DoctorJ 1 Dec, 2022 @ 8:15am 
Thanks for the doors! It would be great to also have variants without any glass, for things like a armory door, private quarters door, bathroom, etc :steamthumbsup:
DocBrown86 4 Nov, 2022 @ 2:47pm 
How about you do your thing and not worry about what other people are doing. Crazy concept ;)
Gazingus Dingle Bordaviq VI 3 Nov, 2022 @ 6:25pm 
how about you just not get the console versions of games like these, there are effectively no mods that support mod.io, and even then console SE is barely supported
Captain Zarco 16 Jun, 2022 @ 1:34pm 
Yes please, could we have this uploaded to mod.io? I would love to have this on my single player xbox game...
DocBrown86 14 Mar, 2022 @ 6:09am 
Could this be added to mod.io so it would work with cross-platform servers? Or is it not compatible?
Peekofwar 15 Jan, 2022 @ 4:35pm 
Can you make a version of this door that doesn't have windows? Looking for a nice flat door that doesn't have window panes.
neglectus 7 Feb, 2021 @ 3:20pm 
What is a Donate Coin?
Kuraanal 23 Jan, 2021 @ 11:46pm 
Yeah I tried with other modded doors, as long as they are "Advanced Door" type, it does not work. Sad, because you hinged ones where perfect lol. I'll use the regular window ones instead. =)
Kham  [author] 23 Jan, 2021 @ 5:11am 
@Kuraanal thanks!
Sadly the issue you mention is part of the game's coding on how it handles advanced doors. Isy had the same problem almost two years ago with his Simple Doors script and had to add in a workaround.
Kuraanal 22 Jan, 2021 @ 10:18pm 
Really Nice models.

I think there is a problem with advanced doors and door status. (The hinged ones)
I made an airlock script and check door status to start next operation. the Open state arrive just when it start opening.
Because I disable doors after their states changed, it stay "closed" (So slightly open).

Is it something on the configuration side of the block, or do you think it hard-coded and is a bug?

The normal doors work as intended.
Chipstix213 15 Sep, 2020 @ 8:05am 
thanks for the tips it should make a significant difference.
Kham  [author] 15 Sep, 2020 @ 8:02am 
Yeah if you have a model which allows it then at least it's a way of hiding them. The doors opening/closing in construction stages was too annoying haha.
You're right about the empties. My doors use subpart_HingedDoorPart1 and subpart_HingedDoorPart2 and the empties in each of your construction stages need to have the same names but can link to different models.
Chipstix213 15 Sep, 2020 @ 7:47am 
ahh clever. I hope to get my bathroom with the door to work with build stages. if I understand correctly I need to make sure the subpart empties match between blender files.
Kham  [author] 15 Sep, 2020 @ 7:32am 
@Chipstix213 They actually still have them, but when I rebuilt them for this update it occurred to me that the construction stage door model could be anything I wanted and didn't have to be a full sized door. If you look closely at the construction models you'll see the little "pivot points" at the top and bottom of the frames. Those are actually the door model subparts in the construction phases so even if the game decides to open/close them between stages it doesn't affect the visual appearance or the collisions because those just spin on the spot.
Chipstix213 15 Sep, 2020 @ 1:49am 
Nice mod, I hope you don't mind me asking but how do you get the advanced doors to not show the subparts in the build stages?
Tommygunn 14 Sep, 2020 @ 6:52pm 
oof <3
AenesidemusOZ 9 Sep, 2020 @ 2:15am 
The appear in every build I do now, too. Simple and effective.
x2006charger 1 Sep, 2020 @ 7:26pm 
These doors are great! Seems like a small thing but I basically use these in every build now.
Iam_a_cow 27 Aug, 2020 @ 2:06pm 
Great mod! Doing Keens work. I know that this is called "window" doors, but could you possibly add some that are not windows? Would work great for small rooms?
Kham  [author] 26 Aug, 2020 @ 5:16pm 
Update pushed 27th August;
Switched to new standalone BlockVariant system
Updated models for original 'Hinged' door versions
Added a new 'Normal' door type, comes in the same 4 tint/clear variants, has offset and centre versions, is available on large and small grid
Kham  [author] 8 Jun, 2020 @ 7:18am 
@BAz no reason it shouldn't be, it's just a door. There's no scripts or anything involved with it, just basic vanilla files using a custom model. I haven't had any crashes in my own game since Frostbite while using it.
BAz 8 Jun, 2020 @ 3:44am 
Is this mod compatible with Frostbite? I recently installed Frostbite and since then I've been getting regular crashes. I'm thinking it's A mod (not specifically this one) so I'm just checking them all.
Kham  [author] 23 Jan, 2020 @ 12:43pm 
Ohhh, this is a question about a door you're making? I thought you were having a problem with a door in the mod. You should ask on Discord about modding, you'd get answers a lot faster from more people.
Though with doors, mount points are important, never have mount points on the front and back as mount points determine which faces are airtight and doors wont act like doors if their mount points are misaligned.
owring 23 Jan, 2020 @ 10:32am 
@Kham, never mind. Thanks for the answer. It's just my pain: https://youtu.be/HpXLf7J6zGI
Kham  [author] 21 Jan, 2020 @ 1:10pm 
@owring I don't understand, where are the doors in your screenshot? Which doors are you using? I've just checked the doors in the mod and they are all working normally.
Kham  [author] 21 Jan, 2020 @ 10:03am 
@owring I'm not sure I understand what you're asking. You don't do anything, it's a door, open it will let air through, closed it wont.
owring 13 Jan, 2020 @ 4:49am 
How to make change door air hermetization state depend on it open/close state?
-Azamorn- 1 Oct, 2019 @ 4:59am 
I wish this door could slide open and closed :(
HueMan 25 Aug, 2019 @ 7:29pm 
My first ever mod
ButterflyQueen22 24 Aug, 2019 @ 6:14am 
i love it
Hull Breach 20 Aug, 2019 @ 3:07am 
I like pretty simple doors.
Mordify 30 Jul, 2019 @ 7:52pm 
Never commented on a mod before. This is simplistic gold.
Geologian 29 Jul, 2019 @ 2:33pm 
Nice. Would you consider an opaque version as well?
Prometheus_Unbound 26 Jul, 2019 @ 6:03pm 
This mod is one i have been waiting for. Need for my greenhouse on Mars. Thank you
DutyGhost 24 Jul, 2019 @ 11:54pm 
good job
Morndenkainen 21 Jul, 2019 @ 9:20am 
Brilliant, they need to add this to vanilla. You should contact Keen and tell em to use it!
Andre 15 Jul, 2019 @ 4:01pm 
hey, could you make a mod that adds the double side tint at regular windows too? (without removeing the dirty/reflective effect on them)
Legdar 4 Jul, 2019 @ 11:08am 
I don't leave comments on mods but I had to for this on. This is a fantastic mod that i have been hoping would come out for a very long time. Great Job Kham! I do agree a solid version would be nice too.
ixers18rus 4 Jul, 2019 @ 8:59am 
+
TurbulentTurtle 27 Jun, 2019 @ 2:39pm 
dead memes are now alive
c.burgess.7 21 Jun, 2019 @ 2:49pm 
Someone has to build a grocery store with these
Adaline 15 Jun, 2019 @ 11:59pm 
wonderful : )
Rothank 7 Jun, 2019 @ 10:44am 
Amazing mod, I love it! If I may leave a request... Please make a version with catwalk instead of glass too, so we can hide so stuff that is not for everyone to see!
Or just a solid texture of some other kind
Fat7i Bonané 6 Jun, 2019 @ 4:33am 
You're selling it short, this is a great mod. Where has it been all our SE life ?
Royalmuffin 3 Jun, 2019 @ 8:00am 
As They stop for a moment before they fully open like a small freeze