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@Dym0niter what other class mods are you using?
Arcane volley can deal chaos damage if they have willpower and pure if they don't.
Black shroud could just try to suffocate and blind normally then for 1 turn after leaving the cloud. It can then deal pure or shadow damage if they have no willpower. Maybe remove the 1 source point requirement to cast.
Having hex skills do no damage normally but all their disables last two+ turns, then do pure or chaos damage if they break willpower or the target has no willpower.
Coagulated armor could add any of the following instead of armor -> physical resistance/elemental resistance/willpower based on some % of missing health (opposite of deathwish).
Ephemeral Interlude can reduce elemental resistances to 0% or by another percentage (50%, 75% etc) then return them at the end (so its useful if something has 100%+ resistances).
Making it deal damage and extra if you dealt enough damage, would change them to heavy damage skills that also apply CC. That kinda goes against the Hex principle, and against DW's attempt to switch the damage-meta present on Vanilla.
Mute
Deals X damage
If this skill deals more than Y% of the enemies current health, do Z
Just something I thought of as I was laying awake one night. Hope it might be helpful!
I think due to the unique nature of the Hex spells and their reliance on a mechanic that is removed in Divine War, they either end up being overpowered if they're changed or underpowered if they're not... and I certainly don't know which one would be preferable. It's not an easy choice.
The issue is that now that some debuffs bypass willpower, the skills aren't connected like they were with magic armor. I might just make all of them deal damage (physical or piercing) and remove the hex mechanic entirely. Or, to mimic the magic armor damage utility, I can make them be more dangerous against willpower, maybe making the skill strip one willpower before trying to attempt the debuff, thus making it possible to debuff a target with 1 WP left or to use it as a tool to strip 2 WP.
I'd like to change the Hex mechanic into something else, possibly regarding willpower instead, so I'm opened to suggestions. At one point, I thought maybe to give the skills a fixed physical damage and bonus piercing damage if the target has 0 WP, but not all Hex skills actually do decrease Willpower, so that would be kinda weird.
@Odemay: I'd rather not keep separate mods for each Odin overhauls. It'd be a lot of mods to keep track of. For the list of changes, I'm considering doing it.