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and they get a boost of mood.
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2024612321
Hope this helps anyone!
besides that though, the mod is definately an interesting concept. keep up the good work m8
On a side note the first time I watched the pawns performing a play I got this great FF6 flashback vibe. It was both fantastic and hilarious. Thank you for putting in those extra little pieces.
The play and music sheet values will probably be adjusted though - remove the preset value, and let the game calculate it based on material, time, and quality.
While I know all of us have different ideas regarding best practices for rewarding work in Rimworld, I personally love the mood perks and faction relationship concepts, I'm not certain that the current wealth rewards the mod brings are where they should be. Or if other forms of returns in addition to the mood bonus, such as quests/caravans/trade discounts/aid support might not be appropriate.
The social boons feel good and fine to me. The amount of work that goes into them seems appropriate for the reward and it's a great way to keep a colony from feeling like it's on a knife's edge at higher wealth levels.
The financial value for the plays and music sheets for the work that goes into them seems excessively high. A play can be produced relatively quickly for few resources and is worth a fair sum, with a masterpiece screenplay I just produced being worth $1250 for 5 pieces of leather and a bit of labor.